Overview:
A tribal Pirate deck focused on graveyard recursion and combat damage, leveraging Admiral Brass, Unsinkable's ability to repeatedly bring back Pirates with enhanced stats and haste.
Primer:
This deck operates on multiple axes, combining tribal synergies with graveyard recursion strategies. The primary gameplan involves filling the graveyard early with key Pirates through self-mill and looting effects, then using the commander to repeatedly bring them back as 4/4 threats with haste. The deck includes several tribal payoffs like Shared Animosity and Kindred Discovery to amplify the combat damage potential.
The secondary strategy involves generating value through treasure tokens and card advantage engines. Cards like Pitiless Plunderer and Malcolm, Keen-Eyed Navigator provide resource acceleration, while Black Market Connections and tribal card draw effects ensure a steady flow of cards. The deck can also execute some minor theft strategies through cards like Hostage Taker and Zara, Renegade Recruiter.
Weaknesses:
The deck is vulnerable to graveyard hate, which can shut down the commander's primary recursion strategy. The mana base could be improved with more efficient dual lands and fetches. The deck also relies heavily on combat damage to win, making it susceptible to board wipes and fog effects. The tribal focus means many card choices are suboptimal compared to non-tribal alternatives.
Top 10 Most Impactful Cards:
- Kindred Discovery
- Black Market Connections
- Shared Animosity
- Pitiless Plunderer
- Malcolm, Keen-Eyed Navigator
- Buried Alive
- Reanimate
- Sol Ring
- Coastal Piracy
- Molten Echoes
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 5/10
Rating Justification:
This deck sits firmly in the optimized casual range, with its tribal theme and recursion strategy providing a clear gameplan while maintaining reasonable interaction and consistency. It's stronger than typical precon decks due to its focused strategy and inclusion of powerful card advantage engines, but lacks the explosive speed and protection needed to compete at higher power levels. The deck can typically establish a threatening board state by turns 7-8 but may struggle against more competitive strategies.
Final power level rating: 5.0 - 5.5
Admiral Brass, Unsinkable