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COMMANDER(S)
Mr. House, President and CEO
QR Code
B R W
- Mardu
Bracket
6.0 - 6.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Mardu (R/W/B) deck leverages Mr. House, President and CEO to execute a synergistic dice-rolling, token-generating, and artifact-focused strategy. The commander serves as the central engine, creating Robot tokens and Treasures based on die rolls while enabling explosive late-game activations fueled by Treasure mana. The primary win conditions involve overwhelming token armies amplified by doublers like Mondrak, Glory Dominus, Treasure-based victory via Revel in Riches, and combat damage enhanced by dice outcomes. Secondary value comes from dice-rolling payoffs (e.g., Brazen Dwarf, Night Shift of the Living Dead) and artifact synergies (e.g., Reckless Fireweaver, Ingenious Artillerist). The strategy is vulnerable to commander removal but offers redundancy through token generators and Treasure payoffs.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet, Rakdos Signet), dice enablers (Barbarian Class, Wyll, Blade of Frontiers), and value engines (Lotho, Corrupt Shirriff, Jan Jansen, Chaos Crafter). Prioritize casting Mr. House by turn 3-4.
  2. Token Generation Engine (Turns 4-6): Activate Mr. House's ability using Treasures for larger rolls, aiming for 4+ to create Robots and Treasures. Amplify outputs with Academy Manufactor, Xorn, and Mondrak, Glory Dominus. Leverage attackers like Hoarding Ogre or Chaos Channeler for additional rolls/Treasures.
  3. Win Condition Execution (Turns 6-8):
    • Token Overrun: Deploy Securitron Squadron or Recruitment Drive, then attack with a massive army boosted by Sword of Hours or Berserker's Frenzy.
    • Treasure Victory: Use Revel in Riches alongside sacrifice outlets (Jan Jansen, Baron Bertram Graywater) to reach 10+ Treasures.
    • Combat Finishers: Swing with dragons (Ancient Copper Dragon, Ancient Gold Dragon) or utilize Vihaan, Goldwaker to animate Treasures.
    • Value Burst: Resolve high-impact rolls from The Deck of Many Things, Wand of Wonder, or Treasure Chest.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing), Mr. House, and 1-2 early plays (ramp, dice enabler, or token generator).
  • Prioritize hands with Sol Ring, Academy Manufactor, or Barbarian Class.
  • Avoid hands lacking early ramp or with only high-cost cards (e.g., Ruinous Ultimatum).

Key Tips:

  • Maximize Rolls: Use Barbarian Class/Wyll, Blade of Frontiers to roll extra dice and ignore lows. Night Shift of the Living Dead manipulates critical rolls.
  • Treasure Synergy: Sacrifice Treasures to Mr. House's ability for explosive turns. Magda, Brazen Outlaw tutors key artifacts/dragons.
  • Protect Engines: Equip Swiftfoot Boots to Mr. House or Mondrak. Rebuff the Wicked counters targeted removal.
  • Sacrifice Outlets: Use Baron Bertram Graywater or Jan Jansen to convert tokens into cards or more tokens, triggering Mirkwood Bats for passive damage.

Weaknesses:

Critical

  • Board Wipes: Blasphemous Act and Organic Extinction devastate token boards; recovery relies on slow rebuilds.
  • Commander Reliance: Mr. House removal cripples the engine; limited protection beyond boots.
  • Anti-Token/Artifact Hate: Cursed Totem shuts down activated abilities (Mr. House, Jan Jansen); Torpor Orb nulls ETB triggers (dragons, Ingenious Artillerist).

Moderate

  • Graveyard Hate: Disrupts recursion like Revivify and Wake the Past.
  • Rule of Law Effects: Limits multiple activations/spells per turn, hindering combo turns.
  • Treasure Disruption: Vandalblast or Collector Ouphe cripples mana acceleration and win conditions.

Minor

  • Inconsistent Rolls: Low dice results can whiff key spells (e.g., Attempted Murder, Contraband Livestock).
  • Limited Card Draw: Relies on situational engines (Idol of Oblivion, Losheel, Clockwork Scholar).

Most Important Cards:

  • Mr. House, President and CEO (Primary token engine and win enabler)
  • Mondrak, Glory Dominus (Token doubler, amplifies all strategies)
  • Academy Manufactor (Triples Clue/Food/Treasure output)
  • Revel in Riches (Alternate win condition)
  • Xorn (Doubles Treasure generation)
  • Magda, Brazen Outlaw (Tutor for dragons/artifacts)
  • Ancient Copper Dragon (Mass Treasure generation)
  • Jan Jansen, Chaos Crafter (Token conversion engine)
  • Barbarian Class (Dice manipulation and combat boost)
  • Sol Ring (Critical early ramp)

Attribute Ratings:

Speed: 6/10

  • Can establish threatening boards by turn 6-8 via tokens/Treasures, but lacks fast combos or early win potential. High-roll turns (e.g., Mr. House + Treasures) enable explosive plays.

