









Overview:
This mono-red Goblin tribal deck leverages Krenko, Mob Boss as its central engine, focusing on explosive token generation to overwhelm opponents. The primary strategy involves rapidly amassing Goblin tokens through low-cost producers and Krenko's scaling ability, then converting this board presence into damage via combat synergies, sacrifice outlets, and enter-the-battlefield triggers. Krenko is the core enabler—his tap ability exponentially grows the board, making him essential but vulnerable. The deck includes secondary threats like Muxus, Goblin Grandee and Krenko, Tin Street Kingpin for redundancy, alongside damage amplifiers such as Impact Tremors and Goblin Bombardment to close games without combat.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana accelerants like Sol Ring, Skirk Prospector, or Wily Goblin, and cast token generators (Dragon Fodder, Krenko's Command). Prioritize protecting Krenko with Swiftfoot Boots.
- Commander Activation (Turns 4-5): Cast Krenko, Mob Boss with haste enablers (Goblin Warchief, Goblin Motivator). Immediately tap Krenko to double your Goblin count. Use lords (Goblin Chieftain, Goblin King) to boost power.
- Board Amplification (Turns 5-6): Leverage Krenko's tokens for:
- Combat Kills: Swing wide with evasion (Goblin Tunneler, Rogue's Passage) and pump effects (Battle Cry Goblin, Goblin Wardriver).
- Non-Combat Damage: Sacrifice tokens to Goblin Bombardment, trigger Impact Tremors/Cavalcade of Calamity, or drain with Throne of the God-Pharaoh.
- Finishers: Resolve Muxus, Goblin Grandee to cheat high-impact Goblins, or cast Massive Raid/Outnumber for direct damage.
- Recovery/Alternate Lines: Recast Krenko from the command zone if removed. Use Goblin Recruiter + Goblin Ringleader to refill hand. Squee, Dubious Monarch provides recurring token generation.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize red sources).
- Essential: Early token generators (e.g., Dragon Fodder) or Krenko enablers (Skirk Prospector, haste-granters).
- Strong Includes: Protection (Swiftfoot Boots), lords (Goblin Chieftain), or key engines (Impact Tremors).
- Avoid hands lacking early plays or with only high-cost cards (e.g., Ignition Team).
Key Tips:
- Protect Krenko: Equip Swiftfoot Boots immediately. Sacrifice tokens to Skirk Prospector for mana to recast Krenko if countered.
- Maximize Triggers: Sequence token generation before attack triggers (e.g., Battle Cry Goblin's pack tactics). Goblin Bombardment sacrifices can be used during combat or in response to removal.
- Leverage Synergies: Skirk Prospector fuels explosive turns (e.g., sac 5 Goblins to cast Muxus). Cavalcade of Calamity pairs with 1-power tokens for passive damage.
- Combat Tricks: Use Frenzied Goblin or Goblin Tunneler to ensure key attacks connect. Relentless Assault enables multiple Krenko activations.
Weaknesses:
Critical
- Board Wipes: Mass removal (e.g., Blasphemous Act) devastates the deck's token-based strategy with limited recovery outside graveyard recursion.
- Commander Removal: Repeatedly killing Krenko stalls the engine, as recasting becomes prohibitively expensive (6+ mana).
- Anti-Token Effects: Cards like Cursed Totem or Torpor Orb shut down Krenko's tap ability and key ETBs.
Moderate
- Graveyard Hate: Exiling effects disrupt Goblin Dark-Dwellers, Squee, Dubious Monarch, and Mogg Alarm's alternative cost.
- Stax Pieces: Eidolon of Rhetoric limits multiple spells per turn, hindering token generation + payoff sequences.
Minor
- Flyers/Evasion: Decks with flying blockers can stall combat wins if evasion (e.g., Goblin Balloon Brigade) isn't online.
- Artifact/Enchantment Removal: Key pieces like Goblin Bombardment or Impact Tremors are vulnerable.
Most Important Cards:
- Skirk Prospector (Mana acceleration, sac outlet for Krenko recasts)
- Goblin Bombardment (Primary non-combat win condition)
- Impact Tremors (Passive damage engine)
- Muxus, Goblin Grandee (Alternate win enabler, cheats Goblins)
- Goblin Recruiter (Tutor for key Goblins)
- Goblin Chieftain (Haste enabler, lord effect)
- Swiftfoot Boots (Commander protection)
- Goblin Ringleader (Card advantage)
- Cavalcade of Calamity (Secondary damage source)
- Throne of the God-Pharaoh (Incremental life drain)
Attribute Ratings:
Speed: 7/10
- Capable of T4-5 wins with ideal draws (e.g., T1 Sol Ring → T2 token generator → T3 Krenko + tap → T4 Bombardment sac), but typically threatens lethal by T6-7.
Resilience: 4/10
- Heavily reliant on Krenko; minimal protection beyond boots and few recovery tools for board wipes. Recursion is limited to specific cards like Squee.
Consistency: 6/10
- High density of token producers and lords ensures early plays, but tutors are scarce (only Recruiter). Card draw is situational (Ringleader, Outpost Siege).
Interaction: 3/10
- Minimal removal; relies on combat tricks (e.g., Frenzied Goblin) and damage-based spells (Outnumber). No counterspells or artifact/enchantment hate.
Rating Justification:
The deck achieves high-speed potential (T6-7 wins) through explosive token generation and efficient damage converters, aligning with Focused tiers. However, its fragility to disruption and low interaction score cap its resilience, preventing higher optimization.
Power level: 6.0 - 6.5
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