









Overview:
This Orzhov midrange deck revolves around exiling cards to fuel Ketramose, the New Dawn's card draw while leveraging flicker/reanimation synergies. It aims to control the board through targeted exile effects and generate value via ETB triggers, eventually winning through incremental life drain (Gray Merchant of Asphodel, Sheoldred, the Apocalypse) or amplified damage via Wound Reflection. The deck operates at a midrange pace with moderate interaction and resilience.
Primer:
Core Strategy:
- Exile Engine: Use cards like Graveyard Trespasser, Bojuka Bog, and Skyclave Apparition to exile opponents' resources while triggering Ketramose's draw.
- Value Loops: Flicker/reanimate creatures like Restoration Angel and Obzedat, Ghost Council with Teleportation Circle/Ephemerate to reuse ETB effects and maintain board presence.
- Win Conditions:
- Life drain via Gray Merchant of Asphodel and Wound Reflection.
- Passive damage from Sheoldred, the Apocalypse and Blind Obedience.
- Token swarms using Mimic Vat or Inkshield.
Mulligan Priorities:
- Keep hands with 3 lands (including WB sources) and early exile enablers (Cling to Dust, Lion Sash).
- Prioritize ramp (Sol Ring, Smothering Tithe) to deploy Ketramose by turn 4.
- Avoid slow starts with multiple tapped lands.
Key Tips:
- Time mass exile (Deadly Cover-Up) to maximize Ketramose triggers.
- Use Dauthi Voidwalker to steal opponents' exiled threats.
- Protect life total with Teferi's Protection and Inkshield against aggressive decks.
Weaknesses:
Critical
- Relies on slow exile buildup (needs 7+ exiled cards for commander combat).
- Vulnerable to graveyard recursion hate (e.g., Rest in Peace disrupts own Serra Paragon/Emperor of Bones).
Moderate
- Limited fast mana (only Sol Ring/Arcane Signet).
- Minimal stack interaction (only 3 counterspells/protection spells).
Minor
- Tapped lands slow early plays (9 ETB-tapped lands).
Most Important Cards:
- Smothering Tithe
- Sheoldred, the Apocalypse
- Gray Merchant of Asphodel
- Dauthi Voidwalker
- Wound Reflection
- Teleportation Circle
- Necrodominance
- Teferi's Protection
- Skyclave Apparition
- Massacre Wurm
Attribute Ratings:
Speed: 4/10
- Wins via incremental value; earliest kill ~T8-10 with optimal Gary/Sheoldred/Wound Reflection setup.
Resilience: 6/10
- Indestructible commander and recursion (Serra Paragon, Ghost Vacuum) mitigate board wipes.
Consistency: 5/10
- Moderate card draw (Ketramose, Trouble in Pairs) but minimal tutors for key pieces.
Interaction: 5/10
- 12 targeted removal spells but lacks free counterspells; relies on Vanishing Verse/Path to Exile.
Rating Justification:
This deck operates as a tuned midrange list with precon-level speed and synergy, capable of T10-12 wins via combat or life drain but held back by slow exile accumulation and limited protection.
Power level: 4.0 - 4.5
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