









Overview:
This is a Zombie tribal deck led by Hashaton, Scarab's Fist that focuses on discarding creatures to create zombie tokens while leveraging multiple token doublers and tribal synergies to generate overwhelming board presence.
Primer:
The deck operates on multiple synergistic layers, with the primary gameplan revolving around creating and multiplying zombie tokens through various means. The commander, Hashaton, Scarab's Fist, allows for creature discarding to create 4/4 zombies, which can be doubled through effects like Anointed Procession, Mondrak, Glory Dominus, and Necroduality. The deck includes numerous zombie lords to pump the team and provide additional benefits.
Card advantage engines like Phyrexian Arena, Black Market Connections, and Kindred Discovery keep the deck flowing while discard outlets such as Ledger Shredder and Windfall fuel the commander's ability. The deck includes strong interaction pieces and protection spells like Teferi's Protection and Cyclonic Rift to maintain board control. The deck can win through combat damage with an army of buffed zombies or through attrition with effects like Diregraf Captain.
Weaknesses:
- Vulnerable to graveyard hate, which can shut down recursion elements
- Reliant on enchantments and artifacts for token doubling, making it susceptible to removal
- Can struggle against faster combo decks due to its relatively fair gameplan
- Somewhat mana-intensive strategy that requires setup time
Most Important Cards:
- Anointed Procession
- Necroduality
- Rooftop Storm
- The Scarab God
- Smothering Tithe
- Phyrexian Altar
- Kindred Discovery
- Mondrak, Glory Dominus
- Varina, Lich Queen
- Black Market Connections
Attribute Ratings:
- Speed: 6/10
- Resilience: 7/10
- Consistency: 7/10
- Interaction: 8/10
Rating Justification:
This deck sits firmly in the 6.5-7.0 range due to its robust interaction suite, consistent game plan, and ability to generate overwhelming advantage through multiple token doublers. While it lacks the explosive speed of higher-powered decks, it can establish a strong board state by turn 5-6 and maintain control through quality interaction. The deck's balanced approach to both offensive and defensive play, combined with its ability to recover from board wipes through recursive elements, places it above casual builds but below truly competitive decks.
Final power level rating: 6.5 - 7.0
The deck features a well-tuned manabase with 32 lands, including all relevant fetchlands and shocklands, supporting its Esper color requirements effectively. The utility lands like Bojuka Bog and Otawara, Soaring City provide additional interaction options. The deck shows strong optimization in its card choices while maintaining a fair, interactive gameplan that's appropriate for mid-to-high power tables.
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