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COMMANDER(S)
Yurlok of Scorch Thrash
Group Hug Meme Group Slug Jund QR Code
B G R
- Jund
Created by  Umezawa754
Bracket
6.8 - 7.2
Bracket 4
Combo Combo(s) Found: Loading...
Average CMC Average CMC
Info
3.35
Cost Cost
Info
$705.90
Salt Score Salt Score
Info
SPD 0
RES 0
CON 0
INT 0
ANALYSIS
Update Available: This deck analysis was performed with older evaluation methods. Re-analyze now for improved accuracy and insights.

Overview:

A group slug deck centered around Yurlok of Scorch Thrash that aims to punish opponents through forced mana production and life loss effects, supplemented with card draw punishment and mana doublers to accelerate the game's conclusion.

Primer:

The deck operates on a strategy of forcing opponents to generate excess mana through cards like Heartbeat of Spring, Mana Flare, and Overabundance, then punishing them for both having and using that mana through the commander and effects like Citadel of Pain and War's Toll. This creates a "damned if you do, damned if you don't" scenario where opponents lose life whether they use their mana or let it drain away.

The secondary strategy involves group card draw effects like Howling Mine and Temple Bell, which are weaponized through cards like Orcish Bowmasters and Scrawling Crawler. The deck can close games through large X-spells like Exsanguinate and Comet Storm, powered by the abundance of mana it generates. Life loss doublers like Wound Reflection and Archfiend of Despair accelerate the clock significantly.

Weaknesses:

  • Highly vulnerable to enchantment removal, as many key pieces are enchantments
  • Can struggle if the commander is repeatedly removed due to reliance on Yurlok for the primary strategy
  • Susceptible to lifegain strategies that can outpace the damage output
  • Limited creature-based defense makes it vulnerable to aggressive strategies

Most Important Cards:

  1. Wound Reflection
  2. Heartbeat of Spring
  3. Mana Flare
  4. War's Toll
  5. Citadel of Pain
  6. Archfiend of Despair
  7. Exquisite Blood
  8. Chromatic Lantern
  9. Dryad of the Ilysian Grove
  10. Solphim, Mayhem Dominus

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 5/10
  • Consistency: 7/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a focused competitive level (7.0) due to its ability to consistently threaten the table around turns 5-6 through its mana doubling and punishment effects. While it lacks the explosive speed of higher-powered decks, it creates a steady, inexorable pressure that can close games effectively. The presence of multiple redundant effects for its key strategies and strong mana base puts it above casual optimization, but the relatively fair nature of its win conditions and vulnerability to interaction keeps it from reaching truly high-power levels.

Final power level rating: 6.8 - 7.2

The deck demonstrates strong synergy and a clear gameplan but lacks the explosive fast mana and protection packages seen in higher-powered decks. It can consistently threaten the table by turn 5-6 but requires setup time and is vulnerable to targeted removal and counterplay.

DECK LIST
Yurlok of Scorch Thrash
Creature: 19
($123.11)
1
Aclazotz, Deepest Betrayal // Temple of the Dead
3 B B
1
Archfiend of Despair
6 B B
1
Bonehoard Dracosaur
3 R R
1
Dragon Mage
5 R R
1
Dream Devourer
1 B
1
Dryad of the Ilysian Grove
2 G
1
Heartless Hidetsugu
3 R R
1
Kodama of the East Tree
4 G G
1
Leyline Tyrant
2 R R
1
Magus of the Wheel
2 R
1
Omnath, Locus of Mana
2 G
1
Orcish Bowmasters
1 B
1
Rootweaver Druid
2 G
1
Scrawling Crawler
3
1
Slimefoot, the Stowaway
1 B G
1
Solphim, Mayhem Dominus
2 R R
1
Tergrid, God of Fright // Tergrid's Lantern
3 B B
1
Troll of Khazad-dûm
5 B
1
Xantcha, Sleeper Agent
1 B R
Artifact: 11
($93.15)
1
Chimil, the Inner Sun
6
1
Chromatic Lantern
3
1
Chrome Mox
0
1
Energy Refractor
2
1
Font of Mythos
4
1
Ghirapur Orrery
4
1
Howling Mine
2
1
Lithoform Engine
4
1
Mana Web
3
1
Sol Ring
1
1
Temple Bell
3
Enchantment: 17
($81.26)
1
Burning Earth
3 R
1
Citadel of Pain
2 R
1
Dictate of Karametra
3 G G
1
Exquisite Blood
4 B
1
Heartbeat of Spring
2 G
1
Helix Pinnacle
G
1
Mana Flare
2 R
1
Manabarbs
3 R
1
March of the World Ooze
3 G G G
1
No Mercy
2 B B
1
Overabundance
1 R G
1
Painful Quandary
3 B B
1
Power Surge
R R
1
Rites of Flourishing
2 G
1
War's Toll
3 R
1
Waste Not
1 B
1
Wound Reflection
5 B
Instant: 4
($2.89)
1
Comet Storm
X R R
1
Electrodominance
X R R
1
Moment's Peace
1 G
1
Season of Renewal
2 G
Sorcery: 14
($79.96)
1
Banefire
X R
1
Collective Voyage
G
1
Cut // Ribbons
1 R
1
Damnable Pact
X B B
1
Dark Deal
2 B
1
Demonic Tutor
1 B
1
Exsanguinate
X B B
1
Farseek
1 G
1
Fraying Omnipotence
3 B B
1
Hurricane
X G
1
Jeska's Will
2 R
1
Molten Disaster
X R R
1
Rolling Earthquake
X R
1
Tempt with Discovery
3 G
Land: 34
($325.53)
1
Ancient Tomb
1
Ash Barrens
1
Blood Crypt
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Command Beacon
1
Command Tower
1
Darigaaz's Caldera
1
Emergence Zone
1
Exotic Orchard
1
Forbidden Orchard
3
Forest
1
Gemstone Caverns
1
Luxury Suite
1
Mikokoro, Center of the Sea
3
Mountain
1
Nykthos, Shrine to Nyx
1
Reliquary Tower
1
Sokenzan, Crucible of Defiance
1
Stomping Ground
4
Swamp
1
Takenuma, Abandoned Mire
1
Urborg, Tomb of Yawgmoth
1
Verdant Catacombs
1
Wooded Foothills
1
Yavimaya, Cradle of Growth
1
Ziatora's Proving Ground

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