









Overview:
This Kenrith deck utilizes a comprehensive token swarm strategy, leveraging powerful token doublers (Doubling Season, Parallel Lives, Ojer Taq, Deepest Foundation) and synergistic generators (Scute Swarm, Felidar Retreat, Assemble the Legion) to overwhelm opponents. Kenrith serves as a versatile engine, providing recursion, card draw, life gain, counters, and haste/trample to close games. The deck wins primarily through massive combat steps amplified by anthem effects (Elesh Norn, Grand Cenobite, Warleader's Call) or aristocrat drains (Zulaport Cutthroat, Teysa Karlov), with secondary infinite mana combos enabling Kenrith activations. Kenrith is essential for resilience and closing power but can function temporarily without him due to redundant token engines.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramp (Birds of Paradise, Nature's Lore, Arcane Signet) and foundational token engines (Cryptolith Rite, Prosperous Innkeeper, Smothering Tithe). Deploy low-cost generators like Jadar, Ghoulcaller of Nephalia or Esper Sentinel early. Protect key pieces with Heroic Intervention or Dawn's Truce if needed.
- Engine Deployment (Turns 3-6): Cast token doublers (Parallel Lives, Adrix and Nev, Twincasters) or powerful generators (Tendershoot Dryad, Rhys the Redeemed, Myrel, Shield of Argive). Utilize Kenrith's {3}{U} to draw cards or {4}{B} to reanimate key creatures like Seedborn Muse. Activate Wilderness Reclamation for mana flexibility.
- Token Explosion (Turns 5-8): Leverage landfall triggers (Scute Swarm, Felidar Retreat) or attack triggers (Anim Pakal, Thousandth Moon, Otharri, Suns' Glory) with doublers active. Use Awaken the Woods or For the Common Good for massive token bursts. Transform tokens into Angels via Divine Visitation.
- Win Condition Execution:
- Combat: Swing with a massive army boosted by Elesh Norn, Grand Cenobite, Warleader's Call, or Craterhoof Behemoth effects (via Finale of Devastation). Grant haste/trample via Kenrith's {R} ability.
- Aristocrats: Sacrifice tokens to Ashnod's Altar or Brudiclad, Telchor Engineer for mana or to trigger Zulaport Cutthroat, Teysa Karlov, and Kambal, Profiteering Mayor for life drain. Inkshield can create a lethal swing-back opportunity.
- Infinite Mana Combos: Generate infinite mana (e.g., Ashnod's Altar + Nim Deathmantle + a creature that creates 2+ tokens on ETB/death like Myrel, Shield of Argive). Use Kenrith's abilities to draw your deck, reanimate everything, gain infinite life, or give haste/trample for an immediate win.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color fixing) and at least one early play: ramp, a 1-3 CMC token generator, or protection.
- Prioritize hands containing a token doubler, Cryptolith Rite, or Smothering Tithe if supported by early mana.
- Avoid hands lacking early plays, color sources, or overwhelmed by high-cost cards without ramp.
Key Tips:
- Maximize Doublers: Sequence doublers before major token generation spells. Biomancer's Familiar reduces Kenrith activation costs significantly.
- Protect Your Board: Use Grand Crescendo, Heroic Intervention, and Dawn's Truce proactively against wipes. Skullclamp turns tokens into card advantage instantly.
- Leverage Kenrith: Use his {1}{G} to put counters on utility creatures like Incubation Druid for ramp or Delney, Streetwise Lookout for enhanced triggers. His {2}{W} can offset life loss from shocks/fetches.
- Combo Awareness: Recognize your infinite mana pieces (Ashnod's Altar + Nim Deathmantle + token maker). Tutors (Finale of Devastation, Chord of Calling) can find combo components or finishers.
- Token Synergy: Brudiclad, Telchor Engineer can turn small tokens into copies of powerful creatures like Elesh Norn. Chatterfang, Squirrel General provides additional tokens and removal.
Weaknesses:
Critical
- Board Wipes: Mass removal (Wrath of God, Blasphemous Act) devastates the token-based strategy. Recovery relies heavily on Kenrith recursion or topdecking engines.
- Torpor Orb / Hushbringer: Cripples ETB token generators (Myrel, Felidar Retreat, Prosperous Innkeeper, Tendershoot Dryad) and combo lines involving ETB token makers.
- Cursed Totem / Linvala, Keeper of Silence: Shuts down mana dorks, Kenrith's activated abilities, Incubation Druid, and utility creatures.
Moderate
- Graveyard Hate: Exiling effects (Rest in Peace, Leyline of the Void) disrupt Kenrith's reanimation ability and recursion like Eternal Witness.
- Token-Specific Hate: Rakdos Charm, Echoing Truth, or Illness in the Ranks can efficiently remove large token boards.
- Rule of Law Effects: Limits the deck's ability to generate multiple tokens per turn via spells/abilities and execute combos efficiently.
Minor
- Artifact/Enchantment Removal: Targeted removal can hit key engines (Doubling Season, Smothering Tithe, Cryptolith Rite), though the deck has some answers (Pest Infestation, Beast Within).
- Flying Threats: Can struggle against large flying armies without specific answers like Inkshield or overwhelming token blockers.
Most Important Cards:
- Doubling Season (Token/counter doubler, enables explosive turns)
- Cryptolith Rite (Mana acceleration engine via tokens)
- Ashnod's Altar (Mana generation, combo piece)
- Smothering Tithe (Mana acceleration, fuels Kenrith activations)
- Finale of Devastation (Tutor, win condition)
- Divine Visitation (Upgrades tokens into game-ending threats)
- Parallel Lives (Token doubler)
- Teysa Karlov (Aristocrat payoff, doubles death triggers)
- Seedborn Muse (Untap engine, maximizes Kenrith/lands)
- Zulaport Cutthroat (Primary aristocrat drain)
Attribute Ratings:
Speed: 7/10
- Capable of threatening wins via overwhelming tokens or combos as early as turn 5-6 with optimal draws and ramp, typically closing games by turns 7-8.
Resilience: 6/10
- Features protection spells, recursion via Kenrith, and multiple redundant engines. However, heavy reliance on board presence makes it vulnerable to wipes and specific hate pieces, requiring careful resource management for recovery.
Consistency: 7/10
- Strong ramp package, multiple token engines, and key tutors (Finale, Chord) provide reliable access to core strategy components. Card draw is present but can be reliant on board state (Skullclamp, Tocasia's Welcome).
Interaction: 5/10
- Offers efficient targeted removal (Beast Within, Pest Infestation), board wipes (Hour of Reckoning, Burn Down the House), and protection. Lacks stack interaction beyond An Offer You Can't Refuse, relying on permanents for disruption.
Rating Justification:
This deck achieves high consistency and threatening speed (T5-8 wins) through potent token engines and tutors, placing it firmly in the Focused/Optimized range. While resilient against targeted disruption, its critical vulnerability to board wipes and specific stax prevents it from reaching higher competitive tiers, anchoring its power level in the optimized casual to focused competitive bracket.
Power level: 6.5 - 7.0
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