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COMMANDER(S)
Y'shtola, Night's Blessed
QR Code
B U W
- Esper
Created by  Tyranid
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Esper control deck helmed by Y'shtola, Night's Blessed combines stax elements, card advantage engines, and infect synergies. The primary strategy focuses on disrupting opponents with countermagic and removal while gradually draining life through Y'shtola's triggered abilities and Sheoldred, the Apocalypse. A secondary infect wincon is enabled by Glistening Oil and Phyresis, turning Y'shtola into a poison threat. The commander serves as both a value engine (triggering card draw from life loss events) and a potential voltron-style win condition, though the deck can function without her through its robust control package.

Primer:

Core Strategy Execution:

  1. Early Game Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet) and stax pieces (Esper Sentinel, Mystic Remora). Use free interaction like Force of Will and Fierce Guardianship to preserve resources.
  2. Mid-Game Control (Turns 4-6): Activate value engines like Rhystic Study, Black Market Connections, and The One Ring. Cast Y'shtola to capitalize on life loss triggers. Tutor for key pieces with Demonic Tutor/Imperial Seal.
  3. Win Condition Deployment:
    • Infect: Equip Y'shtola with Glistening Oil or Phyresis, using protection spells (Flawless Maneuver) and evasion (Cyclonic Rift board clears) to deliver poison.
    • Life Drain: Amplify Y'shtola's 2-damage triggers with Vito, Thorn of the Dusk Rose and Sheoldred's passive damage.
    • Control Lock: Use Talion, the Kindly Lord and Grand Arbiter Augustin IV to restrict opponents while drawing into Expropriate-like effects.

Mulligan Priorities:

  • Keep hands with 2-3 lands including at least one blue source.
  • Prioritize early interaction (free counterspells) or stax pieces (Esper Sentinel).
  • Look for at least one card advantage engine (Rhystic Study, The One Ring) or tutor.
  • Avoid hands heavy on high-CMC spells without ramp.

Key Tips:

  • Time Y'shtola casts to coincide with your noncreature spell sequencing for maximum damage triggers.
  • Use Gifts Ungiven to set up graveyard recursion lines with Takenuma, Abandoned Mire.
  • Helm of the Ghastlord turns Y'shtola into a card-draw engine while applying discard pressure.
  • Quantum Misalignment copying Sheoldred doubles life drain triggers.

Weaknesses:

Critical

  • Relies heavily on keeping Y'shtola equipped for infect wins - vulnerable to enchantment removal and repeated commander tax.
  • Limited creature presence makes the deck overly dependent on 2-3 key permanents for damage output.

Moderate

  • Infect plan requires multiple combat phases to win (Y'shtola's 2 power).
  • Life payment mechanics (Toxic Deluge, Necropotence) strain life total against aggressive decks.

Minor

  • Limited permanent-based ramp makes color fixing vulnerable to Blood Moon effects.
  • Some high-CMC spells (Starfall Invocation) can clog hands in early game.

Most Important Cards:

  • Sheoldred, the Apocalypse (Life drain engine)
  • Glistening Oil (Primary wincon enabler)
  • Demonic Tutor (Tutor flexibility)
  • Cyclonic Rift (Board reset/evasion)
  • Force of Will (Free interaction)
  • Rhystic Study (Card advantage)
  • The One Ring (Protection + draw)
  • Grand Arbiter Augustin IV (Stax effect)
  • Fierce Guardianship (Free protection)
  • Vampiric Tutor (Topdeck manipulation)

Attribute Ratings:

Speed: 5/10

  • Can establish control by T4-5 but typically wins through incremental damage/poison around T8-10.

Resilience: 7/10

  • Excellent protection suite (free counters, indestructible grants) but vulnerable to resolved enchantment hate.

Consistency: 8/10

  • 14 tutors and 10+ draw engines ensure reliable access to key pieces.

Interaction: 9/10

  • 22 targeted removal/counters including free spells, with board wipes for all permanent types.

Rating Justification:

This deck exhibits strong cEDH-level interaction and consistency but lacks the fast combo finishes typical of higher tiers. Its T8-10 win clock through incremental damage and moderate resilience against disruption places it in the optimized casual range. The exceptional interaction package elevates it beyond typical precon-level decks.

Power level: 5.5 - 6.0

DECK LIST
Y'shtola, Night's Blessed
Creature: 11
($174.04)
1
Archivist of Oghma
1 W
1
Boggart Trawler // Boggart Bog
2 B
1
Esper Sentinel
W
1
Grand Arbiter Augustin IV
2 W U
1
Lotho, Corrupt Shirriff
W B
1
Orcish Bowmasters
1 B
1
Sheoldred, the Apocalypse
2 B B
1
Sygg, River Cutthroat
U/B U/B
1
Talion, the Kindly Lord
2 U B
1
Vito, Thorn of the Dusk Rose
2 B
1
Witch Enchanter // Witch-Blessed Meadow
3 W
Artifact: 9
($59.98)
1
Arcane Signet
2
1
Azorius Signet
2
1
Dimir Signet
2
1
Fellwar Stone
2
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
1
Talisman of Progress
2
1
The One Ring
4
Enchantment: 11
($143.99)
1
Black Market Connections
2 B
1
Curiosity
U
1
Glistening Oil
B B
1
Helm of the Ghastlord
3 U/B
1
Mystic Remora
U
1
Ophidian Eye
2 U
1
Phyresis
1 B
1
Rhystic Study
2 U
1
Sigil of Sleep
U
1
Smothering Tithe
3 W
1
Trouble in Pairs
2 W W
Instant: 28
($332.94)
1
An Offer You Can't Refuse
U
1
Anguished Unmaking
1 W B
1
Curtains' Call
5 B
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Dig Through Time
6 U U
1
Dismember
1 B/P B/P
1
Enlightened Tutor
W
1
Fell the Profane // Fell Mire
2 B B
1
Fierce Guardianship
2 U
1
Flawless Maneuver
2 W
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Generous Gift
2 W
1
Gifts Ungiven
3 U
1
Mana Drain
U U
1
Misdirection
3 U U
1
Mystical Tutor
U
1
Pact of Negation
0
1
Sink into Stupor // Soporific Springs
1 U U
1
Snuff Out
3 B
1
Strix Serenade
U
1
Stroke of Midnight
2 W
1
Submerge
4 U
1
Swan Song
U
1
Swords to Plowshares
W
1
Unexplained Absence
3 W
1
Vampiric Tutor
B
Sorcery: 10
($157.66)
1
Demonic Tutor
1 B
1
Imperial Seal
B
1
Lórien Revealed
3 U U
1
Massacre
2 B B
1
Quantum Misalignment
4 U
1
Risky Shortcut
2 B
1
Starfall Invocation
3 W W
1
Toxic Deluge
2 B
1
Treasure Cruise
7 U
1
Yahenni's Expertise
2 B B
Land: 30
($342.24)
1
Bleachbone Verge
1
Bloodstained Mire
1
City of Brass
1
Command Tower
1
Darkslick Shores
1
Exotic Orchard
1
Flooded Strand
1
Floodfarm Verge
1
Gloomlake Verge
1
Godless Shrine
1
Hallowed Fountain
1
Island
1
Mana Confluence
1
Marsh Flats
1
Meticulous Archive
1
Misty Rainforest
1
Morphic Pool
1
Otawara, Soaring City
1
Plains
1
Polluted Delta
1
Raffine's Tower
1
Scalding Tarn
1
Sea of Clouds
1
Swamp
1
Takenuma, Abandoned Mire
1
Undercity Sewers
1
Underground River
1
Vault of Champions
1
Verdant Catacombs
1
Watery Grave

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