









Overview:
This Jund (B/R/G) deck leverages Slimefoot and Squee as a recursive engine to generate Saproling tokens and reanimate key creatures. The strategy focuses on sacrificing tokens for value, utilizing aristocrats effects, and chaining reanimation loops to assemble game-ending combos. Primary win conditions include infinite mana/damage via Protean Hulk/Saw in Half lines, Mayhem Devil pings, and overwhelming board states with Etali, Primal Conqueror or Hoarding Broodlord-tutored threats.
Primer:
Core Strategy:
The deck operates through three phases:
- Setup: Use early ramp (Ignoble Hierarch, Lotus Petal) and self-mill (Stitcher's Supplier, Entomb) to stock the graveyard.
- Token Engine: Generate Saprolings via the commander, Sprouting Thrinax, or Golgari Germination, then sacrifice them to fuel reanimation (commander ability) or combo pieces like Phyrexian Altar.
- Combo Execution: Assemble infinite loops using Protean Hulk + Saw in Half to tutor Pitiless Plunderer/Skirk Prospector for infinite mana, or Mayhem Devil + Goblin Bombardment for direct damage. Backup plans include overwhelming value from Razaketh, the Foulblooded or Hoarding Broodlord.
Mulligan Priorities:
- Keep hands with at least 2 lands and 1 ramp piece (Elvish Mystic, Springleaf Drum).
- Prioritize enablers over payoffs: Buried Alive, Entomb, or Stitcher's Supplier are ideal openers.
- Avoid hands without graveyard interaction or sac outlets.
Key Tips:
- Use Opposition Agent to hijack opponents' tutors when attempting combo turns.
- Dread Return can flashback using Saprolings as free sac fodder.
- Beseech the Mirror bargained with a Treasure token tutors any 4MV combo piece.
Avoid Traps:
- Don’t overcommit to the board pre-combo – this deck thrives from graveyard recursion.
- Save Reanimate for combo enablers, not value creatures.
Weaknesses:
Critical:
- Graveyard hate (Rest in Peace) shuts down 80% of the strategy.
- Relies on unprotected 2-card combos (e.g., Protean Hulk + sac outlet).
Moderate:
- Limited protection for key creatures (only Deadly Rollick as free interaction).
- Weak to Drannith Magistrate/Containment Priest effects.
Minor:
- Mana base handles Blood Moon effects well with basics and duals.
Most Important Cards:
- Protean Hulk
- Phyrexian Altar
- Saw in Half
- Birthing Pod
- Pitiless Plover
- Mayhem Devil
- Buried Alive
- Demonic Tutor
- Finale of Devastation
- Reanimate
Attribute Ratings:
Speed: 8/10
- Turn 3-4 wins possible with ideal draws (e.g., T1 Entomb Hulk → T2 Reanimate → T3 Saw in Half).
- Average goldfish win: Turn 5.
Resilience: 6/10
- Recursive commander and Noxious Revival provide some recovery, but combos fold to timely interaction.
- 7/10 redundancy for sac outlets and reanimation.
Consistency: 8/10
- 12 tutors (Demonic Tutor, Worldly Tutor, Gamble) + 3 self-mill engines.
- Multiple combo lines (Hulk, Altar loops, Devil pings).
Interaction: 6/10
- Efficient removal (Assassin's Trophy, Lightning Bolt) but lacks free counterspells.
- Opposition Agent and Dauthi Voidwalker provide unique disruption.
Rating Justification:
This deck sits between 7.0 (Focused Competitive) and 7.5 (Highly Optimized) on the rubric:
- Matches 7.5’s T4-5 win benchmark with redundant combos.
- Falls short of 8.0 due to graveyard dependency and limited protection.
- Outperforms 6.5 decks via tutor density and explosive starts but lacks cEDH-level interaction.
Power level: 7.0 - 7.5
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