Duplicate Bookmark
COMMANDER(S)
Radha, Heir to Keld
QR Code
G R
- Gruul
Created by  rutra8002
Bracket
4.0 - 5.0
Bracket 1
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This Radha, Heir to Keld deck focuses on ramping into high-power creatures and leveraging cascade/discover effects for value. The primary win conditions are overwhelming combat damage via trample synergies, explosive token generation, and occasional infect/commander damage finishers. While lacking infinite combos, it uses damage multipliers like Fiery Emancipation and overrun effects like Pathbreaker Ibex to close games.

Primer:

Core Strategy:

  1. Early Ramp: Use Radha's attack triggers and 12+ land-fetch spells (Explosive Vegetation, Boundless Realms) to accelerate mana. Prioritize 3-4 mana ramp spells to enable 6+ mana plays by T4-5.
  2. Threat Deployment: Cast high-impact creatures with cascade (Apex Devastator, Annoyed Altisaur), landfall token generators (Avenger of Zendikar, Scute Swarm), and cost reducers (Goreclaw, Terror of Qal Sisma). Maintain pressure through repeated land drops and cascade chains.
  3. Finishers: Convert board presence into wins via:
    • Damage triplers (Fiery Emancipation + 12-power creatures)
    • Infect overrun (Triumph of the Hordes)
    • Exponential token growth (Scute Swarm with 6+ lands)
    • Pathbreaker Ibex combat math breaks

Mulligan Priorities:

  • Keep hands with 3+ lands and at least 1 ramp spell.
  • Prioritize T2 Radha into T3 Goreclaw, Terror of Qal Sisma for early discounts.
  • Avoid hands lacking both ramp and 4+ mana plays.

Key Tips:

  • Time cascade creatures post-wipes to rebuild instantly.
  • Use Kessig Wolf Run to push commander damage with Radha's surplus red mana.
  • Protect critical enchantments (Asceticism, Rhythm of the Wild) with Natural Reclamation recursion.

Weaknesses:

Critical

  • No answer to flying/reach gaps: Relies solely on Annoyed Altisaur for aerial defense
  • Fragile to mass removal: Limited recursion outside Aurora Phoenix

Moderate

  • Slow stax recovery: Minimal artifact/enchantment removal (only 3 targeted spells)
  • Anti-synergy with counters: Rhythm of the Wild prevents +1/+1 counter strategies

Minor

  • Predictable combat focus: No alternate wincons beyond Triumph of the Hordes

Most Important Cards:

  • Fiery Emancipation
  • Pathbreaker Ibex
  • Avenger of Zendikar
  • Scute Swarm
  • Asceticism
  • Goreclaw, Terror of Qal Sisma
  • Boundless Realms
  • Triumph of the Hordes
  • Apex Devastator
  • Greater Good

Attribute Ratings:

Speed: 5/10
Can deploy 10+ power threats by T5-6 but lacks T1-4 combo kills.

Resilience: 6/10
Moderate protection (hexproof via Asceticism) and cascade-based recovery, but folds to repeated wipes.

Consistency: 7/10
12+ land tutors and 8 cascade/discover effects ensure steady threat deployment.

Interaction: 4/10
Limited to 5 targeted removals and no free counterspells, relying on big creatures as answers.

Rating Justification:

This deck executes a focused casual strategy with strong ramp and threat density but lacks the interaction density and combo finishes of optimized lists. Its T7-10 combat win window and moderate resilience place it squarely in upgraded precon territory.

Power level: 4.0 - 5.0

DECK LIST
Radha, Heir to Keld
Creature: 22
($32.13)
1
Annoyed Altisaur
5 G G
1
Apex Devastator
8 G G
1
Aurora Phoenix
4 R R
1
Avenger of Zendikar
5 G G
1
Combustible Gearhulk
4 R R
1
Emergent Woodwurm
6 G
1
Etali, Primal Storm
4 R R
1
Garruk's Packleader
4 G
1
Ghalta, Primal Hunger
10 G G
1
Goreclaw, Terror of Qal Sisma
3 G
1
Impervious Greatwurm
7 G G G
1
Kogla and Yidaro
2 R R G G
1
Omnath, Locus of Rage
3 R R G G
1
Panglacial Wurm
5 G G
1
Pathbreaker Ibex
4 G G
1
Quartzwood Crasher
2 R R G
1
Rampaging Baloths
4 G G
1
Screamer-Killer
4 R
1
Scute Swarm
2 G
1
Soul of the Harvest
4 G G
1
Trumpeting Carnosaur
4 R R
1
Urabrask the Hidden
3 R R
Artifact: 3
($4.36)
1
Gilded Lotus
5
1
Sol Ring
1
1
Thran Dynamo
4
Enchantment: 10
($27.88)
1
Asceticism
3 G G
1
Bigger on the Inside
3 R G
1
City on Fire
5 R R R
1
Elemental Bond
2 G
1
Fiery Emancipation
3 R R R
1
Garruk's Uprising
2 G
1
Greater Good
2 G G
1
Monstrous Vortex
3 G
1
Rhythm of the Wild
1 R G
1
Sunbird's Invocation
5 R
Instant: 7
($5.89)
1
Beast Within
2 G
1
Blunt the Assault
3 G
1
Chaos Warp
2 R
1
Momentous Fall
2 G G
1
Natural Reclamation
4 G
1
Return of the Wildspeaker
4 G
1
Shared Summons
3 G G
Sorcery: 19
($26.12)
1
Blasphemous Act
8 R
1
Boundless Realms
6 G
1
Circuitous Route
3 G
1
Explosive Vegetation
3 G
1
Harmonize
2 G G
1
Hit the Mother Lode
4 R R R
1
Hour of Promise
4 G
1
Hunting Wilds
3 G
1
Map the Frontier
3 G
1
Migration Path
3 G
1
Path of the Animist
3 G
1
Ranger's Path
3 G
1
Rishkar's Expertise
4 G G
1
Skyshroud Claim
3 G
1
Soulfire Eruption
6 R R R
1
Terramorph
3 G
1
Traverse the Outlands
4 G
1
Triumph of the Hordes
2 G G
1
Vastwood Surge
3 G
Land: 38
($4.37)
1
Blighted Woodland
1
Cinder Glade
1
Command Tower
18
Forest
1
Game Trail
1
Kessig Wolf Run
12
Mountain
1
Rockfall Vale
1
Rootbound Crag
1
Temple of the False God

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.