









Overview:
Saskia combat/tokens deck with moderate synergy but lacks speed/protection. Focuses on doubling damage via Saskia's trigger while creating Saprolings and pumping wide boards. Key weaknesses in interaction density and recovery.
Primer:
Core Strategy: This deck aims to deploy Saskia the Unyielding by T4-5 to amplify combat damage, using token generators (Mycoloth, Thelonite Hermit) and pump effects (Wild Beastmaster, Beastmaster Ascension). The plan unfolds in three phases:
- Early Setup: Ramp with Sakura-Tribe Elder/Farseek while establishing small creatures like Zhur-Taa Druid.
- Value Engine: Use Skullclamp/Shamanic Revelation to refuel while building token armies.
- Combat Overload: Activate Saskia's damage doubling with Thunderfoot Baloth/Iroas, God of Victory enhancements, occasionally enabling extra combats via Breath of Fury.
Mulligan Priorities:
- Keep hands with 3 lands and 1-2 ramp pieces
- Prioritize early creature presence over reactive spells
- Avoid hands relying solely on 5+ CMC payoffs
Key Tips
- Time Saskia's trigger to maximize damage against the least protected opponent
- Use Dauntless Escort/Boros Charm pre-combat to protect key creatures
- Blind Obedience slows opponents' blockers to enable clean attacks
Weaknesses:
Critical:
- No free protection spells (0 S-tier interaction)
- Limited board wipe recovery (only Ravos, Soultender recursion) Moderate:
- Vulnerable to flying/evasion (only Clan Defiance as answer)
- Slow mana base (9 enters-tapped lands) Minor:
- Some anti-synergy between sacrifice outlets (Mycoloth) and go-wide plans
Most Important Cards:
- Mycoloth
- Beastmaster Ascension
- Wild Beastmaster
- Thunderfoot Baloth
- Iroas, God of Victory
- Skullclamp
- Shamanic Revelation
- Breath of Fury
- Dauntless Escort
- Blind Obedience
Attribute Ratings:
Speed: 5/10
- Goldfish win ~T8 via combat (needs 3+ pump steps) Resilience: 4/10
- Dies to 1-2 well-timed wraths without Boros Charm Consistency: 5/10
- 5 tutors (Sunforger package + landcyclers) but no redundancy for key engines Interaction: 3/10
- Only 7 targeted removals, all sorcery-speed or 3+ CMC
Rating Justification:
Falls between "Casual/Precon" (T10-12 wins) and "Focused Casual" (T9-11) due to:
- Combat-focused wincon needing multiple combat steps
- Moderate ramp package (10 sources) but no fast mana
- Protection limited to 3 indestructible effects
- Lacks cEDH staples or infinite combos
Power level: 4.0 - 4.5
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