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COMMANDER(S)
Ketramose, the New Dawn
QR Code
B W
- Orzhov
Created by  Mkushrom
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Orzhov midrange deck revolves around exiling cards to fuel Ketramose, the New Dawn's card draw while leveraging flicker/reanimation synergies. It aims to control the board through targeted exile effects and generate value via ETB triggers, eventually winning through incremental life drain (Gray Merchant of Asphodel, Sheoldred, the Apocalypse) or amplified damage via Wound Reflection. The deck operates at a midrange pace with moderate interaction and resilience.

Primer:

Core Strategy:

  1. Exile Engine: Use cards like Graveyard Trespasser, Bojuka Bog, and Skyclave Apparition to exile opponents' resources while triggering Ketramose's draw.
  2. Value Loops: Flicker/reanimate creatures like Restoration Angel and Obzedat, Ghost Council with Teleportation Circle/Ephemerate to reuse ETB effects and maintain board presence.
  3. Win Conditions:
    • Life drain via Gray Merchant of Asphodel and Wound Reflection.
    • Passive damage from Sheoldred, the Apocalypse and Blind Obedience.
    • Token swarms using Mimic Vat or Inkshield.

Mulligan Priorities:

  • Keep hands with 3 lands (including WB sources) and early exile enablers (Cling to Dust, Lion Sash).
  • Prioritize ramp (Sol Ring, Smothering Tithe) to deploy Ketramose by turn 4.
  • Avoid slow starts with multiple tapped lands.

Key Tips:

  • Time mass exile (Deadly Cover-Up) to maximize Ketramose triggers.
  • Use Dauthi Voidwalker to steal opponents' exiled threats.
  • Protect life total with Teferi's Protection and Inkshield against aggressive decks.

Weaknesses:

Critical

  • Relies on slow exile buildup (needs 7+ exiled cards for commander combat).
  • Vulnerable to graveyard recursion hate (e.g., Rest in Peace disrupts own Serra Paragon/Emperor of Bones).

Moderate

  • Limited fast mana (only Sol Ring/Arcane Signet).
  • Minimal stack interaction (only 3 counterspells/protection spells).

Minor

  • Tapped lands slow early plays (9 ETB-tapped lands).

Most Important Cards:

  • Smothering Tithe
  • Sheoldred, the Apocalypse
  • Gray Merchant of Asphodel
  • Dauthi Voidwalker
  • Wound Reflection
  • Teleportation Circle
  • Necrodominance
  • Teferi's Protection
  • Skyclave Apparition
  • Massacre Wurm

Attribute Ratings:

Speed: 4/10

  • Wins via incremental value; earliest kill ~T8-10 with optimal Gary/Sheoldred/Wound Reflection setup.

Resilience: 6/10

  • Indestructible commander and recursion (Serra Paragon, Ghost Vacuum) mitigate board wipes.

Consistency: 5/10

  • Moderate card draw (Ketramose, Trouble in Pairs) but minimal tutors for key pieces.

Interaction: 5/10

  • 12 targeted removal spells but lacks free counterspells; relies on Vanishing Verse/Path to Exile.

Rating Justification:

This deck operates as a tuned midrange list with precon-level speed and synergy, capable of T10-12 wins via combat or life drain but held back by slow exile accumulation and limited protection.
Power level: 4.0 - 4.5

DECK LIST
Ketramose, the New Dawn
Planeswalker: 2
($25.31)
1
The Aetherspark
4
1
The Eternal Wanderer
4 W W
Creature: 31
($155.23)
1
Abdel Adrian, Gorion's Ward
4 W
1
Abyssal Harvester
1 B B
1
Accursed Marauder
1 B
1
Aerial Extortionist
3 W W
1
Aven Interrupter
1 W W
1
Boggart Trawler // Boggart Bog
2 B
1
Breena, the Demagogue
1 W B
1
Bronzebeak Foragers
3 W
1
Dauthi Voidwalker
B B
1
Emperor of Bones
1 B
1
Enduring Innocence
1 W W
1
Esper Sentinel
W
1
Graveyard Trespasser // Graveyard Glutton
2 B
1
Gray Merchant of Asphodel
3 B B
1
Helpful Hunter
1 W
1
Kalitas, Traitor of Ghet
2 B B
1
Keen Duelist
1 B
1
Knight of the White Orchid
W W
1
Lion Sash
1 W
1
Lotho, Corrupt Shirriff
W B
1
Massacre Wurm
3 B B B
1
Merrow Bonegnawer
B
1
Obzedat, Ghost Council
1 W W B B
1
Phelia, Exuberant Shepherd
1 W
1
Preacher of the Schism
2 B
1
Restoration Angel
3 W
1
Sand Scout
1 W
1
Serra Paragon
2 W W
1
Sheoldred, the Apocalypse
2 B B
1
Skyclave Apparition
1 W W
1
Witch Enchanter // Witch-Blessed Meadow
3 W
Artifact: 6
($6.71)
1
Arcane Signet
2
1
Ghost Vacuum
1
1
Mimic Vat
3
1
Orzhov Signet
2
1
Sol Ring
1
1
Talisman of Hierarchy
2
Enchantment: 10
($69.33)
1
Blind Obedience
1 W
1
Charitable Levy
1 W
1
Ghostly Prison
2 W
1
Glasswing Grace // Age-Graced Chapel
3 W/B W/B
1
Grasp of Fate
1 W W
1
Necrodominance
B B B
1
Smothering Tithe
3 W
1
Teleportation Circle
3 W
1
Trouble in Pairs
2 W W
1
Wound Reflection
5 B
Instant: 13
($78.66)
1
Clever Concealment
2 W W
1
Cling to Dust
B
1
Ephemerate
W
1
Fell the Profane // Fell Mire
2 B B
1
Getaway Glamer
W
1
Inkshield
3 W B
1
Path to Exile
W
1
Razorgrass Ambush // Razorgrass Field
1 W
1
Reprieve
1 W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Thraben Charm
1 W
1
Vanishing Verse
W B
Sorcery: 4
($5.01)
1
Another Round
X X 2 W
1
Damn
B B
1
Deadly Cover-Up
3 B B
1
Insatiable Avarice
B
Land: 33
($78.08)
1
Arid Archway
1
Bleachbone Verge
1
Bojuka Bog
1
Brightclimb Pathway // Grimclimb Pathway
1
Command Tower
1
Desolate Mire
1
Eiganjo, Seat of the Empire
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Heath
1
Forlorn Flats
1
Godless Shrine
1
Isolated Chapel
1
Marsh Flats
1
Orzhov Basilica
1
Path of Ancestry
1
Pit of Offerings
4
Plains
1
Reliquary Tower
1
Scavenger Grounds
1
Shadowy Backstreet
1
Shineshadow Snarl
1
Silent Clearing
5
Swamp
1
Tainted Field
1
Temple of the False God

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