









Overview:
This Selesnya (GW) token/counter deck helmed by Finneas, Ace Archer focuses on swarming the board with Rabbit tokens and other creatures, amplifying their power through +1/+1 counters and anthem effects. Finneas serves as a scaling engine, rewarding wide boards with card draw while enabling evasive combat wins through effects like Champion of Lambholt and Unnatural Growth. Key synergies include token doublers like Doubling Season, tribal payoffs like Roaming Throne, and resilient board protection tools like Flawless Maneuver. The deck can generate explosive turns with Awaken the Woods or For the Common Good, but its primary win condition is overwhelming combat damage enhanced by counter synergies.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Ramp with Sol Ring, Rampant Growth, or Kodama's Reach.
- Establish token engines: Oketra's Monument, Hare Apparent, or Renewed Solidarity.
- Deploy key synergy pieces: Season of Growth, Intangible Virtue, or Champion of Lambholt.
Midgame Scaling (Turns 4-7):
- Cast Finneas to amplify token power and draw cards.
- Use Awaken the Woods or For the Common Good for explosive token generation.
- Activate Roaming Throne (set to Rabbit) to double Finneas’s attack triggers.
Win Conditions (Turns 6-9+):
- Overrun with Unnatural Growth, Overrun, or Burrowguard Mentor.
- Make tokens unblockable via Champion of Lambholt or Access Tunnel.
- Leverage Doubling Season to double tokens and counters for exponential growth.
Mulligan Priorities:
- Keep hands with 2-3 lands, including green/white sources.
- Prioritize early ramp (e.g., Sol Ring, Hare Apparent) or a token generator + payoff (e.g., Oketra's Monument + Intangible Virtue).
- Avoid hands lacking ramp or token synergy.
Key Tips:
- Use Flare of Fortitude or Dawn's Truce to protect against wipes.
- Evolution Witness + Innkeeper's Talent creates recursive counter synergies.
- Three Tree City and Druids' Repository provide mana scaling with your board.
- Sacrifice tokens to Duty Beyond Death for indestructible and counters.
Weaknesses:
Critical
- Board wipes (e.g., Damnation, Farewell) cripple the token-centric strategy.
- Anti-token hate (Elesh Norn, Grand Cenobite, Culling Ritual) disrupts core mechanics.
Moderate
- Spot removal on key engines (Doubling Season, Champion of Lambholt) slows momentum.
- Mana inefficiency — high reliance on X spells (Awaken the Woods) and 4+ CMC payoffs.
Minor
- Limited stack interaction (only Path to Exile and Collective Resistance).
- Vulnerable to flying threats without reach from Finneas.
Most Important Cards:
- Doubling Season (Doubles tokens and counters for exponential growth)
- Unnatural Growth (Combat finisher, doubles power/toughness)
- Roaming Throne (Doubles Finneas’s triggers and tribal effects)
- Champion of Lambholt (Makes tokens unblockable)
- Awaken the Woods (Mass token generation + ramp)
- Oketra's Monument (Token generation + cost reduction)
- Flawless Maneuver (Free board protection)
- Hare Apparent (Core token generator)
- For the Common Good (Scaling token duplication)
- Season of Growth (Card draw + scry engine)
Attribute Ratings:
Speed: 5/10
- Threatens wins via combat around turns 7-9 with ideal draws but lacks fast mana or combos.
Resilience: 6/10
- Multiple protection spells (Join Shields, Selfless Spirit) and recursion (Ascend from Avernus), but tokens are inherently fragile.
Consistency: 7/10
- Redundant token generators and card draw (Idol of Oblivion, Finneas), but limited tutors for key pieces.
Interaction: 3/10
- Minimal removal beyond Austere Command and Path to Exile; reactive tools are situational.
Rating Justification:
This deck operates as a synergistic token swarm strategy with moderate speed and resilience, typically threatening wins via combat around T7-9. While it has powerful synergies and protection, its reliance on board presence and vulnerability to wipes place it in the Casual/Focused range.
Power level: 4.5 - 5.0
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