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COMMANDER(S)
Syr Gwyn, Hero of Ashvale
QR Code
B R W
- Mardu
Bracket
4.0 - 4.5
Bracket 4
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ANALYSIS

Overview:

This Mardu Knight/Equipment deck leverages Syr Gwyn, Hero of Ashvale as its central engine, enabling aggressive combat strategies with free Equipment equips and card draw on attack. The primary game plan involves deploying Knights, attaching numerous powerful Equipment (especially the "Sword of" cycle), and overwhelming opponents through combat damage amplified by Equipment bonuses and tribal synergies. Syr Gwyn is essential for card advantage and cost reduction, making her highly vulnerable to removal. The deck includes tutors and value engines to consistently assemble its Equipment suite and threaten wins via commander damage, Sword triggers, or the Helm of the Host combo.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize ramp (Sol Ring, signets), low-cost Knights (Sram, Senior Edificer, Leonin Shikari, Puresteel Paladin), or Equipment tutors (Stoneforge Mystic, Enlightened Tutor). Use Land Tax or Sword of the Animist for land drops. Sigarda's Aid enables flash-equipping.
  2. Deploy Commander & Assemble Threats (Turns 4-6): Cast Syr Gwyn (ideally with ramp/discounts like Danitha Capashen, Paragon). Equip freely using her ability. Fetch key Equipment like Sword of Feast and Famine (untap synergy) or Kaldra Compleat with tutors. Draw cards by attacking with equipped creatures.
  3. Win Condition Execution (Turns 5-8):
    • Combat: Swing with Syr Gwyn or other equipped Knights (e.g., Adelbert Steiner, Merry, Esquire of Rohan). Leverage protection Swords, trample sources (Loxodon Warhammer, Shadowspear), and unblockability (Rogue's Passage). Knight Exemplar provides indestructible.
    • Commander Damage: Syr Gwyn (5 power base) can eliminate players in 3 hits when buffed by Equipment like Blackblade Reforged or Colossus Hammer.
    • Combo: Helm of the Host on Syr Gwyn creates exponentially more copies, each drawing cards and equipping freely on attack.
    • Value Overload: Sword triggers (e.g., Sword of Hearth and Home for blinks/ramp, Sword of Once and Future for recursion) generate overwhelming advantage.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing), early ramp (Sol Ring, signet), and at least one piece of synergy (Knight, Equipment, tutor, or card draw engine like Sram).
  • Prioritize hands containing Syr Gwyn enablers (ramp, cost reducers) or protection (Mithril Coat, Deflecting Swat).
  • Avoid hands lacking early plays, color sources, or ways to deploy Syr Gwyn by turn 5-6.

Key Tips:

  • Protect Syr Gwyn: Equip Mithril Coat, Darksteel Plate, or Conqueror's Flail immediately. Save Deflecting Swat/Guardian of Faith for removal or wipes.
  • Maximize Free Equips: Use Syr Gwyn's ability alongside Leonin Shikari and Puresteel Paladin (with Metalcraft) to re-equip at instant speed or for free.
  • Leverage Tutoring: Stoneforge Mystic, Demonic Tutor, and Open the Armory fetch critical Equipment. Prioritize Swords granting protection against opponents' colors.
  • Recover from Setbacks: Forge Anew/Buried Ruin recur key Equipment. Knights' Charge rebuilds after wipes.
  • Combat Tricks: Use Basilisk Collar for deathtouch/lifelink trades. Conqueror's Flail locks opponents out during your turn.

Weaknesses:

Critical

  • Extreme Commander Dependency: Syr Gwyn removal cripples card draw and free equips, stalling the deck. Minimal protection beyond Deflecting Swat.
  • Artifact/Enchantment Hate: Mass removal (Vandalblast, Farewell) devastates Equipment density and Metalcraft enablers. Targeted hate (Collector Ouphe) shuts down equipping.

Moderate

  • Board Wipes: Limited wipe recovery outside Knights' Charge/Guardian of Faith. Farewell exiling is devastating.
  • Graveyard Hate: Disrupts Forge Anew, Knights' Charge, and Sword recursion (e.g., Sword of Light and Shadow).

Minor

  • Stack Interaction: Minimal counterspells or stack-based protection outside Deflecting Swat.
  • Land Destruction: Manabase relies on non-basics; Blood Moon/Back to Basics could cause issues.

