









Overview:
This WB exile-focused deck leverages Ketramose's card draw engine through targeted exile effects and equipment synergies. While lacking infinite combos, it aims to generate value through recursive threats, equipment-based beaters, and life drain payoffs. The deck operates at a midrange pace, requiring setup turns to enable its commander while maintaining moderate interaction.
Primer:
Core Strategy:
The deck utilizes Ketramose's exile-triggered card draw to fuel incremental advantage, pairing this with equipment voltron (Kaldra Compleat, Worldslayer) and ETB/reanimation value engines (Gray Merchant of Asphodel, Restoration Angel). Key phases:
Setup (Turns 1-4):
- Deploy mana rocks (Sol Ring, Arcane Signet)
- Activate early exile effects (Cremate, Soul-Guide Lantern)
- Establish value creatures (Elas il-Kor, Panharmonicon)
Engine Activation (Turns 5+):
- Cast Ketramose with protection (Swiftfoot Boots, Guardian of Faith)
- Chain exile triggers via Mesmeric Orb, Withered Wretch, and flicker effects
- Deploy equipment threats or life-drain finishers
Closing:
- Equip indestructible commander with Worldslayer for board reset
- Leverage Gray Merchant/Massacre Wurm with devotion enhancers
- Use Inkshield as combat trick into lethal counterattack
Mulligan Priorities:
- 3 lands including WB sources
- 1-2 ramp pieces (Wayfarer's Bauble, Darksteel Ingot)
- At least 1 early exile effect OR protection
Key Tips:
- Time Urza's Ruinous Blast after establishing indestructible pieces
- Use Conjurer's Closet with Skyclave Apparition for repeated exile
- Pair Eldrazi Displacer with ETB exile creatures for card draw triggers
Avoid Traps:
- Don't overcommit to board before Divine Reckoning/Austere Command
- Hold equipment until protection is available
- Prioritize exiling your own tokens for Ketramose triggers
Weaknesses:
Critical:
- Heavy commander dependency (card draw engine disabled by repeated removal)
- Limited protection for key artifacts/enchantments
Moderate:
- Slow recovery from board wipes
- Mediocre graveyard hate redundancy
Minor:
- Some enters-tapped lands in mana base
Most Important Cards:
- Worldslayer
- Gray Merchant of Asphodel
- Urza's Ruinous Blast
- Mesmeric Orb
- Panharmonicon
- Kaldra Compleat
- Elas il-Kor, Sadistic Pilgrim
- Massacre Wurm
- Inkshield
- Steelshaper's Gift
Attribute Ratings:
Speed: 5/10
- Earliest meaningful threat (T4-5 equipment setup)
- Requires 2-3 turns after Ketramose to enable lethal
Resilience: 4/10
- Limited protection for key pieces
- Moderate recursion (Sevinne's Reclamation, Can't Stay Away)
- Vulnerable to commander-focused removal
Consistency: 5/10
- 4 tutors for equipment/artifacts
- Redundant exile effects but no combo redundancy
- Draw engine requires active commander
Interaction: 6/10
- 7 targeted removal (Swords/Path/Anguished)
- 4 board wipes with exile synergy
- Lacks stack interaction beyond combat tricks
Rating Justification:
This deck operates at upgraded precon level (4.0-4.5) with clear combat/volton win paths and moderate synergy. It lacks the speed (T8-10 win window) and redundancy of optimized casual decks (5.0+), while exceeding basic precons through focused exile synergies. The commander dependency and average interaction suite prevent higher ratings despite strong individual cards.
Power level: 4.0-4.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel