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COMMANDER(S)
Zur the Enchanter
QR Code
B U W
- Esper
OVERVIEW
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ANALYSIS

Overview:

A control-oriented Zur the Enchanter deck that utilizes powerful enchantments and protective elements to establish board control while setting up for commander-based victories through tutored enchantments and combat damage.

Primer:

This deck operates as a defensive control shell that aims to protect Zur the Enchanter while establishing board control through various enchantment-based effects. The primary gameplan involves deploying protective pieces like Propaganda and Ghostly Prison early, then using Zur's attack trigger to fetch key enchantments that either protect Zur or enhance his capabilities. The deck includes several powerful card advantage engines like Rhystic Study and Necropotence that can be tutored directly with Zur.

The secondary strategy involves using various protection spells and equipment to keep Zur alive while accumulating value through enchantress effects and life gain synergies. The deck can win through commander damage after protecting and enhancing Zur with auras like Steel of the Godhead, or through gradual advantage accumulation and control elements that wear down opponents.

Weaknesses:

The deck is heavily reliant on its commander and can struggle if Zur is repeatedly removed or prevented from attacking. The mana base could be more optimized, potentially leading to color-fixing issues in crucial early turns. The deck also lacks fast mana acceleration beyond the basic rocks, making it vulnerable to faster strategies that can establish threats before the defensive elements are online.

Top 10 Most Impactful Cards:

  • Necropotence
  • Rhystic Study
  • Mystic Remora
  • Steel of the Godhead
  • Propaganda
  • Ghostly Prison
  • Smothering Tithe
  • Fierce Guardianship
  • Grand Abolisher
  • Enlightened Tutor

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 7/10
  • Consistency: 6/10
  • Interaction: 8/10

Rating Justification:

This deck sits in the focused-optimized range due to its strong control elements and ability to consistently execute its strategy, but is held back by its relatively slow speed and commander dependency. It's stronger than typical casual decks due to its high interaction suite and powerful enchantments, but lacks the explosive potential and fast mana needed to compete at higher power levels. The deck can effectively control the board and protect itself but typically won't threaten wins until the mid-to-late game.

Final power level rating: 6.0 - 6.5

DECK LIST
Zur the Enchanter
Planeswalker: 1
1
The Wanderer
3 W
Creature: 14
1
Baleful Strix
U B
1
Grand Abolisher
W W
1
Grim Guardian
2 B
1
Heliod, Sun-Crowned
2 W
1
Ishai, Ojutai Dragonspeaker
2 W U
1
Knight of Doves
2 W
1
Massacre Girl
3 B B
1
Mesa Enchantress
1 W W
1
Mother of Runes
W
1
Ondu Spiritdancer
4 W
1
Roaming Throne
4
1
Silent Arbiter
4
1
Starfield Mystic
1 W
1
Windborn Muse
3 W
Sorcery: 6
1
Damn
B B
1
Day of Judgment
2 W W
1
Split Up
1 W W
1
Supreme Verdict
1 W W U
1
Toxic Deluge
2 B
1
Wrath of God
2 W W
Instant: 11
1
An Offer You Can't Refuse
U
1
Counterspell
U U
1
Dovin's Veto
W U
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Negate
1 U
1
Neutralize
1 U U
1
Path to Exile
W
1
Shelter
1 W
1
Snap
1 U
1
Swords to Plowshares
W
Artifact: 10
1
Arcane Signet
2
1
Commander's Sphere
3
1
Decanter of Endless Water
3
1
Fellwar Stone
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
1
Talisman of Progress
2
1
Thought Vessel
2
Enchantment: 20
1
Animate Dead
1 B
1
Aura of Silence
1 W W
1
Authority of the Consuls
W
1
Flowering of the White Tree
W W
1
Ghostly Prison
2 W
1
Grasp of Fate
1 W W
1
Imprisoned in the Moon
2 U
1
Light of Promise
2 W
1
Mystic Remora
U
1
Necropotence
B B B
1
Pemmin's Aura
1 U U
1
Phyrexian Arena
1 B B
1
Proft's Eidetic Memory
1 U
1
Propaganda
2 U
1
Rhystic Study
2 U
1
Screams from Within
1 B B
1
Shielded by Faith
1 W W
1
Smothering Tithe
3 W
1
Steel of the Godhead
2 W/U
1
Teferi's Veil
1 U
Land: 37
1
Adarkar Wastes
1
Caves of Koilos
1
Command Tower
6
Island
1
Isolated Chapel
1
Marsh Flats
1
Nimbus Maze
1
Path of Ancestry
14
Plains
1
Polluted Delta
1
Prairie Stream
1
Sea of Clouds
1
Seachrome Coast
6
Swamp