









Overview:
This 5-color Dragon tribal deck helmed by Tiamat focuses on ramping into massive Dragon threats and leveraging their synergistic abilities. The commander serves as the deck's core engine, tutoring 5 key Dragons when cast to establish overwhelming board presence. Secondary themes include dungeon venturing, planeswalker support, and treasure generation to fuel explosive plays. While primarily combat-focused, the deck has alternative win avenues through planeswalker ultimates (Sarkhan, Dragonsoul) and damage multipliers like Twinflame Tyrant.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize land-fetching with Farseek, Ranger's Path, and triomes. Deploy mana rocks like Lapis Orb of Dragonkind and Timeless Lotus. Use Spelunking to accelerate land drops.
- Commander Setup (Turns 5-7): Cast Tiamat to fetch critical Dragons - typically Miirym, Sentinel Wyrm, Old Gnawbone, Atarka, World Render, Thrakkus the Butcher, and Wrathful Red Dragon.
- Board Domination (Turns 6-8): Deploy fetched Dragons with cost reducers like Dragon Arch. Use Teleportation Circle to reset ETB effects. Activate The World Tree in late game for God backup.
- Win Conditions:
- Combat: Multiply damage with Crucible of Fire, Thrakkus, and Atarka
- Synergy: Miirym token duplication + Wrathful Red Dragon damage redirection
- Alternate: Sarkhan, Dragonsoul ultimate into Dragon army
Mulligan Priorities:
- Keep hands with 3+ lands including green sources
- Prioritize ramp spells over high-CMC Dragons
- Look for color-fixing artifacts (Moonsilver Key, Prismatic Geoscope)
- Avoid hands without early land drops or ramp
Key Tips:
- Use Cavern of Souls naming Dragons to ensure uncounterable threats
- Wilderness Reclamation enables instant-speed Dragon deployments
- Reconstruct History can recover multiple key card types
- Klauth, Unrivaled Ancient provides explosive combat-phase mana
Weaknesses:
Critical
- Extreme vulnerability to board wipes (only 3 mass protection spells)
- Commander-dependent strategy with high recast cost (12 mana)
- Limited early interaction for fast combo decks
Moderate
- Slow setup due to taplands and high average CMC (4.1)
- Weak to Dragon Tempest-style anti-flying tech
- Treasure reliance disrupted by Collector Ouphe effects
Minor
- Some dungeon/initiative packages don't synergize with primary strategy
- Mana base struggles with color-intensive costs (UUU, BBB)
Most Important Cards:
- Tiamat (Tutor engine & win condition)
- Miirym, Sentinel Wyrm (Value multiplier)
- Old Gnawbone (Trealth generator)
- Crucible of Fire (Power boost)
- The World Tree (Late-game mana & God recursion)
- Klauth, Unrivaled Ancient (Mana acceleration)
- Teleportation Circle (ETB abuse)
- Cavern of Souls (Protection)
- Blood Money (Board wipe + treasure)
- Sarkhan, Dragonsoul (Alternate win condition)
Attribute Ratings:
Speed: 5/10
Can threaten wins by T8-9 through combat, but requires multiple setup turns for Dragon deployment and lacks fast combo finishes.
Resilience: 4/10
Limited protection for key pieces and heavy commander reliance make recovery difficult after disruption. Some recursion via Haven of the Spirit Dragon helps.
Consistency: 6/10
Tiamat provides strong tutoring, but the high curve and color requirements can lead to inconsistent early games.
Interaction: 5/10
Contains targeted removal and counterspells, but lacks stack interaction for protecting combos or stopping early threats.
Rating Justification:
This deck operates as a focused casual build with optimized elements, typically threatening wins through combat around T8-9. While possessing strong late-game potential, its commander dependency and vulnerability to common disruption keep it below high-power tiers.
Power level: 5.0 - 5.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel