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COMMANDER(S)
Sorin of House Markov // Sorin, Ravenous Neonate
QR Code
B W
- Orzhov
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Orzhov lifegain/drain deck leverages Sorin of House Markov's extort and transformation mechanics to fuel a strategy centered around incremental life gain triggering token generation, opponent life loss, and value recursion. The deck aims to win through layered life-drain synergies (Sanguine Bond, Cliffhaven Vampire, Wound Reflection), token swarms from Griffin Aerie/Angelic Accord, and late-game bombs like Bolas's Citadel or Debt to the Deathless. Sorin serves as an early extort engine and late-game recursion/control tool via his transformed planeswalker side. While not strictly commander-dependent, the deck has strong synergy with Sorin's lifegain requirements and vampire tribal elements.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy life-gain engines (Soul Warden, Daxos, Blessed by the Sun, Elas il-Kor) and value pieces (Phyrexian Arena, Welcoming Vampire). Use Sorin's extort ability to pressure opponents while building board presence.
  2. Midgame Triggers (Turns 5-7): Activate life-drain multipliers (Vizkopa Guildmage, Marauding Blight-Priest) and token generators (The Book of Exalted Deeds, Angelic Accord). Transform Sorin using consistent life gain from creatures entering/dying.
  3. Late Game Closure (Turns 8+): Deploy finishers like Debt to the Deathless, Sorin's Vengeance, or Wound Reflection. Use Sorin's -6 ability to steal key creatures and Kambal, Profiteering Mayor to amplify token-based drain.

Mulligan Priorities:

  • Keep hands with at least 2 lands (including WB sources)
  • Prioritize 1-2 early lifegain creatures (Soul Warden, Basilica Screecher)
  • Look for payoff cards (Cliffhaven Vampire, Griffin Aerie) or draw engines (Welcoming Vampire, Dawn of Hope)
  • Avoid hands lacking both lifegain triggers and payoff cards

Key Tips:

  • Time Rhox Faithmender with mass life gain spells for exponential gains
  • Use Tainted Sigil as a surprise finisher after a life-loss turn
  • Karn's Bastion can proliferate Sorin's loyalty counters or +1/+1 counters from Elenda's Hierophant
  • Vilis, Broker of Blood turns life payments into card advantage when combined with K'rrik, Son of Yawgmoth

Weaknesses:

Critical

  • Minimal stack interaction (only Mana Tithe and Despark) leaves combos unchecked
  • Heavy reliance on 2-3 CMC creatures makes the deck vulnerable to Cursed Totem/Elesh Norn, Grand Cenobite

Moderate

  • Enchantment-based wincons (Sanguine Bond, Angelic Accord) fold to targeted removal
  • Slow mana base (10+ tapped lands) delays critical turns

Minor

  • Limited graveyard recursion outside Sorin's abilities
  • Token strategies struggle against Soul Warden-style lifegain opponents

Most Important Cards:

  • Sanguine Bond (Life-drain multiplier)
  • Bolas's Citadel (Unchecked value engine)
  • Wound Reflection (Game-ending amplifier)
  • Debt to the Deathless (Primary X-spell finisher)
  • Rhox Faithmender (Life gain doubler)
  • Vizkopa Guildmage (Flexible life manipulation)
  • Kambal, Profiteering Mayor (Token/drain synergy)
  • The Book of Exalted Deeds (Angel generation + alt wincon)
  • Elas il-Kor, Sadistic Pilgrim (Dual-trigger engine)
  • Well of Lost Dreams (Card draw scaling with life gain)

Attribute Ratings:

Speed: 5/10

  • Capable of threatening wins by T8-10 through incremental drain, but lacks fast combos or explosive mana.

Resilience: 6/10

  • Redundant lifegain triggers provide consistency, but key enchantments remain vulnerable. Some recursion via Sorin, Vengeful Bloodlord.

Consistency: 7/10

  • High density of lifegain triggers (20+ sources) and multiple overlapping payoffs ensure steady pressure.

Interaction: 4/10

  • Limited to spot removal (7 targeted spells) and no counterspells beyond Mana Tithe. Struggles against resolved board states.

Rating Justification:

This deck demonstrates focused casual play with T8-10 win potential through synergistic lifegain/drain, but its slow mana and lack of interaction cap its power. While more consistent than precons, it lacks the speed or protection of optimized builds.

Power level: 4.5 - 5.0

DECK LIST
Sorin of House Markov // Sorin, Ravenous Neonate
Planeswalker: 2
($1.68)
1
Kaya, Intangible Slayer
3 W W B B
1
Sorin, Vengeful Bloodlord
2 W B
Creature: 28
($64.05)
1
Amalia Benavides Aguirre
W B
1
Baron Bertram Graywater
2 W B
1
Basilica Screecher
1 B
1
Blood Artist
1 B
1
Chainer, Dementia Master
3 B B
1
Cliffhaven Vampire
2 W B
1
Creeping Bloodsucker
1 B
1
Daxos, Blessed by the Sun
W W
1
Drana's Emissary
1 W B
1
Elas il-Kor, Sadistic Pilgrim
W B
1
Elenda's Hierophant
2 W
1
Gollum, Obsessed Stalker
1 B
1
Indulging Patrician
1 W B
1
K'rrik, Son of Yawgmoth
4 B/P B/P B/P
1
Kambal, Profiteering Mayor
1 W B
1
Marauding Blight-Priest
2 B
1
Markov Purifier
1 W B
1
Rhox Faithmender
3 W
1
Rodolf Duskbringer
5 B
1
Serra Ascendant
W
1
Solemn Simulacrum
4
1
Soul Warden
W
1
Soul's Attendant
W
1
The Gaffer
2 W
1
Twilight Prophet
2 B B
1
Vilis, Broker of Blood
5 B B B
1
Vizkopa Guildmage
W B
1
Welcoming Vampire
2 W
Artifact: 10
($19.58)
1
Arcane Signet
2
1
Bolas's Citadel
3 B B B
1
Cosmos Elixir
4
1
Orzhov Signet
2
1
Sol Ring
1
1
Tainted Sigil
1 W B
1
Talisman of Hierarchy
2
1
The Book of Exalted Deeds
W W W
1
Wayfarer's Bauble
1
1
Well of Lost Dreams
4
Enchantment: 9
($9.4)
1
Angelic Accord
3 W
1
Charitable Levy
1 W
1
Cleric Class
W
1
Dawn of Hope
1 W
1
Greed
3 B
1
Griffin Aerie
1 W
1
Phyrexian Arena
1 B B
1
Sanguine Bond
3 B B
1
Wound Reflection
5 B
Instant: 9
($10.98)
1
Despark
W B
1
Fell the Profane // Fell Mire
2 B B
1
Flare of Fortitude
2 W W
1
Fracture
W B
1
Mana Tithe
W
1
Mortify
1 W B
1
Path to Exile
W
1
Revitalize
1 W
1
Swords to Plowshares
W
Sorcery: 8
($4.71)
1
Austere Command
4 W W
1
Debt to the Deathless
X W W B B
1
Feed the Swarm
1 B
1
Kaya's Wrath
W W B B
1
Sign in Blood
B B
1
Sorin's Vengeance
4 B B B
1
Syphon Mind
3 B
1
The Battle of Bywater
1 W W
Land: 33
($10.97)
1
Caves of Koilos
1
Command Tower
1
Concealed Courtyard
1
Desolate Mire
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Heath
1
Isolated Chapel
1
Karn's Bastion
1
Orzhov Basilica
1
Path of Ancestry
7
Plains
1
Radiant Fountain
1
Reliquary Tower
1
Scoured Barrens
1
Shineshadow Snarl
1
Sunlit Marsh
7
Swamp
1
Tainted Field
1
Temple of Silence
1
Vault of the Archangel

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