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COMMANDER(S)
Satya, Aetherflux Genius
QR Code
R U W
- Jeskai
Created by  herenga
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Jeskai (WUR) deck revolves around energy counters and token copying, leveraging Satya, Aetherflux Genius as its central engine. Satya enables explosive combat turns by creating attacking token copies of high-value creatures (like Port Razer or Agent of Treachery), fueled by energy generation from cards like Decoction Module and Aether Refinery. The deck wins through overwhelming combat damage (often with extra combats), direct damage via All Will Be One, or value-based locks using stolen permanents. Satya is essential to the strategy, providing both threat multiplication and energy acceleration, though her 4 CMC and reliance on attacking make her vulnerable to removal.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramping with Sol Ring, Arcane Signet, Talismans, or land-fetching creatures (Solemn Simulacrum). Deploy energy generators like Decoction Module, Brotherhood Scribe, or Dr. Madison Li. Cast Satya ASAP (ideally T3-4) to start generating energy and tokens.
  2. Engine Activation & Board Development (Turns 4-6): Attack with Satya to create token copies of key creatures. Prioritize targets enabling immediate value or scaling threats: Port Razer (extra combats), Agent of Treachery (steal permanents), Terror of the Peaks (direct damage), Professional Face-Breaker (Treasure/card advantage), or Lightning Runner (energy/extra combat). Use Panharmonicon to double Satya's ETB triggers. Generate massive energy with cards like Aether Refinery or The Motherlode, Excavator.
  3. Win Condition Execution (Turns 5-8):
    • Combat: Overwhelm with token armies amplified by extra combats (Port Razer, Lightning Runner), anthem effects (Salvation Colossus), or damage doublers (Angrath's Marauders). Use Akroma's Will for lethal swings.
    • Direct Damage: Convert energy into damage via All Will Be One (synergizing with +1/+1 counters, proliferate from Dreamtide Whale/Tezzeret's Gambit, or Satya's token copies). Aether Revolt amplifies this damage.
    • Value/Control: Steal key permanents with copied Agent of Treachery or Volatile Stormdrake. Use Aetherworks Marvel to cheat massive threats like Wurmcoil Engine or Behemoth of Vault 0.
    • Alternative: Generate infinite energy (e.g., Decoction Module + Auriok Shifter + a free sacrifice outlet) to fuel All Will Be One or Gonti's Aether Heart for extra turns.

Mulligan Priorities:

  • Essential: 3 lands (including colored sources), early ramp (artifact or creature), and Satya or a way to find her quickly.
  • Strong Includes: An early energy generator (Decoction Module, Brotherhood Scribe), a high-value copy target (Port Razer, Agent of Treachery), or card draw (Tune the Narrative, Bident of Thassa).
  • Avoid: Hands lacking ramp, Satya, or energy generation. Hands overloaded with high-CMC cards without setup.

Key Tips:

  • Protect Satya: Prioritize Swiftfoot Boots, Lightning Greaves, or Rootborn Defenses. Her attack trigger is vital. Teleportation Circle can reset her for another ETB.
  • Maximize Copy Targets: Copying Port Razer or Lightning Runner often wins the game on the spot. Agent of Treachery stealing multiple permanents is backbreaking. Terror of the Peaks deals massive damage with token copies entering.
  • Convert Energy Efficiently: Use All Will Be One as a primary wincon. Aether Refinery creates large tokens. Izzet Generatorium turns energy into card draw. Gonti's Aether Heart enables game-winning extra turns.
  • Leverage Proliferate: Dreamtide Whale and Tezzeret's Gambit amplify energy counters, +1/+1 counters (on tokens or Razorfield Ripper), and Planeswalker loyalty.
  • Recursion is Key: Jolted Awake and Dr. Madison Li's ability recover key creatures/artifacts from the graveyard using energy.

Weaknesses:

Critical

  • Heavy Reliance on Satya: Removal targeting Satya significantly slows the deck's engine and win potential. Recasting her becomes costly without protection.
  • Board Wipes: Mass removal (Farewell, Blasphemous Act) devastates the token-based strategy and resets energy investment in creatures. Limited mass protection beyond Rootborn Defenses/Akroma's Will.
  • Energy Counter Vulnerability: Effects that remove counters (Vampire Hexmage, Suncleanser) or prevent gaining them cripple the deck's resource engine and win conditions.

Moderate

  • Graveyard Hate: Exiling graveyards (Rest in Peace, Leyline of the Void) shuts off recursion via Jolted Awake, Dr. Madison Li, and Behemoth of Vault 0.
  • Anti-Token Strategies: Torpor Orb/Hushbringer nullify ETB triggers from copied creatures. Cursed Totem/Linvala shut down activated abilities (including Satya's token payment, Dr. Madison Li, Aetherworks Marvel).
  • Stack Interaction: Counterspells targeting Satya, key copy targets, or win conditions (All Will Be One) are highly effective against this deck's proactive plan.

Minor

  • Mana Base Inconsistency: Several tapped lands (Bouncelands, Temples) can slow early development. Limited basic land search makes Demolition Field painful.
  • Artifact/Enchantment Reliance: Key engines (Panharmonicon, Aether Refinery, Aetherworks Marvel) are vulnerable to targeted removal.

