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COMMANDER(S)
The Mindskinner
QR Code
U
- Mono Blue
Created by  dtpritch33
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-blue deck leverages The Mindskinner as a fragile but potent mill engine, converting combat damage into massive milling via its damage prevention/mill ability. The primary strategy focuses on accelerating commander deployment while protecting it, then amplifying mill through synergistic permanents like Bruvac the Grandiloquent, Drowned Secrets, and Mesmeric Orb. Secondary win conditions include commander damage (enhanced by equipment like Blackblade Reforged and Fireshrieker) and incidental combat pressure from tokens (e.g., Chasm Skulker). The commander is essential as the core enabler, but its 10/1 body makes it highly vulnerable to removal, demanding significant protection investment.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize ramp (Sol Ring, Arcane Signet, Prismatic Lens) and protection (Swiftfoot Boots, Champion's Helm). Deploy early mill engines like Ruin Crab, Altar of the Brood, or Psychic Corrosion. Use counterspells (Turn Aside, Counterspell) defensively.
  2. Commander Deployment (Turns 3-5): Cast The Mindskinner with protection in place (e.g., Boots equipped). Leverage its unblockability to connect for 10 damage→20 mill (doubled by Bruvac). Prioritize finding Bruvac the Grandiloquent or Fraying Sanity to amplify mill triggers.
  3. Mill Amplification (Turns 5-8): Resolve key amplifiers: Bruvac the Grandiloquent (doubles all mill), Fraying Sanity (scales with graveyard fill), Mesmeric Orb (punishes untaps). Cast mass mill spells (Traumatize, Maddening Cacophony kicked) with Bruvac/Fraying active for devastating turns.
  4. Win Condition Execution:
    • Mill: Chain mill triggers via commander damage, spells, and permanents. Cut Your Losses with Casualty can mill half two libraries. Mindcrank + damage sources creates loops.
    • Commander Damage: Equip Blackblade Reforged/Fireshrieker for lethal commander damage in 1-2 hits.
    • Alternate: Generate tokens via Chasm Skulker or Undead Alchemist for secondary pressure.

Mulligan Priorities:

  • Keep hands with 3+ lands, early ramp, and at least one of: commander protection, early mill engine, or card draw.
  • Prioritize hands containing Swiftfoot Boots, Champion's Helm, Bruvac the Grandiloquent, or Ruin Crab.
  • Avoid hands lacking blue sources, protection, or proactive plays.

Key Tips:

  • Protect The Mindskinner at all costs: Hexproof equipment is vital. Use counterspells (An Offer You Can't Refuse, Spell Rupture) defensively. Curator's Ward provides hexproof and draws if removed.
  • Sequence Mill Engines: Deploy Bruvac before big mill spells. Fraying Sanity scales best mid-late game. Undead Alchemist blocks and converts mill into board presence.
  • Leverage Card Draw: Use Windfall/Concentrate with Psychic Corrosion/Drowned Secrets for double value. Flow of Knowledge scales with Island count.
  • Stall Aggro: Propaganda, Crawlspace, and Aetherize buy time. Scourge of Fleets resets boards if you control many Islands.

Weaknesses:

Critical

  • Extreme Commander Dependency: Removal on The Mindskinner cripples the primary game plan. The deck lacks efficient recursion for it.
  • Graveyard Recursion Vulnerability: No way to interact with opponents' graveyard recursion (e.g., Bojuka Bog, Elixir of Immortality), allowing them to recover milled win conditions.
  • Limited Permanent Removal: Cannot reliably answer resolved enchantments/artifacts (e.g., Rest in Peace, Leyline of Sanctity).

Moderate

  • Slow Setup: Minimal fast mana beyond Sol Ring; relies on clunky rocks (Sky Diamond, Mind Stone). Struggles to deploy commander + protection early.
  • Board Wipe Vulnerability: Lacks creatures to deter attacks; relies on few defensive enchantments. Wipes reset token engines like Chasm Skulker.

Minor

  • Combat Weakness: Minimal blockers; relies on stalling enchantments. Flyers can pressure life total.
  • Anti-Synergy: Soulless Jailer shuts down Undead Alchemist's token generation and limits recursion options.

