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COMMANDER(S)
Aragorn, the Uniter
QR Code
G R U W
- Ink-Treader
Created by  Rabiesman
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Aragorn, the Uniter deck leverages a multicolor spellslinger strategy focused on casting spells across all four colors to trigger Aragorn's potent abilities repeatedly. The primary game plan involves deploying efficient mana dorks and ramp to cast Aragorn early (T3-4), then chaining multicolored spells to generate tokens, scry for consistency, deal direct damage, and pump creatures for lethal combat swings. Key themes include token multiplication (via Adrix and Nev, Twincasters/Annie Joins Up), mana acceleration through creatures, and leveraging Aragorn as both an engine and win condition. The commander is absolutely essential as the central value generator and damage source; its removal severely cripples the deck's momentum. While recastable due to mana efficiency, protection is critical.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize mana acceleration: Cast 1-mana dorks (Birds of Paradise, Delighted Halfling, Avacyn's Pilgrim, Elvish Mystic, Noble Hierarch) or ramp (Sol Ring, Arcane Signet, Nature's Lore). Aim for Bloom Tender or Faeburrow Elder for explosive multicolor mana. Use early interaction (Mental Misstep, Swords to Plowshares) to disrupt opponents.
  2. Deploy Aragorn & Value Engines (Turns 3-5): Cast Aragorn (ideally T3-4). Immediately follow with multicolored spells to trigger abilities: White spells (Swords to Plowshares, Dawn's Truce) for tokens, Blue spells (Preordain, Growth Spiral) to scry/draw, Red spells (Manamorphose, Prismari Command) for direct damage, Green spells (Rancor, Collective Resistance) to pump creatures. Deploy key engines like Rhystic Study, Smothering Tithe, Sylvan Library, or Hero of Precinct One.
  3. Amplify & Win (Turns 4-7):
    • Token Swarm: Multiply tokens via Adrix and Nev, Twincasters/Annie Joins Up. Overwhelm with Jetmir, Nexus of Revels or pump via Aragorn's green trigger/Auras (Rancor, Armadillo Cloak).
    • Direct Damage: Chain red spells targeting opponents with Aragorn's trigger. Flame of Anor deals 5 damage and can destroy artifacts.
    • Combat Finisher: Use Aragorn's green trigger (+4/+4) on evasive or trampling creatures (equipped with Shadowspear, Behemoth Sledge) or a pumped token army. Éomer, King of Rohan provides double strike and direct damage.
    • Value Overload: Leverage card draw engines and tutors to find win conditions or protection.

Mulligan Priorities:

  • Essential: 2-3 lands (including untapped green/blue sources), at least 1-2 pieces of early ramp (mana dork, Sol Ring, Arcane Signet).
  • High Priority: Aragorn + protection (Blacksmith's Skill, Heroic Intervention) or a multicolored spell to trigger immediately after casting him. Delighted Halfling is exceptional.
  • Good: Value engines like Rhystic Study, Smothering Tithe, or card draw (Sylvan Library, Growth Spiral).
  • Avoid: Hands lacking ramp, hands with only high-CMC spells, hands without colored sources for Aragorn.

Key Tips:

  • Sequence Triggers: Cast spells strategically to maximize Aragorn triggers. Prioritize white for blockers before red for damage. Use blue scry to set up draws.
  • Protect Aragorn: He is the linchpin. Hold up protection (Heroic Intervention, Blacksmith's Skill, Rebuff the Wicked, Teferi's Protection) when possible. Delighted Halfling ensures he resolves uncountered.
  • Exploit Mana Dorks: Cryptolith Rite/Elven Chorus turn creatures into mana sources. Inga and Esika provides vigilance and mana. Use this to chain spells post-Aragorn.
  • Leverage Card Advantage: Rhystic Study, Sylvan Library, Smothering Tithe, Brokers Charm, and Prince Imrahil the Fair are crucial for maintaining momentum. Draw before pumping for combat.
  • Interaction Timing: Use efficient counters (Fierce Guardianship, Swan Song, An Offer You Can't Refuse) and removal (Flame of Anor, Dromoka's Command, Prismari Command) proactively to protect your turn or disrupt key opponent plays.

Weaknesses:

Critical

  • Extreme Commander Dependency: Aragorn's removal significantly slows or halts the deck's engine and win potential. Recovery often requires recasting him multiple times, draining resources.
  • Vulnerability to Board Wipes: Despite some protection, mass removal (Wrath of God, Blasphemous Act) devastates the creature-based mana base and token armies. Recovery can be slow.
  • Anti-Creature Stax: Cursed Totem, Linvala, Keeper of Silence, Humility cripple mana dorks, Faeburrow/Bloom Tender, and utility creatures.

Moderate

  • Targeted Removal on Engines: Losing Rhystic Study, Smothering Tithe, or Sylvan Library reduces card advantage consistency.
  • Graveyard Hate: Disrupts recursion like Enduring Vitality and Bala Ged Recovery (not listed but common in green).
  • Stack Interaction Focus: Decks packing heavy counterspells can disrupt the critical sequence of casting Aragorn followed by multicolored spells.

Minor

  • Artifact/Enchantment Removal: Can hit key equipment or engines, but the deck has answers (Collective Resistance, Brokers Charm, Prismari Command).
  • Mana Base Vulnerability: Non-basic land hate (Blood Moon) can disrupt fixing, though the deck has basics via fetches.