Most Important Cards:

  • Syr Gwyn, Hero of Ashvale (Commander: Card draw, free equips)
  • Stoneforge Mystic (Tutor for key Equipment)
  • Puresteel Paladin (Card draw, free equips with Metalcraft)
  • Sword of Feast and Famine (Untap lands, discard disruption)
  • Kaldra Compleat (Powerful standalone threat)
  • Demonic Tutor (Finds any combo piece/answer)
  • Sigarda's Aid (Flash equips, free attach)
  • Helm of the Host (Primary combo win condition)
  • Leonin Shikari (Instant-speed equips)
  • Sram, Senior Edificer (Early card draw engine)

Attribute Ratings:

Speed: 5/10

  • Can threaten lethal commander damage or combo wins by turns 7-8 with ideal draws, but slowed by Syr Gwyn's 6 CMC and reliance on combat steps.

Resilience: 4/10

  • Vulnerable to commander removal and wipes. Some recursion/protection exists but is inconsistent. Recovers poorly if Syr Gwyn is taxed.

Consistency: 7/10

  • High density of tutors (10+), card draw engines, and Equipment redundancy ensures key pieces are found reliably.

Interaction: 5/10

  • Efficient targeted removal (Swords to Plowshares, Deflecting Swat) but lacks board wipes and stack interaction. Relies on Equipment for protection.

Rating Justification:

The deck demonstrates strong consistency through tutors and draw engines, enabling T7-8 combat/combo wins, but its critical vulnerability to Syr Gwyn removal and artifact hate caps its resilience. This aligns with Focused Casual decks that threaten wins via combat or value but struggle against disruption.

Power level: 4.0 - 4.5

DECK LIST
Syr Gwyn, Hero of Ashvale
Creature: 11
($32.22)
1
Adelbert Steiner
1 W
1
Armored Skyhunter
3 W
1
Danitha Capashen, Paragon
2 W
1
Freya Crescent
R
1
Guardian of Faith
1 W W
1
Knight Exemplar
1 W W
1
Leonin Shikari
1 W
1
Merry, Esquire of Rohan
R W
1
Puresteel Paladin
W W
1
Sram, Senior Edificer
1 W
1
Stoneforge Mystic
1 W
Artifact: 40
($316.81)
1
Arcane Signet
2
1
Argentum Armor
6
1
Basilisk Collar
1
1
Bitterthorn, Nissa's Animus
3
1
Blackblade Reforged
2
1
Bloodforged Battle-Axe
1
1
Boros Signet
2
1
Buster Sword
3
1
Colossus Hammer
1
1
Conqueror's Flail
2
1
Darksteel Plate
3
1
Dragonfire Blade
1
1
Excalibur, Sword of Eden
12
1
Helm of the Host
4
1
Kaldra Compleat
7
1
Leyline Axe
4
1
Loxodon Warhammer
3
1
Masterwork of Ingenuity
1
1
Mithril Coat
3
1
Nazgûl Battle-Mace
5
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Savai Crystal
3
1
Shadowspear
1
1
Sol Ring
1
1
Sword of Body and Mind
3
1
Sword of Feast and Famine
3
1
Sword of Fire and Ice
3
1
Sword of Forge and Frontier
3
1
Sword of Hearth and Home
3
1
Sword of Light and Shadow
3
1
Sword of Once and Future
3
1
Sword of Sinew and Steel
3
1
Sword of Truth and Justice
3
1
Sword of Vengeance
3
1
Sword of War and Peace
3
1
Sword of Wealth and Power
3
1
Sword of the Animist
2
1
The Circle of Loyalty
4 W W
1
Thran Power Suit
2
Enchantment: 4
($21.41)
1
Forge Anew
2 W
1
Knights' Charge
1 W B
1
Land Tax
W
1
Sigarda's Aid
W
Instant: 4
($98.57)
1
Deflecting Swat
2 R
1
Enlightened Tutor
W
1
Swords to Plowshares
W
1
Vampiric Tutor
B
Sorcery: 3
($48.81)
1
Demonic Tutor
1 B
1
Open the Armory
1 W
1
Steelshaper's Gift
W
Land: 37
($107.67)
1
Blood Crypt
1
Buried Ruin
1
Clifftop Retreat
1
Command Tower
1
Dragonskull Summit
1
Evolving Wilds
1
Exotic Orchard
1
Godless Shrine
1
Graven Cairns
1
Inventors' Fair
1
Isolated Chapel
4
Mountain
1
Nomad Outpost
1
Path of Ancestry
6
Plains
1
Plaza of Heroes
1
Reflecting Pool
1
Reliquary Tower
1
Rogue's Passage
1
Rugged Prairie
1
Sacred Foundry
1
Savai Triome
1
Spectator Seating
1
Spire of Industry
4
Swamp
1
Tournament Grounds

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