









Overview:
A focused +1/+1 counter and fling strategy deck utilizing Minsc & Boo, Timeless Heroes to create repeatable damage through sacrificing buffed creatures, with particular emphasis on the commander's hamster token creation ability.
Primer:
The deck operates on multiple synergistic layers, primarily focusing on building massive creatures through +1/+1 counter manipulation and then using them as ammunition through various fling effects. The commander provides consistent access to a sacrificial creature (Boo) while also being able to buff creatures significantly. The deck includes robust ramp package and numerous ways to multiply counters through effects like Branching Evolution and Hardened Scales.
The optimal gameplay pattern involves early ramp into the commander, followed by establishing counter-doubling effects and protection pieces. The deck can win through either commander damage after buffing Boo, massive creature attacks enabled by cards like Xenagos, God of Revels, or through explosive fling effects using cards like Chandra's Ignition or Fling on heavily buffed creatures. The inclusion of The Ozolith and similar effects provides resilience against removal while maintaining pressure.
Weaknesses:
The deck is vulnerable to graveyard hate and relies heavily on creatures staying on the board long enough to accumulate counters. While it includes some protection pieces like Heroic Intervention, it can struggle against heavy control strategies and mass exile effects. The deck has limited answers to flying creatures, though it can often remove them through direct damage via fling effects.
Most Important Cards:
- The Ozolith
- Branching Evolution
- Hardened Scales
- Xenagos, God of Revels
- The Great Henge
- Selvala, Heart of the Wilds
- Gaea's Cradle
- Jeska's Will
- Chandra's Ignition
- Heroic Intervention
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck sits comfortably in the 6.5-7.0 range due to its ability to consistently threaten wins around turns 6-7 through either commander damage or massive fling effects. While it includes powerful cards and efficient ramp, it doesn't quite reach the speed and consistency of higher-powered decks. The inclusion of numerous tutors and card draw effects, along with a strong mana base, pushes it above casual levels, but the reliance on combat and creature-based strategies keeps it from reaching truly competitive levels.
Final power level rating: 6.5 - 7.0
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