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COMMANDER(S)
Garnet, Princess of Alexandria
QR Code
G W
- Selesnya
Created by  Misani
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This GW enchantress/saga deck leverages Garnet's unique lore counter removal ability to build a massive commander threat while generating value from enchantment synergies. The primary strategy involves deploying sagas and enchantments to draw cards, create tokens, and manipulate counters, using Garnet as both a scaling win condition and engine enabler. Secondary paths include token overrun with saga-generated armies and recursion loops. Garnet is essential to the core game plan, providing efficient cost reduction for herself while enabling explosive attacks, though the deck suffers significant slowdown if repeatedly removed due to commander-tax vulnerability.

Primer:

Core Strategy Execution:

  1. Setup (Turns 1-3): Prioritize ramp (Utopia Sprawl, Avacyn's Pilgrim) and early enchantresses (Sythis, Harvest's Hand, Jukai Naturalist). Deploy sagas like The Birth of Meletis or Azusa's Many Journeys for incremental value.
  2. Engine Activation (Turns 3-5): Cast Garnet alongside draw engines (Eidolon of Blossoms, Setessan Champion). Use sagas strategically—either advance them for effects or hold counters for Garnet attacks. Deploy key utility like Sterling Grove for protection.
  3. Win Condition Execution (Turns 5-8+):
    • Voltron: Attack with Garnet, removing 3+ lore counters (e.g., from The Princess Takes Flight) to make her lethal quickly. Boost with Ethereal Armor/Shield of the Oversoul and ensure connectivity via Rogue's Passage.
    • Token Overrun: Resolve saga finishers like Summon: Knights of Round or Of Herbs and Stewed Rabbit for wide boards.
    • Recursion Loops: Recur key sagas/enchantments with Yuna, Hope of Spira or Brilliant Restoration for sustained value.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including green/white sources), at least one ramp piece (e.g., Wild Growth), and an early enchantress or saga.
  • Prioritize hands containing Garnet enablers like Power Conduit or multi-counter sagas (e.g., Elspeth Conquers Death).
  • Avoid hands lacking ramp, card draw, or with only high-CMC sagas.

Key Tips:

  • Counter Manipulation: Use Power Conduit/Nesting Grounds to move counters onto sagas pre-combat for Garnet triggers or remove them from stalled sagas.
  • Saga Timing: Delay advancing sagas like Song of Freyalise to Chapter II to maximize Garnet attacks. Copy chapter triggers with Weaver of Harmony.
  • Protection: Shield Garnet and key engines (Sythis) with Swiftfoot Boots, Sterling Grove, or Flawless Maneuver.
  • Recursion Targets: Prioritize recurring Eidolon of Blossoms or value sagas with Hall of Heliod's Generosity/Yuna.

Weaknesses:

Critical

  • Enchantment Hate: Farewell/Cleansing Nova cripple the deck's engine and board presence with minimal recovery tools.
  • Commander Reliance: Garnet removal forces costly recasts, stalling the primary win condition and counter-synergy.
  • Counterspell Vulnerability: Key saga resolutions or engine pieces (e.g., Weaver of Harmony) are easily disrupted by stack interaction.

Moderate

  • Board Wipes: Recovering token armies from sagas like Summon: Magus Sisters is slow without mass recursion.
  • Stax Effects: Torpor Orb nulls saga creature ETBs; Stony Silence shuts off Power Conduit/artifact sagas.
  • Graveyard Hate: Exiling recursion targets (e.g., Brilliant Restoration fodder) hinders late-game plans.

Minor

  • Mana Constraints: Limited non-enchantment ramp makes color-fixing awkward early.
  • Combat Tricks: Struggles against evasion-heavy decks without consistent flying/trample sources.

Most Important Cards:

  • Sythis, Harvest's Hand (Core draw engine and lifegain)
  • Weaver of Harmony (Saga trigger copying, anthem effect)
  • Power Conduit (Enables Garnet attacks, counter manipulation)
  • Sterling Grove (Protection and tutor for key enchantments)
  • Eidolon of Blossoms (Major card advantage engine)
  • Yuna, Hope of Spira (Recursion for enchantments/sagas)
  • Brilliant Restoration (Mass recursion win condition)
  • The Princess Takes Flight (Multi-counter saga for Garnet fuel)
  • Ethereal Armor (Primary Garnet buff)
  • Song of Freyalise (Ramp, counters, and Garnet fuel)

Attribute Ratings:

Speed: 5/10

  • Goldfishes wins around T8-10 via Garnet voltron or token overrun, slowed by saga chapter delays and setup requirements.

