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COMMANDER(S)
Kaust, Eyes of the Glade
QR Code
G R W
- Naya
Created by  herenga
Bracket
4.5 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Naya (RGW) deck leverages Kaust, Eyes of the Glade to build a synergistic face-down/morph strategy focused on cheating costs, generating value from flipping permanents, and overwhelming opponents with combat damage. Kaust acts as both an enabler (turning creatures face up during combat) and a value engine (drawing cards when flipped creatures deal damage). The deck utilizes morph, megamorph, disguise, manifest, and cloak mechanics to deploy threats efficiently, supported by cards that reward flipping permanents (e.g., Experiment Twelve, Pyrotechnic Performer) and generate incremental advantage (e.g., Trail of Mystery, Mastery of the Unseen). Primary win conditions involve combat with pumped creatures, amplified by triggered abilities from flipping, while secondary value engines provide card advantage and board presence.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramping with Sol Ring, Sakura-Tribe Elder, Nature's Lore, or Cultivate. Deploy face-down creatures (e.g., Ainok Survivalist, Den Protector) or value engines like Obscuring Aether/Trail of Mystery. Cast Kaust as soon as possible to enable flipping during combat.
  2. Board Development & Value Generation (Turns 3-6): Flip creatures during combat using Kaust's ability to trigger draw (Kaust), removal (Hidden Dragonslayer), damage (Pyrotechnic Performer), or counters (Experiment Twelve). Utilize manifest/cloak effects (Hide in Plain Sight, Whisperwood Elemental, Ugin's Mastery) to cheat high-cost creatures face down. Draw cards via Toski, Bearer of Secrets, Ohran Frostfang, or Beast Whisperer.
  3. Win Condition Execution (Turns 6-9):
    • Combat: Overwhelm opponents with large flipped creatures (e.g., Akroma, Angel of Fury, Krosan Cloudscraper), amplified by anthem effects (Beastmaster Ascension, Master of Pearls) and trample sources (Kessig Wolf Run). Leverage Kaust's draw to refuel.
    • Triggered Damage: Use Pyrotechnic Performer and Showstopping Surprise to deal significant damage when flipping multiple creatures.
    • Value Overload: Generate insurmountable board presence and card advantage through recursive flips (Yedora, Grave Gardener, Ashcloud Phoenix) and mass manifest (Whisperwood Elemental, Under the Skin).

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color sources), at least one ramp spell (e.g., Sol Ring, Nature's Lore), and Kaust or a way to deploy threats face-down (e.g., morph creature, Obscuring Aether).
  • Prioritize hands with early interaction (Swords to Plowshares, Path to Exile) against aggressive metas.
  • Value hands containing key enablers like Trail of Mystery, Panoptic Projektor, or Yarus, Roar of the Old Gods.
  • Avoid hands lacking ramp, color fixing, or early plays.

Key Tips:

  • Sequence Flipping: Turn creatures face up during combat (using Kaust) to maximize Kaust's draw trigger and surprise blockers. Save instant-speed flips (e.g., Boltbender) for interaction or combat tricks.
  • Protect Kaust: Kaust is vital for combat flips and card draw. Use Lightning Greaves (not listed, but implied by strategy) or Swiftfoot Boots (also not listed) if available; prioritize recasting if removed.
  • Leverage Recursion: Yedora, Grave Gardener turns dying creatures into face-down Forests, enabling easy re-flips. Deathmist Raptor recurs from the graveyard when permanents flip.
  • Maximize Triggers: Annie Joins Up doubles triggered abilities from legendary creatures (like Kaust's draw or Yarus's draw/damage triggers). Panoptic Projektor doubles triggers from flipping permanents.
  • Cheat Big Threats: Manifest high-cost creatures like Akroma, Angel of Fury or Krosan Cloudscraper face down via Hide in Plain Sight, Whisperwood Elemental, or Scroll of Fate, then flip them for minimal cost.

Weaknesses:

Critical

  • Mass Bounce/Tuck Effects: Cyclonic Rift, Winds of Abandon, or Terminus reset face-down permanents, removing investment and bypassing death triggers/Yedora recursion. The deck lacks counterspells to prevent this.
  • Anti-Flip Stax: Torpor Orb/Hushbringer completely shut down ETB triggers from flipping (removal, draw, damage, counters). Humility removes all abilities from face-up creatures.
  • Commander Reliance: Kaust is essential for combat flips and card draw. Repeated removal significantly slows the deck's engine.

Moderate

  • Graveyard Hate: Rest in Peace, Leyline of the Void disrupt Deathmist Raptor, Under the Skin, and Yedora's recursion.
  • Artifact/Enchantment Removal: Targeted removal against key engines like Panoptic Projektor, Annie Joins Up, Trail of Mystery, or Mastery of the Unseen hinders consistency and value.
  • Board Wipes: While some creatures recur (Yedora, Ashcloud Phoenix), recovering a wide board after a wipe is slow without a draw engine active.

Minor

  • Land Destruction: Non-basic land hate can disrupt color fixing, but the deck has basics and some fetch options (Sheltering Landscape).
  • Fliers: The deck has limited reach/deathtouch; evasive threats can chip away, though Veiled Ascension provides some flying.