Most Important Cards:

  • Aragorn, the Uniter (Core engine and win condition enabler)
  • Bloom Tender (Explosive multicolor mana for Aragorn and spells)
  • Delighted Halfling (Ramp, fixes for Aragorn, ensures uncounterable)
  • Adrix and Nev, Twincasters (Doubles token output for combat wins)
  • Rhystic Study (Primary card draw engine)
  • Smothering Tithe (Mana acceleration and card advantage)
  • Heroic Intervention (Critical protection for board wipes/targeting)
  • Jetmir, Nexus of Revels (Overrun effect for token armies)
  • Fierce Guardianship (Free counter to protect the game plan)
  • Cryptolith Rite (Turns creatures into mana for spell chaining)

Attribute Ratings:

Speed: 7/10

  • Capable of threatening wins via combat or Aragorn triggers as early as T4-5 with optimal ramp into Aragorn followed by spell chains, supported by fast mana and efficient threats.

Resilience: 6/10

  • Features strong protection (hexproof, indestructible, phasing) and recursion (Enduring Vitality), but remains highly vulnerable to Aragorn removal and board wipes, hindering recovery despite card advantage engines.

Consistency: 7/10

  • Excellent mana fixing, numerous mana dorks, and potent card draw/scry (Rhystic Study, Sylvan Library, Preordain) ensure reliable access to key pieces, though lacks extensive tutors for specific non-creature win conditions.

Interaction: 7/10

  • Runs efficient, versatile interaction including free/low-cost counterspells (Fierce Guardianship, Mental Misstep), targeted removal (Swords to Plowshares, Flame of Anor), and protection, covering most permanent types and stack threats effectively.

Rating Justification:

The deck achieves high speed (T5-6 wins) through explosive mana and Aragorn's potent triggers, supported by strong consistency and interaction. However, its critical vulnerability to commander removal and board wipes limits resilience, preventing it from reaching higher competitive tiers despite efficient elements.

Power level: 6.5 - 7.0

DECK LIST
Aragorn, the Uniter
Planeswalker: 1
($29.43)
1
Elspeth, Storm Slayer
3 W W
Creature: 24
($104.38)
1
Adrix and Nev, Twincasters
2 G U
1
Aragorn, King of Gondor
1 U R W
1
Avacyn's Pilgrim
G
1
Birds of Paradise
G
1
Bloom Tender
1 G
1
Delighted Halfling
G
1
Elvish Mystic
G
1
Enduring Vitality
1 G G
1
Esper Sentinel
W
1
Faeburrow Elder
1 G W
1
Fallaji Wayfarer
2 G
1
Faramir, Prince of Ithilien
2 W U
1
Faramir, Steward of Gondor
1 W U
1
General Ferrous Rokiric
1 R W
1
Hero of Precinct One
1 W
1
Inga and Esika
2 G U
1
Jetmir, Nexus of Revels
1 R G W
1
Matoya, Archon Elder
2 U
1
Noble Hierarch
G
1
Pippin, Guard of the Citadel
W U
1
Prince Imrahil the Fair
W U
1
Rigo, Streetwise Mentor
G/W W W/U
1
Sigarda, Font of Blessings
2 G W
1
Éomer, King of Rohan
3 R W
Artifact: 6
($34.05)
1
Arcane Signet
2
1
Behemoth Sledge
1 G W
1
Dragonfire Blade
1
1
Herd Heirloom
1 G
1
Shadowspear
1
1
Sol Ring
1
Enchantment: 10
($113.9)
1
Annie Joins Up
1 R G W
1
Armadillo Cloak
1 G W
1
Cryptolith Rite
1 G
1
Elven Chorus
3 G
1
Flowering of the White Tree
W W
1
Rancor
G
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Sylvan Library
1 G
1
Trace of Abundance
R/W G
Instant: 21
($169.42)
1
An Offer You Can't Refuse
U
1
Blacksmith's Skill
W
1
Brokers Charm
G W U
1
Collective Resistance
1 G
1
Dawn's Truce
1 W
1
Dromoka's Command
G W
1
Fierce Guardianship
2 U
1
Flame of Anor
1 U R
1
Galadriel's Dismissal
W
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Legolas's Quick Reflexes
G
1
Manamorphose
1 R/G
1
Mental Misstep
U/P
1
Prismari Command
1 U R
1
Rebuff the Wicked
W
1
Reprieve
1 W
1
Surge of Salvation
W
1
Swan Song
U
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 3
($5.94)
1
Gitaxian Probe
U/P
1
Nature's Lore
1 G
1
Preordain
U
Land: 34
($1510.6)
1
Arid Mesa
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Bountiful Promenade
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Hallowed Fountain
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Path of Ancestry
1
Plateau
1
Plaza of Heroes
1
Polluted Delta
1
Reflecting Pool
1
Rejuvenating Springs
1
Sacred Foundry
1
Savannah
1
Scalding Tarn
1
Sea of Clouds
1
Spire Garden
1
Steam Vents
1
Stomping Ground
1
Taiga
1
Temple Garden
1
Tropical Island
1
Tundra
1
Verdant Catacombs
1
Volcanic Island
1
Windswept Heath
1
Wooded Foothills

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