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COMMANDER(S)
Zurgo, Thunder's Decree
QR Code
B R W
- Mardu
Created by  cl3vr540
Bracket
5.0 - 5.5
Bracket 1
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ANALYSIS

Overview:

This Mardu (R/W/B) Warrior tribal deck revolves around Zurgo, Thunder's Decree, leveraging its unique ability to create persistent Warrior tokens through "Mobilize" mechanics. The primary strategy focuses on overwhelming opponents with a wide board of tokens amplified by anthem effects like Shared Animosity and Warleader's Call, while secondary win conditions include burn via Impact Tremors/Goblin Bombardment and combo potential with Devilish Valet + token spam. Zurgo acts as both a token generator and a linchpin for the strategy, as his "no-sacrifice" clause for Warrior tokens enables snowballing board states. Hidden commanders like Isshin, Two Heavens as One and Combat Celebrant significantly amplify attack triggers and combat phases.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, signets), low-cost Warriors (Chief of the Edge, Blood-Chin Rager), and token generators (Dalkovan Packbeasts, Ainok Strike Leader). Prioritize Zurgo to start generating permanent tokens.
  2. Midgame Snowball (Turns 4-6): Cast key anthem effects (Shared Animosity, All-Out Assault) and attack triggers (Brutal Hordechief, Mindblade Render). Use Isshin, Two Heavens as One to double Mobilize and damage triggers.
  3. Win Conditions:
    • Combat Overkill: Buff tokens with Marshal of the Lost or Ogre Battledriver for lethal swings.
    • Burn: Stack Impact Tremors, Zulaport Cutthroat, and Goblin Bombardment for incremental damage.
    • Combo: Devilish Valet + token swarm (e.g., Mobilize 3 from Dalkovan Packbeasts quadruples Valet’s power twice, yielding 16 damage per swing).
    • Extra Combats: Combat Celebrant + untap effects (All-Out Assault) for multiple attack phases.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing like Command Tower).
  • Prioritize early token generators (War Effort, Within Range) or Zurgo + protection (Swiftfoot Boots).
  • Avoid hands lacking ramp or token synergy.

Key Tips:

  • Use Skullclamp on 1-toughness tokens for explosive card draw.
  • Boros Charm protects your board or enables surprise lethal with double strike on a buffed Zurgo.
  • Rakdos Charm doubles as graveyard hate or a game-ending burn spell against wide boards.

Weaknesses:

Critical

  • Board wipes cripple the strategy (e.g., Blasphemous Act is a double-edged sword). Limited recovery outside Alesha, Who Laughs at Fate.
  • Anti-token tech (Cursed Totem, Torpor Orb) shuts down Mobilize and ETB token generators.

Moderate

  • Flying defenses: Relies on Starry-Eyed Skyrider for evasion; struggles against heavy flying blockers.
  • Slow starts: Clunky mana base (10+ tapped lands) delays early pressure.

Minor

  • Graveyard reliance: Alesha and Eternal Witness-like effects are vulnerable to incidental graveyard hate.

Most Important Cards:

  • Zurgo, Thunder's Decree (Token engine/commander damage threat)
  • Isshin, Two Heavens as One (Doubles Mobilize/attack triggers)
  • Shared Animosity (Scaling combat buff)
  • Devilish Valet (Exponential damage potential)
  • Impact Tremors (Passive burn engine)
  • Combat Celebrant (Extra combat enabler)
  • Skullclamp (Card draw from tokens)
  • Warleader's Call (Anthem + burn)
  • Goblin Bombardment (Sac outlet + burn)
  • Mindblade Render (Card advantage engine)

Attribute Ratings:

Speed: 6/10

  • Can threaten lethal via combat or Devilish Valet combo by turn 6-7, but lacks fast mana for explosive starts.

Resilience: 5/10

  • Limited protection (Swiftfoot Boots, Boros Charm) and slow recovery from wipes. Relies on redundancy in token generation.