Most Important Cards:

  • Satya, Aetherflux Genius (Core engine: token copies & energy generation)
  • All Will Be One (Primary win condition, converts energy/counters to damage)
  • Panharmonicon (Doubles Satya's ETB, amplifying token copies and energy gain)
  • Port Razer (Premium copy target enabling multiple combats)
  • Decoction Module (Fundamental energy generator, enables combos)
  • Aether Refinery (Massive energy generation & token creation)
  • Agent of Treachery (High-impact copy target for permanent theft)
  • Professional Face-Breaker (Treasure generation & card advantage engine)
  • Gonti's Aether Heart (Game-winning extra turns fueled by energy)
  • Terror of the Peaks (Converts token copies entering into direct damage)

Attribute Ratings:

Speed: 6/10

  • Capable of threatening wins via explosive combat or All Will Be One damage around turns 6-8 with optimal draws and Satya online. Slower without commander access.

Resilience: 5/10

  • Moderate protection for Satya and some recursion, but heavily reliant on the commander and tokens. Struggles to rebuild after wipes or targeted disruption against its engine.

Consistency: 6/10

  • Good density of energy generators and copy targets, but lacks efficient tutors for key combo pieces (All Will Be One, Port Razer). Relies on Satya connecting and card draw.

Interaction: 7/10

  • Solid suite: Targeted removal (Swords to Plowshares, Skyclave Apparition), counterspells (Aether Spike, Electrosiphon), board wipes (Farewell, Localized Destruction), and stack interaction. Protects its game plan reasonably well.

Rating Justification:

The deck demonstrates focused speed (T6-8 wins) through combat and All Will Be One combos, supported by strong interaction, but its reliance on Satya and vulnerability to board wipes limit resilience and consistency compared to higher-tier decks. This aligns with the "Focused" tier (T7-8 wins) on the rubric.

Power level: 6.0 - 6.5

DECK LIST
Satya, Aetherflux Genius
Creature: 33
($67.82)
1
Aerial Extortionist
3 W W
1
Aetherstorm Roc
2 W W
1
Agent of Treachery
5 U U
1
Amped Raptor
1 R
1
Angrath's Marauders
5 R R
1
Assaultron Dominator
1 R
1
Aurora Shifter
1 U
1
Blaster Hulk
6 R R
1
Brotherhood Scribe
1 W
1
Dr. Madison Li
U R W
1
Dreamtide Whale
2 U
1
Fireflux Squad
3 R
1
Goldspan Dragon
3 R R
1
Guide of Souls
W
1
Jaxis, the Troublemaker
3 R
1
Liberty Prime, Recharged
2 U R W
1
Lightning Runner
3 R R
1
Molten Gatekeeper
2 R
1
Port Razer
3 R R
1
Professional Face-Breaker
2 R
1
Razorfield Ripper
2 W
1
Robobrain War Mind
3 U
1
Roil Cartographer
1 U
1
Salvation Colossus
6 W W
1
Skyclave Apparition
1 W W
1
Solemn Simulacrum
4
1
Spark Double
3 U
1
Sphinx of the Revelation
3 W U
1
Terror of the Peaks
3 R R
1
The Jolly Balloon Man
1 R W
1
The Motherlode, Excavator
3 R R
1
Volatile Stormdrake
1 U
1
Wurmcoil Engine
6
Artifact: 14
($8.68)
1
Aether Refinery
4 R R
1
Aetherworks Marvel
4
1
Arcane Signet
2
1
Bident of Thassa
2 U U
1
Cursed Mirror
2 R
1
Decoction Module
2
1
Gonti's Aether Heart
6
1
Izzet Generatorium
U R
1
Panharmonicon
4
1
Sol Ring
1
1
Talisman of Conviction
2
1
Talisman of Creativity
2
1
Talisman of Progress
2
1
The Key to the Vault
1 U
Enchantment: 3
($15.28)
1
Aether Revolt
2 R R
1
All Will Be One
3 R R
1
Teleportation Circle
3 W
Instant: 6
($12.74)
1
Aether Spike
1 U
1
Akroma's Will
3 W
1
Electrosiphon
U U R
1
Rootborn Defenses
2 W
1
Swords to Plowshares
W
1
Tune the Narrative
U
Sorcery: 5
($4.35)
1
Farewell
4 W W
1
Jolted Awake
W
1
Localized Destruction
3 W W
1
Tezzeret's Gambit
3 U/P
1
Wheel of Potential
2 R
Land: 37
($5.58)
1
Adarkar Wastes
1
Aether Hub
1
Azorius Chancery
1
Battlefield Forge
1
Castle Vantress
1
Command Tower
1
Demolition Field
1
Frostboil Snarl
1
Furycalm Snarl
5
Island
1
Izzet Boilerworks
4
Mountain
1
Mystic Gate
1
Mystic Monastery
10
Plains
1
Port Town
1
Prairie Stream
1
Shivan Reef
1
Temple of Enlightenment
1
Temple of Epiphany
1
Temple of Triumph
Other: 1
($)
1
Behemoth of Vault 0

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