









Overview:
This Firkraag deck focuses on goading opponents' creatures to create chaotic combat scenarios while leveraging Firkraag's triggered abilities to draw cards and grow its commander. The strategy relies on incremental value from forced attacks rather than deterministic combos, with secondary win conditions involving damage redirection and dragon tribal synergies.
Primer:
Core Strategy: The deck aims to force opponents into attacking each other using goad mechanics while building Firkraag's power through combat triggers. Key phases include:
- Early Setup: Deploy goad enablers like Bothersome Quasit and Goblin Spymaster while ramping with Sol Ring and Izzet Signet.
- Midgame Pressure: Cast Firkraag alongside attack-forcing permanents like Warmonger Hellkite to trigger card draw and +1/+1 counters.
- Late-Game Closers: Use damage amplifiers (Brash Taunter, Stuffy Doll) and dragon finishers (Drakuseth, Maw of Flames) to capitalize on the board state.
Mulligan Priorities:
- Keep hands with 3+ lands and early ramp
- Prioritize T1-T3 goad effects over high-cost dragons
- Avoid hands lacking combat manipulation or card draw
Key Tips:
- Time Firkraag's deployment after establishing at least 1-2 attack-forcing effects
- Use Reins of Power defensively or to steal opponents' buffed creatures
- Pair Blasphemous Act with indestructible damage dealers for board-clearing bursts
Weaknesses:
Critical:
- Commander-dependent strategy (15+ cards rely on Firkraag's triggers)
- Minimal protection for key pieces (1x Dissipation Field only)
Moderate:
- Slow recovery from board wipes
- Limited redundancy for goad effects
Minor:
- High average CMC (4.1) without sufficient cost reduction
Most Important Cards:
- Disrupt Decorum
- Brash Taunter
- The Akroan War
- Niv-Mizzet, Parun
- Blasphemous Act
- Stuffy Doll
- Drakuseth, Maw of Flames
- Avatar of Slaughter
- Goblin Spymaster
- Bothersome Quasit
Attribute Ratings:
Speed: 5/10
- Goldfish win around T9-10 via dragon beats or damage redirection
- High-cost finishers and limited fast mana slow the clock
Resilience: 3/10
- Heavily commander-reliant with minimal protection
- Few recursion effects beyond Solemn Simulacrum
Consistency: 4/10
- Moderate card draw (12 sources) but only 3 tutors
- Goad redundancy decreases at higher mana values
Interaction: 5/10
- 10 targeted answers (e.g., Chaos Warp, Curse of the Swine)
- Lacks free counterspells or instant-speed board wipes
Rating Justification:
The deck sits between "Casual/Precon" (T10-12 wins) and "Focused Casual" (T9-11) tiers. While it has a clear combat manipulation theme, its high average CMC, commander dependency, and lack of protection mechanisms prevent it from consistently threatening wins before T10 against interactive pods. The inclusion of some high-impact cards elevates it above baseline precons but doesn't reach optimized casual levels.
Power level: 4.0 - 4.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel