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COMMANDER(S)
Eriette of the Charmed Apple
QR Code
B W
- Orzhov
Created by  rockerbug
Bracket
4.0 - 4.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Orzhov deck leverages Eriette of the Charmed Apple as a central engine for a disruptive Aura-based strategy. The primary plan involves enchanting opponents' creatures with detrimental Auras (e.g., Darksteel Mutation, Reprobation, Stab Wound) to neutralize threats while triggering Eriette's life-drain ability. Secondary win conditions include goading creatures with cards like Parasitic Impetus, generating value from enchantress effects (Kor Spiritdancer, Mesa Enchantress), and amplifying life loss via Sheoldred, the Apocalypse/Archfiend of Despair. Eriette is critical for enabling the life-drain payoff and attack prevention, but her 3 CMC and vulnerability to removal make recasting costly.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Arcane Signet), stax pieces (Thalia, Heretic Cathar, Ghostly Prison), or cheap Auras like Clawing Torment/Vampiric Link on opponents' threats. Prioritize casting Eriette by turn 3-4.
  2. Disrupt & Drain (Turns 4-6): Attach debilitating Auras (Reprobation, Stab Wound, Contaminated Bond) to opponents' creatures. Use recursion (Auramancer, Retether) to reuse key Auras. Activate Eriette's life-drain each turn while protecting her with Lightning Greaves or Mithril Coat.
  3. Win Condition Execution (Turns 7+):
    • Life Drain: Amplify Eriette's triggers with Bloodletter of Aclazotz or Archfiend of Despair. Pair with forced draw (Fate Unraveler) or global damage.
    • Combat: Buff your creatures with All That Glitters/Ethereal Armor or create Angel tokens via Sigil of the Empty Throne. Use goad (Martial Impetus) to force opponents into combat.
    • Control Lock: Combine No Mercy/Crawlspace with life-gain from Spirit Link to stall indefinitely.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing like Command Tower), early ramp (Sol Ring, Talisman of Hierarchy), and at least one early interaction piece (Aura, removal, or stax).
  • Prioritize hands containing Eriette or a tutor (e.g., Pointed Discussion to find key cards).
  • Avoid hands lacking early plays or reliant solely on high-CMC cards like Archfiend of Despair.

Key Tips:

  • Protect Eriette: Equip Swiftfoot Boots or Mithril Coat immediately. Use Imp's Mischief to redirect removal.
  • Maximize Aura Value: Attach "draw on death" Auras (Hateful Eidolon, Unholy Indenture) to opponents' creatures for card advantage.
  • Exploit Recursion: Lurrus of the Dream-Den enables casting key Auras/artifacts from the graveyard. Resurgent Belief provides mass reanimation.
  • Stall Aggro: Use Pariah on an indestructible creature (e.g., enchanted with Gift of Immortality) to redirect damage.

Weaknesses:

Critical

  • Enchantment Removal: Mass enchantment wipes (Farewell) cripple the deck's engine and win conditions.
  • Commander Reliance: Repeated removal of Eriette stalls the life-drain plan and attack prevention.
  • Graveyard Hate: Rest in Peace shuts down recursion from Lurrus, Auramancer, and Retether.

Moderate

  • Artifact/Enchantment Stax: Stony Silence or Collector Ouphe disables mana rocks and equipment protection.
  • Fast Aggro: Swarms of low-CMC creatures can bypass Crawlspace/Ghostly Prison before Auras stabilize the board.
  • Combo Decks: Limited stack interaction (only Imp's Mischief, Go for the Throat) struggles against non-creature win conditions.

Minor

  • Card Draw Reliance: Life-loss from Phyrexian Arena/Lord Skitter's Blessing adds up in long games.
  • Mana Base: Several tapped lands (e.g., Scoured Barrens, Myriad Landscape) slow early tempo.

Most Important Cards:

  • Eriette of the Charmed Apple (Core engine: life drain & attack prevention)
  • Kor Spiritdancer (Primary card draw engine)
  • Retether (Mass Aura recursion)
  • Sigil of the Empty Throne (Win condition via token generation)
  • Sheoldred, the Apocalypse (Life-drain amplifier)
  • No Mercy (Creature-based combo deterrent)
  • Archfiend of Despair (Life-loss finisher)
  • Lurrus of the Dream-Den (Recursion for low-CMC permanents)
  • Mithril Coat (Commander protection)
  • All That Glitters (Primary combat buff)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur around turns 8-10 via gradual life drain or combat. No fast combos; reliant on incremental value and board control.

Resilience: 5/10

  • Moderate recursion/protection exists, but heavy reliance on Eriette and enchantments makes the deck vulnerable to targeted hate and wipes.

Consistency: 6/10

  • Multiple enchantress effects (Sram, Senior Edificer, Mesa Enchantress) and card-draw engines provide steady access to pieces, but lacks efficient tutors for specific answers.

Interaction: 7/10

  • Strong targeted removal (Swords to Plowshares, Vindicate), stax (Thalia, Heretic Cathar), and Aura-based disruption. Limited stack interaction outside Imp's Mischief.

Rating Justification:

The deck executes a focused casual strategy with clear synergies and disruptive elements, aiming for T8-10 wins through combat or life-drain. Its speed is constrained by incremental damage and setup requirements, while resilience is hampered by commander/enchantment dependency. This aligns with the "Focused Casual" tier (4.5) but lacks the speed for higher optimization.

Power level: 4.0 - 4.5

DECK LIST
Eriette of the Charmed Apple
Creature: 15
($126.56)
1
Archfiend of Despair
6 B B
1
Auramancer
2 W
1
Bloodletter of Aclazotz
1 B B B
1
Fate Unraveler
3 B
1
Hateful Eidolon
B
1
Kor Spiritdancer
1 W
1
Lotho, Corrupt Shirriff
W B
1
Lurrus of the Dream-Den
1 W/B W/B
1
Mesa Enchantress
1 W W
1
Sheoldred, the Apocalypse
2 B B
1
Sram, Senior Edificer
1 W
1
Starscream, Power Hungry // Starscream, Seeker Leader
3 B
1
Teysa, Opulent Oligarch
1 W B
1
Thalia, Heretic Cathar
2 W
1
Witch Enchanter // Witch-Blessed Meadow
3 W
Artifact: 9
($81.82)
1
Arcane Signet
2
1
Crawlspace
3
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Mithril Coat
3
1
Mox Amber
0
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Hierarchy
2
Enchantment: 32
($36.28)
1
All That Glitters
1 W
1
Angelic Gift
1 W
1
Banewasp Affliction
1 B
1
Benevolent Blessing
1 W
1
Black Scarab
W
1
Clawing Torment
B
1
Contaminated Bond
1 B
1
Darksteel Mutation
1 W
1
Death Watch
B
1
Ethereal Armor
W
1
Ghostly Prison
2 W
1
Ghoulish Impetus
2 B
1
Gift of Immortality
2 W
1
Hyena Umbra
W
1
Karmic Justice
2 W
1
Kaya's Ghostform
B
1
Lord Skitter's Blessing
1 B
1
Martial Impetus
2 W
1
Minion's Return
2 B
1
No Mercy
2 B B
1
Nurgle's Rot
B
1
Parasitic Impetus
2 B
1
Pariah
2 W
1
Phyrexian Arena
1 B B
1
Reprobation
1 W
1
Sage's Reverie
3 W
1
Sigil of the Empty Throne
3 W W
1
Sinister Possession
B
1
Spirit Link
W
1
Stab Wound
2 B
1
Unholy Indenture
2 B
1
Vampiric Link
B
Instant: 4
($4.38)
1
Dark Ritual
B
1
Go for the Throat
1 B
1
Imp's Mischief
1 B
1
Swords to Plowshares
W
Sorcery: 4
($3.89)
1
Pointed Discussion
2 B
1
Resurgent Belief
1
Retether
3 W
1
Vindicate
1 W B
Land: 35
($41.56)
1
Arcane Lighthouse
1
Bojuka Bog
1
Castle Locthwain
1
Command Tower
1
Exotic Orchard
1
Fetid Heath
1
Godless Shrine
1
Isolated Chapel
1
Myriad Landscape
10
Plains
1
Restless Fortress
1
Scoured Barrens
1
Shadowy Backstreet
1
Shineshadow Snarl
11
Swamp
1
Temple of Silence

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