Most Important Cards:

  • Yedora, Grave Gardener (Recursion engine: turns dying creatures into face-down lands for easy re-flipping)
  • Kaust, Eyes of the Glade (Commander: enables combat flips and primary card draw)
  • Panoptic Projektor (Doubles flip triggers, reduces face-down spell cost)
  • Trail of Mystery (Land tutoring on face-down entry, +2/+2 on flip)
  • Pyrotechnic Performer (Primary damage engine when flipping creatures)
  • Annie Joins Up (Doubles legendary creature triggers like Kaust/Yarus)
  • Toski, Bearer of Secrets (Reliable card draw engine)
  • Whisperwood Elemental (Mass manifest, protects creatures)
  • Experiment Twelve (Scales creatures rapidly when flipped)
  • Obscuring Aether (Cost reduction for face-down creatures, can become one)

Attribute Ratings:

Speed: 5/10

  • The deck can establish threats early via face-down casting but typically wins via combat or triggered damage around turns 8-10. Fast mana is limited, and high-impact flips require setup.

Resilience: 6/10

  • Recursion (Yedora, Deathmist Raptor, Ashcloud Phoenix) and protection (ward on disguised creatures) offer recovery, but heavy reliance on the board and commander makes it vulnerable to wipes/targeted hate.

Consistency: 7/10

  • Multiple card draw engines (Kaust, Toski, Ohran Frostfang, Beast Whisperer), land tutors (Trail of Mystery), and redundancy in face-down enablers ensure reasonable access to core pieces.

Interaction: 4/10

  • Spot removal (Swords to Plowshares, Generous Gift, Chaos Warp) is present but limited. Stack interaction is minimal. Combat tricks (Boltbender, Frontline Strategist) offer situational answers.

Rating Justification:

This deck demonstrates a focused game plan with good consistency and moderate resilience through recursion, but its win speed (T8-10) is constrained by setup requirements and reliance on combat/triggered damage. Vulnerability to board resets and stax pieces prevents higher optimization, placing it solidly in the Focused Casual tier.

Power level: 4.5 - 5.0

DECK LIST
Kaust, Eyes of the Glade
Planeswalker: 1
($0.93)
1
Ugin, the Ineffable
6
Creature: 29
($17.53)
1
Ainok Survivalist
1 G
1
Akroma, Angel of Fury
5 R R R
1
Ashcloud Phoenix
2 R R
1
Beast Whisperer
2 G G
1
Boltbender
3 R
1
Curator Beastie
4 G G
1
Deathmist Raptor
1 G G
1
Den Protector
1 G
1
Duskana, the Rage Mother
2 R G W
1
Experiment Twelve
3 G
1
Fortune Thief
4 R
1
Frontline Strategist
W
1
Hauntwoods Shrieker
1 G G
1
Hidden Dragonslayer
1 W
1
Hooded Hydra
X G G
1
Krosan Cloudscraper
7 G G G
1
Krosan Colossus
6 G G G
1
Liberator, Urza's Battlethopter
3
1
Master of Pearls
1 W
1
Ohran Frostfang
3 G G
1
Printlifter Ooze
1 G
1
Pyrotechnic Performer
1 R
1
Sakura-Tribe Elder
1 G
1
Toski, Bearer of Secrets
3 G
1
Unyielding Gatekeeper
1 W
1
Welcoming Vampire
2 W
1
Whisperwood Elemental
3 G G
1
Yarus, Roar of the Old Gods
2 R G
1
Yedora, Grave Gardener
4 G
Artifact: 6
($4.51)
1
Arcane Signet
2
1
Forsaken Monument
5
1
Lifecrafter's Bestiary
3
1
Panoptic Projektor
4
1
Scroll of Fate
3
1
Sol Ring
1
Enchantment: 11
($10.12)
1
Annie Joins Up
1 R G W
1
Beastmaster Ascension
2 G
1
Experimental Lab // Staff Room
3 G
1
Mastery of the Unseen
1 W
1
Obscuring Aether
G
1
Rhythm of the Wild
1 R G
1
Threats Around Every Corner
3 G
1
Trail of Mystery
1 G
1
True Identity
1 W
1
Ugin's Mastery
4
1
Veiled Ascension
3 W
Instant: 8
($7.05)
1
Chaos Warp
2 R
1
Generous Gift
2 W
1
Path to Exile
W
1
Return of the Wildspeaker
4 G
1
Showstopping Surprise
3 R R
1
Swords to Plowshares
W
1
Unexplained Absence
3 W
1
Untimely Malfunction
1 R
Sorcery: 7
($10.42)
1
Austere Command
4 W W
1
Cultivate
2 G
1
Hide in Plain Sight
3 G
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Three Visits
1 G
1
Under the Skin
2 G
Land: 37
($3.62)
1
Boros Garrison
1
Branch of Vitu-Ghazi
1
Canopy Vista
1
Cinder Glade
1
Command Tower
1
Exotic Orchard
4
Forest
1
Fortified Village
1
Furycalm Snarl
1
Game Trail
1
Gruul Turf
1
Jungle Shrine
1
Kessig Wolf Run
1
Mossfire Valley
1
Mosswort Bridge
3
Mountain
4
Plains
1
Sacred Peaks
1
Scattered Groves
1
Selesnya Sanctuary
1
Sheltered Thicket
1
Sheltering Landscape
1
Shrine of the Forsaken Gods
1
Sungrass Prairie
1
Temple of Abandon
1
Temple of Plenty
1
Temple of Triumph
1
Temple of the False God
1
Zoetic Cavern

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