Consistency: 7/10

  • High density of token generators and anthem effects, but tutors are sparse (only Herald's Horn for Warriors).

Interaction: 6/10

  • Efficient spot removal (Swords to Plowshares, Anguished Unmaking) and board wipes, but minimal stack interaction.

Rating Justification:

This deck operates as a focused midrange strategy with multiple synergistic win paths, capable of threatening wins via combat or combo around turns 6-7. While it has strong redundancy in token generation, its vulnerability to board wipes and lack of fast mana place it below optimized tiers.

Power level: 5.0 - 5.5

DECK LIST
Zurgo, Thunder's Decree
Creature: 26
($45.2)
1
Ainok Strike Leader
1 W
1
Alesha, Who Laughs at Fate
1 B R
1
Blood-Chin Rager
1 B
1
Bone-Cairn Butcher
1 R W B
1
Brutal Hordechief
3 B
1
Chief of the Edge
W B
1
Combat Celebrant
2 R
1
Dalkovan Packbeasts
2 W
1
Devilish Valet
2 R
1
Garna, Bloodfist of Keld
1 B R R
1
Gornog, the Red Reaper
2 R
1
Hardened Tactician
1 W B
1
Isshin, Two Heavens as One
R W B
1
Mardu Siegebreaker
1 R W B
1
Marshal of the Lost
2 W B
1
Mindblade Render
1 B
1
Ogre Battledriver
2 R R
1
Professional Face-Breaker
2 R
1
Redoubled Stormsinger
2 R
1
Shocking Sharpshooter
1 R
1
Stadium Headliner
R
1
Starry-Eyed Skyrider
2 W
1
Venerated Stormsinger
3 B
1
Voice of Victory
1 W
1
Zulaport Cutthroat
1 B
1
Zurgo Stormrender
R W B
Artifact: 14
($28.82)
1
Arcane Signet
2
1
Banner of Kinship
5
1
Boros Signet
2
1
Herald's Horn
3
1
Infantry Shield
2 R
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Skullclamp
1
1
Sol Ring
1
1
Stormbeacon Blade
1 W
1
Swiftfoot Boots
2
1
Talisman of Conviction
2
1
Talisman of Hierarchy
2
1
Talisman of Indulgence
2
Enchantment: 8
($18.17)
1
All-Out Assault
2 R W B
1
Brazen Cannonade
3 R
1
Goblin Bombardment
1 R
1
Impact Tremors
1 R
1
Shared Animosity
2 R
1
War Effort
3 R
1
Warleader's Call
1 R W
1
Within Range
3 B
Instant: 10
($9.38)
1
Anguished Unmaking
1 W B
1
Boros Charm
R W
1
Corrupted Conviction
B
1
Deadly Dispute
1 B
1
Fracture
W B
1
Inevitable Defeat
1 R W B
1
Path to Exile
W
1
Rakdos Charm
B R
1
Swords to Plowshares
W
1
Village Rites
B
Sorcery: 4
($10.24)
1
Blasphemous Act
8 R
1
Damn
B B
1
Ruinous Ultimatum
R R W W W B B
1
Vandalblast
R
Land: 37
($38.33)
1
Battlefield Forge
1
Blazemire Verge
1
Bleachbone Verge
1
Bojuka Bog
1
Caves of Koilos
1
Clifftop Retreat
1
Command Tower
1
Dalkovan Encampment
1
Dragonskull Summit
1
Haunted Ridge
1
Isolated Chapel
5
Mountain
1
Nomad Outpost
1
Path of Ancestry
5
Plains
1
Reliquary Tower
1
Shadowblood Ridge
1
Shattered Landscape
1
Shattered Sanctum
1
Smoldering Marsh
1
Sulfurous Springs
1
Sunbillow Verge
1
Sundown Pass
5
Swamp
1
Windbrisk Heights

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