









Overview:
This Jund (B/R/G) deck helmed by Disa the Restless focuses on Lhurgoyf tribal synergies and graveyard recursion. The strategy revolves around filling graveyards to power up variable-sized Lhurgoyfs while generating Tarmogoyf tokens through combat damage triggers. Disa serves as both a recursive engine (returning Lhurgoyfs from non-battlefield zones) and a token generator, with Maskwood Nexus enabling all creatures to trigger her Tarmogoyf creation ability. The deck employs self-mill, creature-based value engines, and large combat threats as primary win conditions, supported by targeted recursion and some board control.
Primer:
Core Strategy Execution:
- Graveyard Setup (Turns 1-4): Use self-mill engines like Stitcher's Supplier, Skull Prophet, and Grisly Salvage to fill graveyards. Deploy mana accelerants like Ignoble Hierarch and Llanowar Elves while establishing key enablers like Syr Konrad, the Grim.
- Lhurgoyf Deployment (Turns 3-6): Cast or reanimate powerhouse Lhurgoyfs like Terravore (scales with lands in graves), Mortivore (creature count), and Polygoyf (card types). Use Tortured Existence and Graveshifter to recur key creatures.
- Token Generation & Combat: Attack with creatures to trigger Disa's Tarmogoyf token creation. Enhance combat with The Reaver Cleaver for treasure generation and Kessig Wolf Run for trample. Use Chandra's Ignition with large creatures for board-clearing damage bursts.
- Value Consolidation (Turns 5+): Leverage Greater Good and Deathreap Ritual for card advantage. Close games through Syr Konrad pings, Ziatora, the Incinerator sacrifices, or overwhelming with Broodmate Tyrant dragon tokens.
Mulligan Priorities:
- Keep hands with 2-3 lands including green sources
- Prioritize early self-mill (Stitcher's Supplier, Grapple with the Past)
- Look for at least one ramp piece (Ignoble Hierarch, Arcane Signet)
- Value hands containing Maskwood Nexus or Syr Konrad, the Grim
- Avoid hands lacking graveyard interaction or creature density
Key Tips:
- Use Maskwood Nexus to make all creatures (including tokens) count as Lhurgoyfs for Disa's recursion
- Time Final Act as a flexible reset button when opponents overextend
- Pair Mimic Vat with high-impact ETB creatures like Eternal Witness
- Use Tainted Peak/Tainted Wood early to fix colors before losing Swamp access
- Selvala, Heart of the Wilds can generate explosive mana with large Lhurgoyfs
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) cripples Lhurgoyf scaling and recursion
- Lacks protection against mass exile effects and targeted commander removal
- Minimal stack interaction (only 3 counterspell-like effects in 99 cards)
Moderate
- Slow to rebuild after board wipes despite some recursion
- Relies heavily on combat damage without reliable evasion enablers
- Mana base has 11 taplands, potentially slowing early development
Minor
- Limited card advantage outside creature-based engines
- Some anti-synergy between exile-based removal and graveyard strategies
Most Important Cards:
- Maskwood Nexus (Enables all creatures to trigger Disa's Tarmogoyf generation)
- Syr Konrad, the Grim (Primary non-combat damage engine)
- Greater Good (Card draw engine with large creatures)
- Tortured Existence (Recurrence for Lhurgoyfs and utility creatures)
- Chandra's Ignition (Board clear/player damage with big creatures)
- Selvala, Heart of the Wilds (Mana acceleration with scaled creatures)
- Mortivore (Graveyard-sized threat with regeneration)
- Ziatora, the Incinerator (Sacrifice outlet and treasure generator)
- Maelstrom Pulse (Flexible removal)
- Broodmate Tyrant (Token generation and late-game encore threat)
Attribute Ratings:
Speed: 5/10
- Can establish threatening boards by turn 5-6 but lacks early combo kills. Fastest win requires ideal Chandra's Ignition setup with a 10+ power creature.
Resilience: 6/10
- Multiple recursion engines (Tortured Existence, Graveshifter) and some protection (Lightning Greaves), but over-reliant on graveyard.
Consistency: 6/10
- Good self-mill and creature tutors (Finale of Devastation), but lacks redundant copies of key non-creature pieces like Maskwood Nexus.
Interaction: 5/10
- Targeted removal (Terminate, Maelstrom Pulse) and board wipes (Final Act), but minimal counterspells and no stax elements.
Rating Justification:
This deck demonstrates focused casual play with strong graveyard synergies and multiple paths to victory through combat and value engines. While capable of threatening wins by turns 7-9, its reliance on creature combat and vulnerability to graveyard hate prevents higher optimization. The balance between resilience and speed aligns with upgraded precon-level performance.
Power level: 4.5 - 5.0
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