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COMMANDER(S)
Eriette of the Charmed Apple
QR Code
B W
- Orzhov
Bracket
5.0 - 5.5
Bracket 3
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ANALYSIS

Overview:

This Orzhov enchantment deck leverages Eriette of the Charmed Apple to control opponents' creatures through detrimental Auras while draining life via Eriette's triggered ability. The strategy focuses on enchanting enemy creatures with goad effects (e.g., Ghoulish Impetus, Parasitic Impetus) to force attacks elsewhere, while protecting itself with pillow-fort elements like Ghostly Prison and Sphere of Safety. Win conditions include incremental life drain amplified by Bloodletter of Aclazotz/Wound Reflection, voltron beats via self-enchanted creatures (e.g., Light-Paws, Emperor's Voice with All That Glitters), and token swarms from Archon of Sun's Grace/Sigil of the Empty Throne. Eriette is essential as both engine and win-con, though the deck can function temporarily without her through its Aura synergies.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana rocks (Sol Ring, Orzhov Signet), cost reducers (Hero of Iroas, Transcendent Envoy), and card draw engines (Sram, Senior Edificer, Mesa Enchantress). Apply early control Auras like Clawing Torment or Ossification to disrupt opponents.
  2. Commander & Board Development (T4-6): Cast Eriette, then enchant opponents' threats with goad/drain Auras (Parasitic Impetus, Stab Wound) to trigger her life loss. Simultaneously, build your board with value enchantments (Smothering Tithe, Blind Obedience) or voltron pieces (Ethereal Armor on Light-Paws, Emperor's Voice).
  3. Win Acceleration (T7+):
    • Drain: Amplify Eriette triggers with Bloodletter of Aclazotz or Wound Reflection for lethal life loss.
    • Combat: Overrun with Aura-buffed creatures or angel/pegasus tokens.
    • Recursion: Recycle key Auras via Hall of Heliod's Generosity or mass reanimation (Retether).

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing), at least one ramp piece, and an early play (cost reducer, card draw, or cheap Aura).
  • Prioritize hands containing Eriette protection (Gift of Immortality, Lightning Greaves) or engines like Sram, Senior Edificer.
  • Avoid hands lacking early interaction or reliant solely on high-CMC cards.

Key Tips:

  • Enchant Strategically: Use detrimental Auras on opponents' key attackers/blockers to maximize goad impact. Save removal Auras (Darksteel Mutation) for commanders.
  • Protect Eriette: Equip Lightning Greaves immediately or recur her with Kaya's Ghostform. Her survival is critical for life drain.
  • Exploit Synergies: Sigarda's Aid enables flash Auras for surprise blocks or end-step triggers. Kor Spiritdancer draws cards when enchanting your own creatures.
  • Manage Graveyard: Use Hall of Heliod's Generosity proactively to rebuy key Auras like Gift of Immortality.

Weaknesses:

Critical

  • Mass Enchantment Removal: Cleansing Meditation or Farewell cripples the deck's board presence and win conditions.
  • Commander Focus: Repeated Eriette removal severely hampers the life-drain plan due to high recast costs (7+ mana).
  • Artifact/Enchantment Stax: Stony Silence/Collector Ouphe disable mana rocks and equipment synergies.

Moderate

  • Hexproof/Shroud: Limits Aura targeting; requires Arcane Lighthouse/Detection Tower to bypass.
  • Fast Aggro: Struggles against early creature swarms before pillow-fort effects are established.
  • Graveyard Hate: Exiling graveyards disrupts recursion from Hall of Heliod's Generosity/Retether.

Minor

  • Countermagic: Limited stack interaction makes resolving key spells like Retether risky.
  • Mana Constraints: Several tapped lands (e.g., Isolated Chapel) may slow early turns.

Most Important Cards:

  • Eriette of the Charmed Apple (Primary win-con engine and defense)
  • Light-Paws, Emperor's Voice (Tutors Auras for rapid voltron or control)
  • Sram, Senior Edificer (Critical card draw engine)
  • Retether (Mass Aura recursion for recovery/combo turns)
  • Bloodletter of Aclazotz (Life-drain amplifier)
  • Wound Reflection (Secondary life-drain finisher)
  • Smothering Tithe (Ramp and treasure generation)
  • Hall of Heliod's Generosity (Aura recursion)
  • Sigarda's Aid (Flash enables tactical Aura plays)
  • Archon of Sun's Grace (Token generation and board presence)

Attribute Ratings:

Speed: 5/10

  • Wins typically around T8-10 via incremental life drain or combat. Lacks fast combos; fastest win requires perfect draws with Eriette + multiple Auras + amplifiers.

