









Overview:
This Jeskai (WUR) deck leverages The Tenth Doctor and Rose Tyler to manipulate time counters and suspend mechanics, aiming to cheat high-impact spells into play rapidly. The core strategy revolves around exiling cards via attack triggers, manipulating time counters through "time travel," and using proliferate/suspend synergies to accelerate value. Win conditions include overwhelming with suspended bombs (e.g., Kozilek, Butcher of Truth, Dinosaurs on a Spaceship), combat damage via Rose Tyler’s scaling power, and incremental value from repeated extra combats/turns.
Primer:
Core Strategy:
The deck aims to suspend or exile high-value cards (e.g., Ancestral Vision, Lotus Bloom) and manipulate their time counters via The Tenth Doctor’s "Timey-Wimey" ability and enablers like Jhoira's Timebug. Key lines include:
- Early Setup: Cast commanders by turn 4–5, suspend low-cost cards (e.g., Lotus Bloom), and use Smothering Tithe/Sol Ring to ramp.
- Midgame Acceleration: Attack with The Tenth Doctor to exile bombs (e.g., Star Whale, Judoon Enforcers), then use his {7} ability to remove 3 counters from a suspended card, casting it immediately. Pair with Aggravated Assault for extra combats to repeat triggers.
- Late-Game Dominance: Deploy threats like Kozilek, Butcher of Truth or Sphinx of the Second Sun to overwhelm opponents. Out of Time and Propaganda disrupt opponents while the suspend engine scales.
Mulligan Priorities:
- Keep hands with 3 lands, at least 1 ramp artifact (e.g., Arcane Signet), and a suspend enabler (e.g., The Face of Boe).
- Avoid hands without early commanders or suspend targets.
Key Tips:
- Use Clockspinning/Lithoform Engine to multiply time counter adjustments.
- The War Doctor pairs with phased-out permanents (via Out of Time) for direct damage.
- Wibbly-wobbly, Timey-wimey provides instant-speed time travel for surprise plays.
Avoid Traps:
- Overcommitting to suspend-only wincons without backup.
- Casting high-cost non-suspend spells (e.g., Omniscience) without setup.
Weaknesses:
Critical:
- Relies on commanders staying on the field; 3+ removals cripple the engine.
- Limited protection for key pieces (only Lightning Greaves, Counterspell).
Moderate:
- Slow recovery from board wipes (Farewell is the only mass exile).
- Suspend-heavy strategy folds to Drannith Magistrate/Uba Mask.
Minor:
- Mana base includes tapped lands (e.g., Sundown Pass), slowing early turns.
Most Important Cards:
- As Foretold
- Aggravated Assault
- Smothering Tithe
- Lithoform Engine
- Clockspinning
- Jhoira's Timebug
- Sphinx of the Second Sun
- Kozilek, Butcher of Truth
- Out of Time
- The Parting of the Ways
Attribute Ratings:
Speed: 6/10
- Can cheat 6+ mana spells by turn 5–6 via suspend acceleration. Lacks infinite combos or T3–4 wins.
Resilience: 4/10
- Fragile to commander removal; minimal recursion (only Sinister Concierge).
Consistency: 5/10
- Moderate redundancy in suspend enablers (e.g., Wibbly-wobbly, Timey-wimey, Time Beetle), but few tutors.
Interaction: 5/10
- Limited instant-speed answers (Counterspell, Refute); relies on sorcery-speed wipes (Farewell).
Rating Justification:
The deck sits between Optimized Casual (5.0) and Focused (6.0). It has a clear, synergistic plan but lacks the speed (T8–10 wins) and resilience of higher-tier decks. Its reliance on commanders and suspend mechanics aligns with Power Level 4.5–5.0 (Focused Casual), as it can dominate slower tables but struggles against fast combo or heavy interaction.
Power level: 4.5 - 5.0
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