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COMMANDER(S)
Feather, the Redeemed
QR Code
R W
- Boros
Created by  Paracelso
Bracket
6.0 - 6.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Feather, the Redeemed deck leverages the commander's ability to recur targeted instants/sorceries, creating a resilient value engine focused on protecting creatures, generating tokens, and dealing direct damage. Feather enables repeated casting of low-cost cantrips and protection spells like Gods Willing and Defiant Strike, turning them into card advantage and board protection. Primary win conditions include commander damage via pump spells (e.g., Temur Battle Rage, Bulk Up), token swarms amplified by Young Pyromancer/Monastery Mentor, and direct damage from Guttersnipe/Fiery Inscription. Feather is the core engine—removal cripples the strategy, but the deck includes protection to mitigate this.

Primer:

Core Strategy Execution:

  1. Establish Feather (Turns 2-4): Ramp with Sol Ring, Arcane Signet, or Runaway Steam-Kin. Cast Feather by turn 3-4 using cost reducers like Primal Amulet. Prioritize protection (e.g., Swiftfoot Boots) immediately.
  2. Generate Value (Turns 3-6): Cast cantrips targeting Feather (e.g., Defiant Strike, Expedite) each turn to draw cards, create tokens, and accrue damage via Guttersnipe. Recur spells like Sheltering Light to dodge removal. Use Sunforger to fetch answers or finishers (e.g., Boros Charm).
  3. Execute Win (Turns 6-9):
    • Commander Damage: Stack pump spells (Unleash Fury, Bulk Up) with double strike (Double Cleave, Temur Battle Rage) for lethal. Use Rogue's Passage for evasion.
    • Token Overrun: Flood the board with tokens via Zada, Hedron Grinder/Mirrorwing Dragon copying cantrips. Boost with Balefire Liege or Angelfire Ignition.
    • Burn: Loop spells with Feather to trigger Fiery Inscription, Guttersnipe, and Electrostatic Field for incremental damage.

Mulligan Priorities:

  • Keep hands with Feather + at least 2 lands (including colored sources).
  • Prioritize early ramp (Sol Ring, Runaway Steam-Kin) or protection (Gods Willing, Swiftfoot Boots).
  • Include at least one cantrip (e.g., Defiant Strike) or token generator (Young Pyromancer).
  • Avoid hands lacking colored mana or with only high-CMC cards.

Key Tips:

  • Protect Feather First: Always hold up protection (Loran's Escape, Fight as One) before casting key spells.
  • Leverage Sunforger: Fetch answers like Wear // Tear or finishers like Boros Charm at instant speed.
  • Maximize Cantrips: Cast at least one targeted spell per turn for card draw and triggers. Use Mavinda, Students' Advocate to recur from the graveyard.
  • Exploit Multi-Target Synergies: Zada and Mirrorwing Dragon turn single-target spells (e.g., Expedite) into massive value across your board.

Weaknesses:

Critical

  • Commander Dependency: Removing Feather repeatedly cripples the recursion engine, forcing inefficient spellcasting.
  • Board Wipes: Mass removal (e.g., Wrath of God) resets token boards and forces slow recovery.
  • Anti-Synergy Stax: Torpor Orb nulls token generators; Cursed Totem shuts down Runaway Steam-Kin/Mother of Runes.

Moderate

  • Graveyard Hate: Exiling cantrips (e.g., Defiant Strike) disrupts recursion from Mistveil Plains/Mavinda.
  • Stack Interaction: Counterspells targeting Feather or key pump spells delay wins significantly.

Minor

  • Mana Base Fragility: 12 tapped lands slow early turns; color-fixing can be inconsistent.
  • Artifact/Enchantment Focus: Key pieces (Sunforger, Double Vision) are vulnerable to targeted removal.

Most Important Cards:

  • Zada, Hedron Grinder (Copies spells for massive token/value swings)
  • Sunforger (Tutors and casts win-cons/protection at instant speed)
  • Defiant Strike (Cantrip: replaces itself, enables Feather recursion)
  • Boros Charm (Versatile finisher/protection; fetchable with Sunforger)
  • Young Pyromancer (Primary token generator)
  • Temur Battle Rage (Key commander damage enabler: double strike + trample)
  • Guttersnipe (Burn win-condition)
  • Runaway Steam-Kin (Mana acceleration for spell chains)
  • Gods Willing (Protection + scry; recurs with Feather)
  • Mirrorwing Dragon (Alternative to Zada for spell copying)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via commander damage or token swarms by turns 6-8 with ideal draws, but setup (Feather + protection + pump) delays faster combos.