Resilience: 5/10

  • Some protection (Swiftfoot Boots, Rebuff the Wicked) and recursion (Revivify, Wake the Past), but heavily reliant on board presence. Weak to sweepers and targeted hate.

Consistency: 7/10

  • High redundancy in token/dice synergies and Treasure generators. Limited tutors (Magda, Wand of Wonder) offset by card advantage engines like Idol of Oblivion.

Interaction: 5/10

  • Efficient spot removal (Swords to Plowshares, Dispatch) and board wipes (Blasphemous Act), but minimal stack interaction. Relies on combat tricks (Berserker's Frenzy) and dice-based disruption.

Rating Justification:

The deck demonstrates strong synergy and consistency in generating tokens/Treasures, enabling T7-8 wins through combat or Revel in Riches. However, its reliance on the commander and vulnerability to board wipes/stax caps resilience, preventing higher optimization. Speed aligns with the "Focused" tier (T7-8 wins), while resilience shortcomings place it at the lower end.

Power level: 6.0 - 6.5

DECK LIST
Mr. House, President and CEO
Planeswalker: 1
($2.96)
1
Comet, Stellar Pup
2 R W
Creature: 25
($203.22)
1
Academy Manufactor
3
1
Ancient Brass Dragon
5 B B
1
Ancient Copper Dragon
4 R R
1
Ancient Gold Dragon
5 W W
1
Baron Bertram Graywater
2 W B
1
Brazen Dwarf
1 R
1
Chaos Channeler
2 R R
1
Chaos Dragon
1 R R
1
Crime Novelist
2 R
1
Delina, Wild Mage
3 R
1
Hoarding Ogre
3 R
1
Ingenious Artillerist
2 R
1
Iron Mastiff
4
1
Jan Jansen, Chaos Crafter
R W B
1
Lightfoot Rogue
1 B
1
Losheel, Clockwork Scholar
2 W
1
Lotho, Corrupt Shirriff
W B
1
Magda, Brazen Outlaw
1 R
1
Mirkwood Bats
3 B
1
Mondrak, Glory Dominus
2 W W
1
Reckless Fireweaver
1 R
1
Securitron Squadron
1 W
1
Vihaan, Goldwaker
R W B
1
Wyll, Blade of Frontiers
1 R
1
Xorn
2 R
Artifact: 12
($28.38)
1
Arcane Signet
2
1
Component Pouch
3
1
Ebony Fly
2
1
Idol of Oblivion
2
1
Rakdos Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Hours
2
1
The Deck of Many Things
5
1
Treasure Chest
3
1
Vexing Puzzlebox
3
1
Wand of Wonder
3 R
Enchantment: 4
($20.66)
1
Barbarian Class
R
1
Night Shift of the Living Dead
3 B
1
Revel in Riches
4 B
1
Spiteful Banditry
X R R
Instant: 9
($12.11)
1
Berserker's Frenzy
2 R
1
Contraband Livestock
1 W
1
Dispatch
W
1
Entrapment Maneuver
3 W
1
Grave Endeavor
5 B B
1
Rebuff the Wicked
W
1
Revivify
2 W
1
Swords to Plowshares
W
1
Wyll's Reversal
2 R
Sorcery: 12
($17.93)
1
Attempted Murder
X B B
1
Blasphemous Act
8 R
1
Circuits Act
2 R
1
Danse Macabre
3 B B
1
Myrkul's Edict
1 B
1
Organic Extinction
8 W W
1
Reckless Endeavor
5 R R
1
Recruitment Drive
2 W
1
Ruinous Ultimatum
R R W W W B B
1
Thunderwave
2 R R
1
Vandalblast
R
1
Wake the Past
5 R W
Land: 36
($54.94)
1
Abraded Bluffs
1
Blood Crypt
1
Bloodfell Caves
1
Clifftop Retreat
1
Command Tower
1
Dragonskull Summit
1
Evolving Wilds
1
Exotic Orchard
1
Godless Shrine
1
Inspiring Vantage
1
Isolated Chapel
1
Jagged Barrens
5
Mountain
1
Nomad Outpost
1
Path of Ancestry
4
Plains
1
Rakdos Carnarium
1
Shattered Sanctum
1
Smoldering Marsh
1
Spectator Seating
1
Sundown Pass
3
Swamp
1
Temple of Triumph
1
Temple of the False God
1
Terramorphic Expanse
1
Underdark Rift
1
Wind-Scarred Crag

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