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COMMANDER(S)
The Master, Formed Anew
QR Code
B U
- Dimir
Created by  ekiM2K
Bracket
4.0 - 4.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Dimir deck leverages The Master, Formed Anew to cheat massive creatures into play by exiling them with a takeover counter, then copying them for just {U}{B}. The strategy combines manifest/cloak mechanics (e.g., Cloudform, Cryptic Coat) to create cheap exile targets, bounce/reanimation (e.g., Cavern Harpy, Portal of Sanctuary) to reuse The Master, and high-impact payoffs like Phage the Untouchable or Bringer of the Last Gift. Candlekeep Sage acts as a critical "hidden commander," providing card draw whenever The Master enters or leaves. The deck aims to win via copied creature triggers, combat, or attrition from forced sacrifices/board resets.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana fixing (fetch lands, Command Tower), card selection (Serum Visions, Brainstorm), or manifest/cloak enablers (Cryptic Coat, Write into Being). Prioritize casting Candlekeep Sage for consistent draw.
  2. Commander Activation (Turns 3-6): Cast The Master, Formed Anew, exiling a manifested/cloaked creature or a low-value token. Copy a high-impact creature (e.g., Phage the Untouchable for instant-kill potential, Lord of Change for card advantage). Use bounce effects (Portal of Sanctuary, Dour Port-Mage) to recast The Master and copy additional threats.
  3. Win Condition Execution (Turns 5-9):
    • Combat/Triggers: Attack with copied threats like Phage (one-shot kill), Lord of the Void (steal creatures), or Brainstealer Dragon (drain life).
    • Board Control: Deploy Bringer of the Last Gift or Shefet Archfiend to reset the board asymmetrically.
    • Attrition: Leverage Thieving Amalgam or Vile Mutilator to drain life and disrupt opponents.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing) and at least one of:
    • Early manifest/cloak enabler (e.g., Cryptic Coat, Ransom Note).
    • Card draw/selection (e.g., Serum Visions, Diabolic Vision).
    • Bounce effect (e.g., Geistwave, Portal of Sanctuary).
  • Prioritize hands containing Candlekeep Sage or a path to cast The Master by turn 4.
  • Avoid hands lacking mana sources, enablers, or payoff creatures.

Key Tips:

  • Protect The Master: Use Teferi's Time Twist or bounce effects to dodge removal. Candlekeep Sage ensures card advantage even if The Master is countered.
  • Maximize Manifest/Cloak: Turn face-down creatures into exile targets for The Master. Primordial Mist and They Came from the Pipes generate multiple bodies.
  • Recursion: Reuse ETB effects with Body Double or Port of Karfell. Mortuary Mire retrieves key creatures.
  • Disrupt Opponents: Time Devastation Tide or Umbilicus to reset boards while preserving your copied threats. Use Familiar's Ruse to counter spells while bouncing The Master.

Weaknesses:

Critical

  • Commander Dependency: Removing The Master after exiling a creature permanently exiles the payoff. Lacks protection beyond limited bounce.
  • Graveyard Hate: Shuts down Body Double, Port of Karfell, and Mortuary Mire recursion.
  • Anti-Copy Effects: Solemnity/Torpor Orb nullify The Master's ability and key ETBs (e.g., Noxious Gearhulk).

Moderate

  • Board Wipes: Struggles to rebuild after mass removal; limited recursion for non-creatures.
  • Combo Speed: Outraced by decks winning before T6; minimal fast mana/tutors.
  • Stack Interaction: Limited counterspells; struggles against uncounterable threats.

Minor

  • Artifact/Enchantment Removal: Vulnerable to hate targeting Umbilicus, Primordial Mist, or equipment.
  • Mana Constraints: High density of taplands slows early setup; lacks explosive ramp.

Most Important Cards:

  • The Master, Formed Anew (Primary cheat engine)
  • Candlekeep Sage (Critical card draw engine)
  • Phage the Untouchable (One-shot win condition)
  • Portal of Sanctuary (Protects/reuses The Master)
  • Cryptic Coat (Creates cheap exile targets)
  • Bringer of the Last Gift (Asymmetric board reset)
  • Primordial Mist (Generates manifest bodies)
  • Cavern Harpy (Bounces The Master/reusable ETB)
  • Devastation Tide (Board reset synergy)
  • Brainstealer Dragon (Value engine/life drain)

Attribute Ratings:

Speed: 5/10

  • Can threaten wins via Phage or board dominance by T7-9, but setup is multi-step and susceptible to disruption.

