









Overview:
This Ur-Dragon deck focuses on leveraging cost reduction and combat triggers to flood the board with Dragons, utilizing both overwhelming creature presence and specific combo lines. While it has potent late-game capabilities and some combo potential, its reliance on high-cost permanents and moderate interaction keeps it in the optimized casual range.
Primer:
Core Strategy: The deck aims to cheat out Dragons early via The Ur-Dragon's eminence and cost reducers like Morophon, the Boundless, then generate explosive value through attack triggers (drawing cards and free permanents). Key win conditions include:
- Combat Overload: Overwhelm with flying threats enhanced by Crucible of Fire and Atarka, World Render.
- Infinite Combats: Savage Ventmaw + Hellkite Charger generates infinite combat phases when mana from Ventmaw covers Charger's activation.
- ETB Burn: Dragon Tempest, Terror of the Peaks, and Scourge of Valkas turn Dragon deployments into direct damage.
Mulligan Priorities:
- 3+ lands with at least two colors.
- Early ramp (Farseek, Delighted Halfling) or cost reducers (Herald's Horn).
- Avoid hands without acceleration or color fixing.
Key Tips:
- Sequence Reducers: Prioritize playing Dragonspeaker Shaman or Urza's Incubator before deploying big Dragons.
- Protect Combos: Use Cavern of Souls to ensure key Dragons resolve. Save Animate Dead for Bladewing the Risen recursion.
- Stagger Threats: Deploy one impactful Dragon at a time to mitigate board wipe blowouts.
Avoid Traps:
- Overextending into board wipes without Kindred Discovery or Dragon's Hoard for recovery.
- Holding back attackers unnecessarily—The Ur-Dragon’s draw/cheat ability rewards aggression.
Weaknesses:
Critical:
- Relies on 6+ mana creatures vulnerable to counters/removal.
- Limited protection for combo pieces (1-2 counterspells).
Moderate:
- Slow recovery from mass removal (Cyclonic Rift, Farewell).
- Mana base leans heavily on tapped lands, slowing early turns.
Minor:
- Graveyard dependency for Scion of the Ur-Dragon/Bladewing lines.
Most Important Cards:
- Savage Ventmaw
- Hellkite Charger
- Morophon, the Boundless
- Terror of the Peaks
- Scourge of Valkas
- Dragon Tempest
- Kindred Discovery
- Klauth, Unrivaled Ancient
- Ancient Brass Dragon
- Bear Umbra
Attribute Ratings:
Speed: 6/10
Can deploy game-ending boards by T7-8 naturally or combo as early as T6 with perfect draws. Ramp and cost reduction mitigate high mana costs.
Resilience: 4/10
Weak to targeted removal on key enablers and board wipes. Limited recursion outside Animate Dead/Haven of the Spirit Dragon.
Consistency: 6/10
Moderate tutor density (Sarkhan's Triumph, Orb of Dragonkind) and strong card draw from attack triggers. Redundant cost reducers help.
Interaction: 4/10
Relies on 3-4 targeted removals (Swords, Anguished Unmaking) and two board wipes. No free counterspells.
Rating Justification:
The deck sits between 5.0 (Optimized Casual) and 5.5 (High-Power Casual). It outpaces precons with combo potential and explosive turns but lacks the fast mana, free interaction, and redundancy seen in true high-power decks. Its T7-10 win window aligns with the 5.0-5.5 rubric, though it can occasionally goldfish faster with ideal draws.
Power level: 5.0 - 5.5
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