Resilience: 6/10

  • Recursion (Yuna, Hall of Heliod's Generosity) and protection (Sterling Grove) provide recovery, but over-reliance on enchantments makes it fragile to sweepers.

Consistency: 7/10

  • High enchantress density and saga redundancy ensure card flow, but lacks tutors for specific combo pieces or Garnet protection.

Interaction: 4/10

  • Limited removal (Beast Within, Swords to Plowshares) and no counterspells; relies on saga-based tricks like Summon: Yojimbo for disruption.

Rating Justification:

This deck operates efficiently within its enchantress/saga theme, achieving T8-10 wins through combat or value engines, but is constrained by inherent saga speed and vulnerability to disruption. Its focused synergy elevates it above casual builds, yet slower clock and meta weaknesses prevent higher optimization.

Power level: 5.0 - 5.5

DECK LIST
Garnet, Princess of Alexandria
Creature: 27
($65.3)
1
Avacyn's Pilgrim
G
1
Eidolon of Blossoms
2 G G
1
Herald of the Pantheon
1 G
1
Ian Chesterton
2 W
1
Jukai Naturalist
G W
1
Lost Auramancers
2 W W
1
Mesa Enchantress
1 W W
1
Mother of Runes
W
1
Ondu Spiritdancer
4 W
1
Sanctum Weaver
1 G
1
Satyr Enchanter
1 G W
1
Scholar of New Horizons
1 W
1
Setessan Champion
2 G
1
Summon: Bahamut
9
1
Summon: Fenrir
2 G
1
Summon: Good King Mog XII
4 W
1
Summon: Ixion
2 W
1
Summon: Knights of Round
6 W W
1
Summon: Magus Sisters
4 G
1
Summon: Primal Garuda
3 W
1
Summon: Yojimbo
3 W
1
Sythis, Harvest's Hand
G W
1
Verduran Enchantress
1 G G
1
Weaver of Harmony
1 G
1
Witch Enchanter // Witch-Blessed Meadow
3 W
1
Yenna, Redtooth Regent
2 G W
1
Yuna, Hope of Spira
3 G W
Artifact: 4
($4.68)
1
Crystal Fragments // Summon: Alexander
W
1
Power Conduit
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 24
($25.69)
1
Azusa's Many Journeys // Likeness of the Seeker
1 G
1
Bear Umbra
2 G G
1
Elspeth Conquers Death
3 W W
1
Enchantress's Presence
2 G
1
Ethereal Armor
W
1
Fall of Gil-galad
1 G
1
Fall of the First Civilization
2 W
1
Hyena Umbra
W
1
Jugan Defends the Temple // Remnant of the Rising Star
2 G
1
Kenrith's Transformation
1 G
1
Michiko's Reign of Truth // Portrait of Michiko
1 W
1
Of Herbs and Stewed Rabbit
2 W
1
Reconnaissance
W
1
Shield of the Oversoul
2 G/W
1
Song of Freyalise
1 G
1
Sterling Grove
G W
1
Strength of the Harvest // Haven of the Harvest
2 G/W
1
Tale of Tinúviel
3 W W
1
The Birth of Meletis
1 W
1
The First Iroan Games
2 G
1
The Princess Takes Flight
2 W
1
The Weatherseed Treaty
2 G
1
Utopia Sprawl
G
1
Wild Growth
G
Instant: 7
($26.46)
1
Beast Within
2 G
1
Collective Resistance
1 G
1
Dawn's Truce
1 W
1
Flawless Maneuver
2 W
1
Reprieve
1 W
1
Sejiri Shelter // Sejiri Glacier
1 W
1
Swords to Plowshares
W
Sorcery: 4
($2.07)
1
Brilliant Restoration
3 W W W W
1
Clash of the Eikons
G
1
Esper Origins // Summon: Esper Maduin
1 G
1
Resurgent Belief
Land: 33
($15.23)
1
Canopy Vista
1
Command Tower
1
Exotic Orchard
9
Forest
1
Fortified Village
1
Hall of Heliod's Generosity
1
Hushwood Verge
1
Ishgard, the Holy See // Faith & Grief
3 W W
1
Monumental Henge
1
Mosswort Bridge
1
Nesting Grounds
1
Overgrown Farmland
10
Plains
1
Rogue's Passage
1
Sungrass Prairie
1
Sunpetal Grove

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