









Overview:
This 5-color deck helmed by Esika, God of the Tree // The Prismatic Bridge attempts to leverage the Bridge's ability to cheat out permanents while utilizing a spellslinger subtheme with Ink-Treader Nephilim. The primary plan involves ramping into The Prismatic Bridge to cascade into random creatures/planeswalkers, supported by a suite of protective instants. A secondary strategy uses targeted cantrips with Ink-Treader to generate card advantage, though the deck lacks clear win conditions and high-impact targets for either approach.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Deploy land-based ramp like Cultivate, Kodama's Reach, and Nature's Lore, supplemented by rocks like Lotus Petal. Use triomes and fetches to fix colors.
- Bridge Activation (Turns 4-5): Cast The Prismatic Bridge using 5C mana from lands like Command Tower and Mana Confluence. Protect it with Deflecting Swat, Veil of Summer, and Tamiyo's Safekeeping.
- Value Generation: Rely on Bridge triggers to randomly deploy creatures/planeswalkers (though none are listed as major threats). Use Ink-Treader Nephilim with cantrips like Expedite or Fleeting Distraction for mass draw.
- Win Attempts: Lacks defined finishers - depends on Bridge RNG or grinding through cantrip value. Underworld Breach provides graveyard recursion but no clear payoff.
Mulligan Priorities:
- Prioritize hands with 3+ lands including green sources.
- Keep hands with ramp spells or Bridge-protection pieces.
- Avoid hands without early mana development or Bridge-enabling colors.
Key Tips:
- Use Mystical Tutor and Muddle the Mixture to find Bridge or protection.
- Ink-Treader Nephilim + 1-mana cantrips can draw 4+ cards per cast.
- Underworld Breach + Lotus Petal enables spell recursion but requires payoff.
Weaknesses:
Critical
- No defined win conditions - relies entirely on random Bridge hits or underpowered combat.
- Extreme commander dependency with no alternative cheat engines if Bridge is removed.
Moderate
- Weak to enchantment removal targeting Bridge (only 3 protection instants).
- Lacks board wipes or meaningful threat removal beyond single-target spells.
Minor
- Cantrip subtheme lacks payoff without Lab Man effects or storm enablers.
- Mana base vulnerable to Blood Moon effects despite color fixing.
Most Important Cards:
- The Prismatic Bridge (Primary engine)
- Underworld Breach (Graveyard recursion)
- Ink-Treader Nephilim (Cantrip amplifier)
- Deflecting Swat (Key protection)
- Veil of Summer (Protection/card advantage)
- Mystical Tutor (Bridge/answer tutoring)
- Muddle the Mixture (Flexible tutor/protection)
- Arcane Denial (Counterspell with draw)
- Boseiju, Who Endures (Land-based interaction)
- Lotus Petal (Mana acceleration)
Attribute Ratings:
Speed: 3/10
- No fast combos or early threats. Relies on slow Bridge value; earliest potential win T8+ if high-roll.
Resilience: 5/10
- Moderate protection for Bridge but no recursion for it. Cantrips provide recovery from wipes.
Consistency: 4/10
- Tutors help find Bridge but lack of redundant engines and defined wincons creates fragility.
Interaction: 6/10
- 12 targeted removal/counterspells with flexible answers like Bant Charm, but lacks sweepers.
Rating Justification:
This deck shows structural coherence in protection/ramp but fails to implement win conditions beyond hoping for random Bridge hits. Its T8+ potential and reliance on a vulnerable commander place it in casual tiers, while moderate interaction prevents lower ratings.
Power level: 3.5 - 4.0
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