Resilience: 4/10

  • Heavily commander-reliant with limited protection. Recovers poorly from wipes but has card draw from Candlekeep Sage.

Consistency: 6/10

  • Strong card selection (brainstorm effects, scry) and Candlekeep Sage provide reliable draw, but lacks tutors for key combo pieces.

Interaction: 5/10

  • Efficient targeted removal (Reality Shift, Get Out) and bounce, but minimal counterspells and no stack protection for combos.

Rating Justification:

This deck aims for T7-9 wins through high-impact copied creatures and attrition, aligning with Casual/Focused Casual benchmarks. Its dependency on the commander and vulnerability to disruption limit its speed and resilience, preventing higher optimization despite solid card selection.

Power level: 4.0 - 4.5

DECK LIST
The Master, Formed Anew
Creature: 28
($42.09)
1
Barrin, Tolarian Archmage
1 U U
1
Body Double
4 U
1
Boggart Trawler // Boggart Bog
2 B
1
Brainstealer Dragon
5 B B
1
Bringer of the Last Gift
6 B B
1
Cavern Harpy
U B
1
Crabomination
4 B B
1
Dour Port-Mage
1 U
1
Elder Brain
5 B B
1
Glasspool Mimic // Glasspool Shore
2 U
1
Glitch Interpreter
2 U
1
Jeskai Infiltrator
2 U
1
Lord of Change
6 U
1
Lord of the Void
4 B B B
1
Meteor Golem
7
1
Monstrosity of the Lake
4 U
1
Myojin of Cryptic Dreams
5 U U U
1
Myojin of Seeing Winds
7 U U U
1
Noxious Gearhulk
4 B B
1
Phage the Untouchable
3 B B B B
1
Phenomenon Investigators
2 U B
1
Riverwise Augur
3 U
1
Serum Visionary
2 U
1
Shard of the Nightbringer
5 B B B
1
Shefet Archfiend
5 B B
1
Thieving Amalgam
5 B B
1
Troll of Khazad-dûm
5 B
1
Vile Mutilator
5 B B
Artifact: 10
($30.89)
1
Brainstone
1
1
Cryptic Coat
2 U
1
Crystal Shard
3
1
Cursed Windbreaker
2 U
1
Killer's Mask
2 B
1
Portal of Sanctuary
2 U
1
Ransom Note
1
1
Scroll of Fate
3
1
Sensei's Divining Top
1
1
Umbilicus
4
Enchantment: 6
($0.58)
1
Candlekeep Sage
2 U
1
Cloudform
1 U U
1
Death in Heaven
3 B
1
Primordial Mist
4 U
1
They Came from the Pipes
4 U
1
Underwater Tunnel // Slimy Aquarium
U
Instant: 14
($15.61)
1
Brainstorm
U
1
Brainsurge
2 U
1
Familiar's Ruse
U U
1
Fell the Profane // Fell Mire
2 B B
1
Geistwave
1 U
1
Get Out
U U
1
Hagra Mauling // Hagra Broodpit
2 B B
1
Malakir Rebirth // Malakir Mire
B
1
Otherworldly Gaze
U
1
Reality Shift
1 U
1
Run Away Together
1 U
1
Teferi's Time Twist
1 U
1
Twist Reality
1 U U
1
Waterlogged Teachings // Inundated Archive
3 U/B
Sorcery: 6
($1.08)
1
Devastation Tide
3 U U
1
Diabolic Vision
U B
1
Dream Cache
2 U
1
Serum Visions
U
1
Unnerving Grasp
2 U
1
Write into Being
2 U
Land: 35
($162.86)
1
Bloodstained Mire
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Aqueduct
1
Evolving Wilds
1
Fetid Pools
1
Flooded Strand
1
Gallifrey Council Chamber
1
Halimar Depths
6
Island
1
Marsh Flats
1
Misty Rainforest
1
Mortuary Mire
1
Myriad Landscape
1
Path of Ancestry
1
Polluted Delta
1
Port of Karfell
1
River of Tears
1
Scalding Tarn
1
Sunken Hollow
3
Swamp
1
Tainted Isle
1
Temple of Deceit
1
Trenzalore Clocktower
1
Undercity Sewers
1
Verdant Catacombs
1
Watery Grave

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