Resilience: 5/10

  • Protection spells and recursion mitigate targeted removal, but board wipes and Feather-specific hate cause major setbacks. Limited graveyard recursion beyond Feather.

Consistency: 7/10

  • Cantrips, Sunforger tutoring, and Feather’s recursion ensure reliable access to key spells. Token engines provide backup plans.

Interaction: 5/10

  • Efficient targeted removal (Swords to Plowshares, Chaos Warp) and protection, but lacks counterspells and struggles against resolved enchantments/artifacts.

Rating Justification:

This deck consistently executes its game plan by turns 6-8 through combat or burn, aligning with the "Focused" tier (T7-8 wins). However, its vulnerability to commander removal and board wipes prevents higher resilience scores, capping its ceiling.

Power level: 6.0 - 6.5

DECK LIST
Feather, the Redeemed
Creature: 19
($22.52)
1
Akroan Conscriptor
4 R
1
Ashling, Flame Dancer
2 R R
1
Balefire Liege
2 R/W R/W R/W
1
Electrostatic Field
1 R
1
Firebrand Archer
1 R
1
Goldspan Dragon
3 R R
1
Guttersnipe
2 R
1
Mavinda, Students' Advocate
2 W
1
Mirrorwing Dragon
3 R R
1
Monastery Mentor
2 W
1
Mother of Runes
W
1
Pinnacle Monk // Mystic Peak
3 R R
1
Rodeo Pyromancers
3 R
1
Runaway Steam-Kin
1 R
1
Smoldering Egg // Ashmouth Dragon
1 R
1
Storm-Kiln Artist
3 R
1
Witch Enchanter // Witch-Blessed Meadow
3 W
1
Young Pyromancer
1 R
1
Zada, Hedron Grinder
3 R
Artifact: 9
($16.51)
1
Arcane Signet
2
1
Decanter of Endless Water
3
1
Primal Amulet // Primal Wellspring
4
1
Sol Ring
1
1
Spellbook
0
1
Sunforger
3
1
Swiftfoot Boots
2
1
Talisman of Conviction
2
1
Thought Vessel
2
Enchantment: 3
($1.02)
1
Double Vision
3 R R
1
Fiery Inscription
2 R
1
Leyline of Resonance
2 R R
Instant: 37
($15.32)
1
Accelerate
1 R
1
Adamant Will
1 W
1
Ancestors' Aid
1 R
1
Apostle's Blessing
1 W/P
1
Blazing Crescendo
1 R
1
Boon of Safety
W
1
Boros Charm
R W
1
Brute Force
R
1
Bulk Up
1 R
1
Chaos Warp
2 R
1
Cloudshift
W
1
Dawn Charm
1 W
1
Defiant Strike
W
1
Double Cleave
1 R/W
1
Dreadmaw's Ire
R
1
Expedite
R
1
Fall of the Hammer
1 R
1
Fight as One
W
1
Fists of Flame
1 R
1
Gods Willing
W
1
Infuriate
R
1
Legion Leadership // Legion Stronghold
1 R/W
1
Loran's Escape
W
1
Psychotic Fury
1 R
1
Rebellious Strike
1 W
1
Reckless Rage
R
1
Sejiri Shelter // Sejiri Glacier
1 W
1
Shelter
1 W
1
Sheltering Light
W
1
Siege Smash
1 R
1
Sudden Breakthrough
1 R
1
Swift Justice
W
1
Swords to Plowshares
W
1
Take Up the Shield
1 W
1
Temur Battle Rage
1 R
1
Unleash Fury
1 R
1
Wear // Tear
1 R
Sorcery: 2
($0.36)
1
Angelfire Ignition
1 R W
1
Explosive Entry
1 R
Land: 29
($24.74)
1
Axgard Armory
1
Battlefield Forge
1
Clifftop Retreat
1
Command Tower
1
Exotic Orchard
1
Forgotten Cave
1
Furycalm Snarl
1
Inspiring Vantage
1
Mistveil Plains
4
Mountain
1
Needleverge Pathway // Pillarverge Pathway
4
Plains
1
Reliquary Tower
1
Rogue's Passage
1
Rugged Prairie
1
Secluded Steppe
1
Slayers' Stronghold
1
Sunbaked Canyon
1
Sunbillow Verge
1
Sundown Pass
1
Sunhome, Fortress of the Legion
1
Sunscorched Divide
1
Temple of Triumph

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