









Overview:
This mono-green deck leverages Thrun, the Last Troll as a resilient voltron commander, focusing on equipping/enchanting him for commander damage kills. Thrun's innate hexproof, regeneration, and uncounterability make him exceptionally durable. The secondary strategy involves amplifying other high-power creatures (e.g., God-Eternal Rhonas, Questing Beast) with combat overruns like Overwhelming Stampede and Unnatural Growth. Thrun acts as the primary win condition enabler and damage sink, with equipment synergies and land-based power boosts (e.g., Blackblade Reforged, Staff of Titania) accelerating his lethality.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Prioritize mana acceleration (Llanowar Elves, Utopia Sprawl, Nature's Lore) and key Equipment (Shadowspear, Sword of Fire and Ice). Cast Thrun by turn 3-4.
- Commander Enhancement (Turns 4-6): Attach critical Equipment (Blackblade Reforged, Fireshrieker, Hammer of Nazahn) or Auras (Bear Umbra, Hydra's Growth) to Thrun. Use evasion enablers like Rogue's Passage or Sword of Sinew and Steel to ensure combat damage.
- Threat Amplification (Turns 5-8): Deploy supporting beaters (Rhonas the Indomitable, Nylea, God of the Hunt) and double power effects (God-Eternal Rhonas, Unnatural Growth). Protect the board with Heroic Intervention.
- Win Execution:
- Commander Damage: Attack with a buffed, evasive Thrun (aiming for 21+ power via Blackblade Reforged/Strata Scythe).
- Combat Overrun: Cast Overwhelming Stampede, Finale of Devastation (X≥10), or Return of the Wildspeaker for a lethal swing.
Mulligan Priorities:
- Keep hands with 2-3 lands (including utility lands like Boseiju, Who Endures), 1-2 ramp spells, and at least one Equipment/Aura or protection piece.
- Prioritize Sol Ring, Arcane Signet, or 1-mana dorks. Avoid hands lacking ramp or with only high-cost finishers.
Key Tips:
- Evasion is Critical: Use Rogue's Passage, Sword of Fire and Ice (protection from blue/red), or Riding the Dilu Horse (horsemanship) to bypass blockers.
- Leverage Regeneration: Thrun's regenerate ability ({1}{G}) dodges most removal; hold mana for it when threatening lethal.
- Stack Draw Effects: Sequence card advantage engines like Sylvan Library, Colossal Majesty, and Rishkar's Expertise to maintain pressure.
- Protect Key Pieces: Heroic Intervention and Tajuru Preserver counter board wipes/sacrifice effects. Krosan Grip handles problematic artifacts/enchantments.
Weaknesses:
Critical
- Sacrifice Effects & Board Wipes: Lacks mass recursion; relies heavily on Thrun's regeneration (ineffective against edicts like Grave Pact or exile-based wipes).
- Enchantment/Artifact Hate: Bane of Progress or Austere Command cripples the voltron strategy by removing key Equipment/Auras.
- Evasion Nullification: Effects like Propaganda or Silent Arbiter severely limit combat damage output.
Moderate
- Stack Interaction: Minimal counterspells; struggles against game-winning non-creature spells (e.g., Exsanguinate).
- Mana Sink Reliance: Slow Equipment equipping costs (e.g., Strata Scythe) delay pressure.
Minor
- Graveyard Reliance: Limited recursion (e.g., Eternal Witness) is vulnerable to hate but not central to the strategy.
- Flying Threats: Few reach sources; relies on Swords for protection.
Most Important Cards:
- Blackblade Reforged (Primary power boost, scales with lands)
- Bear Umbra (Mana acceleration + protection via Totem Armor)
- Heroic Intervention (Critical board protection)
- Sword of Fire and Ice (Evasion, card draw, removal)
- Finale of Devastation (Tutor, finisher)
- Overwhelming Stampede (Combat overrun)
- Unnatural Growth (Power doubling)
- Rogue's Passage (Unblockable for Thrun)
- God-Eternal Rhonas (Power doubling)
- Sylvan Library (Card selection/advantage)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal commander damage by turn 6-7 with ideal ramp and Equipment, but requires setup and combat steps.
Resilience: 5/10
- Thrun's regeneration and hexproof provide durability, but the deck folds to sacrifice effects/mass removal and has limited recovery tools.
Consistency: 7/10
- Abundant ramp, creature tutors (Green Sun's Zenith, Finale of Devastation), and card draw (Sylvan Library, Rishkar's Expertise) reliably assemble key pieces.
Interaction: 5/10
- Efficient targeted removal (Beast Within, Krosan Grip, Ulvenwald Tracker) but lacks counterspells or stack interaction, relying on combat tricks.
Rating Justification:
This deck operates as a Focused voltron strategy, consistently threatening T7-8 kills through resilient commander damage and combat overruns. Its speed is tempered by vulnerability to sacrifice effects and limited interaction, placing it below optimized tiers but above casual builds.
Power level: 6.0 - 6.5
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