









Overview:
Chishiro, the Shattered Blade leads a Gruul modified-creature deck focused on +1/+1 counters, Auras, and Equipment. The strategy revolves around incremental value from token generation and scaling threats, aiming to win through combat damage or triggered abilities. While synergistic, the deck lacks fast combos or stax locks, relying on board presence and commander-enabled value.
Primer:
Core Strategy: This deck aims to flood the board with modified creatures using Chishiro's token generation and end-step counters. Key phases:
- Early Modifications: Deploy low-cost Auras/Equipment (Snake Umbra, Swiftfoot Boots) to trigger Chishiro's Spirits while ramping with Sakura-Tribe Elder and Kodama's Reach.
- Midgame Scaling: Use counter engines like Forgotten Ancient and Champion of Lambholt alongside Equipment payoffs (Blackblade Reforged, Sword of Vengeance) to create must-answer threats.
- Closing Power: Leverage Akki Battle Squad for extra combats, Goblin Razerunners for direct damage, and Kosei, Penitent Warlord for card advantage/damage amplification.
Mulligan Priorities:
- 3+ lands with at least one green source
- 1-2 early modification enablers (Aura/Equipment) or ramp spells
- Avoid hands without early plays or excessive high-CMC cards
Key Tips:
- Prioritize protecting Chishiro with Swiftfoot Boots to maintain token generation
- Use Rhythm of the Wild to bypass counters and haste key threats
- Bear Umbra provides both ramp and protection via Totem Armor
- Shifting Shadow enables threat rotation while maintaining board presence
Weaknesses:
Moderate:
- Vulnerable to board wipes (only 3 mass removal spells)
- Limited protection for key pieces (no free counterspells)
- Slow recovery from early commander removal Minor:
- Minimal graveyard interaction
- No infinite combos for quick wins
Most Important Cards:
- Rhythm of the Wild
- Blackblade Reforged
- Akki Battle Squad
- Forgotten Ancient
- Champion of Lambholt
- Goblin Razerunners
- Rishkar, Peema Renegade
- Kodama's Reach
- Sword of Vengeance
- Bear Umbra
Attribute Ratings:
Speed: 5/10
- Goldfish win potential around T8-9 via combat damage. High-cost payoffs like Walking Skyscraper slow the clock. Resilience: 4/10
- Limited protection (only 3 hexproof sources). Relies on board presence vulnerable to wipes. Consistency: 5/10
- 8 ramp spells and 6 card draw engines, but only 3 tutors (Genesis Hydra, Fertilid, Rampant Rejuvenator). Interaction: 3/10
- 7 targeted removal spells (mostly sorcery-speed) and 3 board wipes. No counterspells or stax.
Rating Justification:
This deck sits between "Focused Casual" (T9-11 wins) and "Optimized Casual" (T8-10) due to:
- Clear synergy focus but no fast mana/turbo lines
- Moderate interaction density below 6.0 thresholds
- Win speed comparable to upgraded precons but with better synergy Power level: 4.5 - 5.0
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