Most Important Cards:

  • Bruvac the Grandiloquent (Mill doubler - essential for closing games)
  • Fraying Sanity (Scaling mill amplifier - wins games if not answered)
  • Swiftfoot Boots (Critical commander protection)
  • Mesmeric Orb (Passive mill engine - punishes opponents' mana)
  • Traumatize (Mass mill - halves libraries with Bruvac)
  • Maddening Cacophony (Flexible mass mill - kicked with Bruvac wins)
  • Psychic Corrosion (Draw-triggered mill engine)
  • Blackblade Reforged (Primary commander damage wincon)
  • Undead Alchemist (Converts mill into board presence)
  • Ruin Crab (Early mill pressure - enables landfall triggers)

Attribute Ratings:

Speed: 5/10

  • Can threaten wins via mill or commander damage around T8-10 with ideal setups (Bruvac + Traumatize/Mindskinner hit), but requires significant setup time.

Resilience: 4/10

  • Heavily reliant on protecting a fragile commander; limited recursion and few ways to rebuild after disruption. Protection suite is decent but not redundant.

Consistency: 5/10

  • Lacks tutors for key pieces (Bruvac, Fraying Sanity); relies on draw spells and top-decking. High land count ensures mana stability.

Interaction: 6/10

  • Counterspell suite is solid (Counterspell, An Offer You Can't Refuse, Ice Out) and protects the game plan. Creature removal is sparse (Reality Shift only).

Rating Justification:

The deck aims for T8-10 wins through synergistic mill or commander damage but suffers from critical commander dependency and slow setup. Its resilience is below average due to vulnerability to targeted removal, placing it in the Focused Casual tier.

Power level: 4.0 - 4.5

DECK LIST
The Mindskinner
Creature: 16
($55.59)
1
Auton Soldier
4 U U
1
Bruvac the Grandiloquent
2 U
1
Chasm Skulker
2 U
1
Dreamtide Whale
2 U
1
Esior, Wardwing Familiar
1 U
1
Fear of Impostors
1 U U
1
Giggling Skitterspike
4
1
Mirelurk Queen
4 U
1
Ornithopter of Paradise
2
1
Ruin Crab
U
1
Scourge of Fleets
5 U U
1
Silver Myr
2
1
Soulless Jailer
2
1
Sphinx Mindbreaker
5 U U
1
Undead Alchemist
3 U
1
Vexing Radgull
1 U
Artifact: 15
($50.65)
1
Altar of the Brood
1
1
Arcane Signet
2
1
Blackblade Reforged
2
1
Bonehoard
4
1
Champion's Helm
3
1
Crawlspace
3
1
Endless Atlas
2
1
Fireshrieker
3
1
Mesmeric Orb
2
1
Mind Stone
2
1
Mindcrank
2
1
Prismatic Lens
2
1
Sky Diamond
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 8
($13.64)
1
Curator's Ward
2 U
1
Drowned Secrets
1 U
1
Forced Fruition
4 U U
1
Fraying Sanity
2 U
1
Memory Erosion
1 U U
1
Propaganda
2 U
1
Psychic Corrosion
2 U
1
Struggle for Project Purity
3 U
Instant: 18
($5.29)
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Counterspell
U U
1
Dissolve
1 U U
1
Don't Make a Sound
1 U
1
Drown in Dreams
X 2 U
1
Even the Score
X U U U
1
Flow of Knowledge
4 U
1
High Tide
U
1
Ice Out
1 U U
1
Long River's Pull
U U
1
Pull from Tomorrow
X U U
1
Quick Study
2 U
1
Reality Shift
1 U
1
Spell Rupture
1 U
1
Thought Collapse
1 U U
1
Turn Aside
U
1
Unwind
2 U
Sorcery: 9
($12.7)
1
Chart a Course
1 U
1
Concentrate
2 U U
1
Cut Your Losses
4 U U
1
Fascination
X U U
1
Maddening Cacophony
1 U
1
Mind Sculpt
1 U
1
Traumatize
3 U U
1
Traverse Eternity
2 U U
1
Windfall
2 U
Land: 33
($1.95)
1
Bonders' Enclave
31
Island
1
Myriad Landscape

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