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COMMANDER(S)
Anowon, the Ruin Thief
QR Code
B U
- Dimir
OVERVIEW
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ANALYSIS

Overview:

A mill-focused Rogue tribal deck that uses combat damage and mill synergies to deplete opponents' libraries while generating card advantage through the commander's ability.

Primer:

The deck operates on two parallel strategies: Rogue tribal combat and mill. Anowon, the Ruin Thief provides both a tribal anthem and a mill trigger that rewards successful combat damage. The deck uses evasive Rogues to consistently deal damage, triggering both combat-based mill effects and card draw. Key pieces like Bruvac the Grandiloquent double the mill effectiveness, while cards like Bloodchief Ascension and Mindcrank create additional mill loops.

The deck's strength lies in its ability to create a snowball effect - as it mills opponents, it generates card advantage through Anowon's trigger, finding more threats and answers. The inclusion of powerful equipment like Sword of Feast and Famine and Sword of Body and Mind provides additional combat benefits and protection. The deck can pivot between aggressive combat strategies and dedicated mill approaches depending on the game state.

Weaknesses:

  • Vulnerable to graveyard strategies and Eldrazi titans that shuffle graveyards back
  • Heavily relies on combat damage to trigger key effects, making it susceptible to fog effects and pillowfort strategies
  • Limited board wipe recovery options outside of Toxic Deluge
  • Can struggle against decks with heavy creature removal due to reliance on commander and creatures

Most Important Cards:

  1. Bruvac the Grandiloquent
  2. Mindcrank
  3. Bloodchief Ascension
  4. Sword of Feast and Famine
  5. Rhystic Study
  6. Notorious Throng
  7. Cyclonic Rift
  8. Fraying Sanity
  9. Bitterblossom
  10. Oona, Queen of the Fae

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 5/10
  • Consistency: 7/10
  • Interaction: 6/10

Rating Justification:

This deck sits comfortably in the 6.0-6.5 range due to its ability to consistently execute its strategy while maintaining interaction through counterspells and removal. While it can establish a strong board presence by turn 4-5, it typically needs several more turns to actually close out games. The deck is more powerful than typical casual builds (5.0-5.5) due to its synergistic approach and inclusion of efficient interaction, but lacks the explosive potential and protection of higher-powered decks (7.0+).

Final power level rating: 6.0 - 6.5

DECK LIST
Anowon, the Ruin Thief
Planeswalker: 1
1
Jace Beleren
1 U U
Creature: 28
1
Alela, Cunning Conqueror
2 U B
1
Blackbloom Rogue // Blackbloom Bog
1
Brazen Borrower // Petty Theft
1 U U //  1 U
1
Bruvac the Grandiloquent
2 U
1
Cunning Nightbonder
U/B U/B
1
Deathcult Rogue
1 U/B U/B
1
Earwig Squad
3 B B
1
Faerie Bladecrafter
2 B
1
Faerie Mastermind
1 U
1
Frogtosser Banneret
1 B
1
Ghostly Pilferer
1 U
1
Glen Elendra Archmage
3 U
1
High Fae Trickster
3 U
1
Knacksaw Clique
3 U
1
Krydle of Baldur's Gate
U B
1
Malleable Impostor
3 U
1
Mocking Sprite
2 U
1
Nighthawk Scavenger
1 B B
1
Notion Thief
2 U B
1
Oona's Blackguard
1 B
1
Oona, Queen of the Fae
3 U/B U/B U/B
1
Slither Blade
U
1
Soaring Thought-Thief
U B
1
Stinkdrinker Bandit
3 B
1
Sygg, River Cutthroat
U/B U/B
1
Thieves' Guild Enforcer
B
1
Zareth San, the Trickster
3 U B
1
Zulaport Cutthroat
1 B
Sorcery: 6
1
Cut Your Losses
4 U U
1
Maddening Cacophony
1 U
1
Notorious Throng
3 U
1
Tasha's Hideous Laughter
1 U U
1
Toxic Deluge
2 B
1
Traumatize
3 U U
Instant: 6
1
Arcane Denial
1 U
1
Cyclonic Rift
1 U
1
Didn't Say Please
1 U U
1
Faerie Trickery
1 U U
1
Pact of Negation
0
1
Thieves' Fortune
2 U
Artifact: 11
1
Arcane Signet
2
1
Banner of Kinship
5
1
Expedition Map
1
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Lotus Petal
0
1
Mindcrank
2
1
Sol Ring
1
1
Sword of Body and Mind
3
1
Sword of Feast and Famine
3
1
Sword of the Animist
2
Enchantment: 10
1
As Foretold
2 U
1
Bitterblossom
1 B
1
Bloodchief Ascension
B
1
Double Down
3 U
1
Fraying Sanity
2 U
1
Rakish Crew
2 B
1
Rhystic Study
2 U
1
Rogue Class
U B
1
Struggle for Project Purity
3 U
1
Teferi's Tutelage
2 U
Land: 37
1
Access Tunnel
1
Base Camp
1
Bojuka Bog
1
Cabal Coffers
1
Choked Estuary
1
Clearwater Pathway // Murkwater Pathway
1
Darkslick Shores
1
Dimir Guildgate
1
Drowned Catacomb
1
Exotic Orchard
1
Homeward Path
5
Island
1
Maze of Ith
1
Mystic Sanctuary
1
Nykthos, Shrine to Nyx
1
Polluted Delta
1
Reliquary Tower
1
River of Tears
1
Secluded Glen
1
Strip Mine
1
Sunken Hollow
7
Swamp
1
Tainted Isle
1
Temple of Deceit
1
Undercity Sewers
1
Urborg, Tomb of Yawgmoth
1
Watery Grave