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COMMANDER(S)
Rubinia Soulsinger
Ramp Control Token QR Code
G U W
- Bant
OVERVIEW
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ANALYSIS

Overview:

A control-oriented Bant deck led by Rubinia Soulsinger, focusing on stealing creatures and utilizing various enchantments for control while generating card advantage through value creatures and draw spells.

Primer:

The deck aims to control the board through a combination of creature theft, removal, and enchantment-based control elements. Early game focuses on ramping and establishing card advantage through cards like Rhystic Study and value creatures. Mid-game revolves around using Rubinia Soulsinger and other control elements to manage threats. The deck wins through accumulated advantage and stolen creatures, supported by enchantment synergies. Key interactions include protecting stolen creatures with Prison Term and Faith's Fetters, while Mirari's Wake provides resource acceleration.

Weaknesses:

The deck suffers from a relatively slow gameplan and lacks efficient win conditions. Vulnerable to enchantment removal and board wipes, which can severely disrupt the control strategy. The commander-dependent strategy can be easily disrupted by removal, and the deck struggles against faster, more aggressive strategies.

Top 10 Most Impactful Cards:

  • Rhystic Study
  • Mirari's Wake
  • Enlightened Tutor
  • Swords to Plowshares
  • Sterling Grove
  • Fact or Fiction
  • Prison Term
  • Ghostly Prison
  • Confiscate
  • Faith's Fetters

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual power level with some optimization through strong control elements and value pieces. While it includes powerful cards like Rhystic Study and Enlightened Tutor, its overall strategy is relatively slow and lacks the explosive plays or consistent win conditions needed for higher power levels. The deck's interaction suite is decent but not comprehensive enough for higher-powered tables. The inclusion of multiple value creatures and enchantment synergies puts it slightly above basic precon level, but below focused competitive builds.

Final power level rating: 4.5 - 5.0

DECK LIST
Rubinia Soulsinger
Creature: 26
1
Auramancer
2 W
1
Azorius Guildmage
W/U W/U
1
Borderland Ranger
2 G
1
Coiling Oracle
G U
1
Court Hussar
2 U
1
Elvish Visionary
1 G
1
Jungle Barrier
2 G U
1
Jungle Lion
G
1
Kami of Ancient Law
1 W
1
Krosan Tusker
5 G G
1
Looter il-Kor
1 U
1
Man-o'-War
2 U
1
Merfolk Looter
1 U
1
Mistmeadow Witch
1 W/U
1
Mulldrifter
4 U
1
Noble Templar
5 W
1
Phantom Centaur
2 G G
1
Questing Phelddagrif
1 G W U
1
Raven Familiar
2 U
1
Sakura-Tribe Elder
1 G
1
Shoreline Ranger
5 U
1
Stonecloaker
2 W
1
Willbender
1 U
1
Wirewood Guardian
5 G G
1
Wood Elves
2 G
1
Yavimaya Enchantress
2 G
Sorcery: 5
1
Compulsive Research
2 U
1
Decree of Justice
X X 2 W W
1
Rampant Growth
1 G
1
Resurrection
2 W W
1
Temporal Spring
1 G U
Instant: 10
1
Capsize
1 U U
1
Condemn
W
1
Dismantling Blow
2 W
1
Enlightened Tutor
W
1
Fact or Fiction
3 U
1
Hinder
1 U U
1
Moment's Peace
1 G
1
Momentary Blink
1 W
1
Overwhelming Intellect
4 U U
1
Swords to Plowshares
W
Artifact: 5
1
Azorius Signet
2
1
Illusionary Mask
2
1
Relic of Progenitus
1
1
Selesnya Signet
2
1
Simic Signet
2
Enchantment: 14
1
Armadillo Cloak
1 G W
1
Concordant Crossroads
G
1
Confiscate
4 U U
1
Copy Enchantment
2 U
1
Empyrial Armor
1 W W
1
Faith's Fetters
3 W
1
Fertile Ground
1 G
1
Ghostly Prison
2 W
1
Mirari's Wake
3 G W
1
Oblivion Ring
2 W
1
Prison Term
1 W W
1
Rhystic Study
2 U
1
Seal of Cleansing
1 W
1
Sterling Grove
G W
Land: 39
1
Azorius Chancery
1
Bant Panorama
1
Coastal Tower
1
Elfhame Palace
10
Forest
9
Island
1
Miren, the Moaning Well
9
Plains
1
Rupture Spire
1
Seaside Citadel
1
Selesnya Sanctuary
1
Simic Growth Chamber
1
Terramorphic Expanse
1
Treva's Ruins