Resilience: 6/10

  • Recursion (Hall of Heliod's Generosity, Sun Titan) and protection (Gift of Immortality, Timely Ward) mitigate single-target removal, but folds to mass enchantment wipes.

Consistency: 7/10

  • Strong draw (Sram, Mesa Enchantress, Kor Spiritdancer) and tutors (Enlightened Tutor, Open the Armory) reliably access key pieces. Cost reducers enable multi-spell turns.

Interaction: 6/10

  • Efficient targeted removal (Swords to Plowshares, Path to Exile, Aura-based exile) and stax (Blind Obedience), but minimal countermagic and struggles against resolved noncreature threats.

Rating Justification:

The deck executes a focused game plan with high consistency and moderate resilience, but its win speed (T8-10) and vulnerability to mass removal align with optimized casual tiers. It lacks the fast combos or overwhelming stax of higher-power decks, placing it solidly in the strong precon+/optimized casual range.

Power level: 5.0 - 5.5

DECK LIST
Eriette of the Charmed Apple
Creature: 18
($43.14)
1
Archon of Sun's Grace
2 W W
1
Bloodletter of Aclazotz
1 B B B
1
Codsworth, Handy Helper
2 W
1
Danitha Capashen, Paragon
2 W
1
Eidolon of Countless Battles
1 W W
1
Grim Guardian
2 B
1
Hateful Eidolon
B
1
Hero of Iroas
1 W
1
Killian, Ink Duelist
W B
1
Kor Spiritdancer
1 W
1
Light-Paws, Emperor's Voice
1 W
1
Lurrus of the Dream-Den
1 W/B W/B
1
Mesa Enchantress
1 W W
1
Neva, Stalked by Nightmares
2 W B
1
Pearl-Ear, Imperial Advisor
1 W W
1
Sram, Senior Edificer
1 W
1
Sun Titan
4 W W
1
Transcendent Envoy
1 W
Artifact: 5
($5.48)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Orzhov Signet
2
1
Sol Ring
1
Enchantment: 32
($77.6)
1
All That Glitters
1 W
1
Angelic Destiny
2 W W
1
Animate Dead
1 B
1
Armored Ascension
3 W
1
Blind Obedience
1 W
1
Clawing Torment
B
1
Darksteel Mutation
1 W
1
Ethereal Armor
W
1
Ghostly Prison
2 W
1
Ghoulish Impetus
2 B
1
Gift of Immortality
2 W
1
Glistening Oil
B B
1
Hyena Umbra
W
1
Karmic Justice
2 W
1
Kaya's Ghostform
B
1
Lord Skitter's Blessing
1 B
1
Minion's Return
2 B
1
Ossification
1 W
1
Parasitic Impetus
2 B
1
Pariah
2 W
1
Reprobation
1 W
1
Sage's Reverie
3 W
1
Sigarda's Aid
W
1
Sigil of the Empty Throne
3 W W
1
Smothering Tithe
3 W
1
Sphere of Safety
4 W
1
Spirit Mantle
1 W
1
Stab Wound
2 B
1
Timely Ward
2 W
1
Unholy Indenture
2 B
1
Vampiric Link
B
1
Wound Reflection
5 B
Instant: 4
($15.92)
1
Enlightened Tutor
W
1
Not Dead After All
B
1
Path to Exile
W
1
Swords to Plowshares
W
Sorcery: 5
($7.38)
1
Damn
B B
1
Night's Whisper
1 B
1
Open the Armory
1 W
1
Resurgent Belief
1
Retether
3 W
Land: 35
($22.09)
1
Arcane Lighthouse
1
Brightclimb Pathway // Grimclimb Pathway
1
Command Tower
1
Desolate Mire
1
Detection Tower
1
Eiganjo, Seat of the Empire
1
Hall of Heliod's Generosity
1
Isolated Chapel
1
Path of Ancestry
11
Plains
1
Shattered Sanctum
1
Shineshadow Snarl
11
Swamp
1
Tainted Field
1
Terramorphic Expanse

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